Inheritance diagram for osgUtil::SceneView:
FusionDistanceMode is used only when working in stereo.
USE_FUSION_DISTANCE_VALUE | Use fusion distance from the value set on the SceneView. |
PROPORTIONAL_TO_SCREEN_DISTANCE | Compute the fusion distance by multiplying the screen distance by the fusion distance value. |
osgUtil::SceneView::SceneView | ( | osg::DisplaySettings * | ds = NULL |
) |
Construct a default scene view.
virtual osgUtil::SceneView::~SceneView | ( | ) | [protected, virtual] |
void osgUtil::SceneView::clearArea | ( | int | x, | |
int | y, | |||
int | width, | |||
int | height, | |||
const osg::Vec4 & | color | |||
) | [protected] |
osg::Matrixd osgUtil::SceneView::computeLeftEyeProjection | ( | const osg::Matrixd & | projection | ) | const [inline] |
virtual osg::Matrixd osgUtil::SceneView::computeLeftEyeProjectionImplementation | ( | const osg::Matrixd & | projection | ) | const [virtual] |
osg::Matrixd osgUtil::SceneView::computeLeftEyeView | ( | const osg::Matrixd & | view | ) | const [inline] |
virtual osg::Matrixd osgUtil::SceneView::computeLeftEyeViewImplementation | ( | const osg::Matrixd & | view | ) | const [virtual] |
const osg::Matrix osgUtil::SceneView::computeMVPW | ( | ) | const [protected] |
osg::Matrixd osgUtil::SceneView::computeRightEyeProjection | ( | const osg::Matrixd & | projection | ) | const [inline] |
virtual osg::Matrixd osgUtil::SceneView::computeRightEyeProjectionImplementation | ( | const osg::Matrixd & | projection | ) | const [virtual] |
osg::Matrixd osgUtil::SceneView::computeRightEyeView | ( | const osg::Matrixd & | view | ) | const [inline] |
virtual osg::Matrixd osgUtil::SceneView::computeRightEyeViewImplementation | ( | const osg::Matrixd & | view | ) | const [virtual] |
virtual void osgUtil::SceneView::cull | ( | ) | [virtual] |
Do cull traversal of attached scene graph using Cull NodeVisitor.
virtual void osgUtil::SceneView::cullStage | ( | const osg::Matrixd & | projection, | |
const osg::Matrixd & | modelview, | |||
osgUtil::CullVisitor * | cullVisitor, | |||
osgUtil::StateGraph * | rendergraph, | |||
osgUtil::RenderStage * | renderStage | |||
) | [protected, virtual] |
Do cull traversal of attached scene graph using Cull NodeVisitor.
virtual void osgUtil::SceneView::draw | ( | ) | [virtual] |
Do draw traversal of draw bins generated by cull traversal.
virtual void osgUtil::SceneView::flushAllDeletedGLObjects | ( | ) | [virtual] |
Flush all deleted OpenGL objects, such as texture objects, display lists etc.
virtual void osgUtil::SceneView::flushDeletedGLObjects | ( | double & | availableTime | ) | [virtual] |
Flush deleted OpenGL objects, such as texture objects, display lists etc within specified available time.
int osgUtil::SceneView::getActiveUniforms | ( | ) | const [inline] |
Get the uniforms that SceneView should set set up on each frame.
const osg::CameraNode* osgUtil::SceneView::getCamera | ( | ) | const [inline] |
Get the const camera used to represent the camera view of this SceneView.
osg::CameraNode* osgUtil::SceneView::getCamera | ( | ) | [inline] |
Get the camera used to represent the camera view of this SceneView.
const osg::Vec4& osgUtil::SceneView::getClearColor | ( | ) | const [inline] |
Get the color used in glClearColor.
const osg::CollectOccludersVisitor* osgUtil::SceneView::getCollectOccludersVisitor | ( | ) | const [inline] |
osg::CollectOccludersVisitor* osgUtil::SceneView::getCollectOccludersVisitor | ( | ) | [inline] |
const ComputeStereoMatricesCallback* osgUtil::SceneView::getComputeStereoMatricesCallback | ( | ) | const [inline] |
ComputeStereoMatricesCallback* osgUtil::SceneView::getComputeStereoMatricesCallback | ( | ) | [inline] |
const osgUtil::CullVisitor* osgUtil::SceneView::getCullVisitor | ( | ) | const [inline] |
osgUtil::CullVisitor* osgUtil::SceneView::getCullVisitor | ( | ) | [inline] |
const osgUtil::CullVisitor* osgUtil::SceneView::getCullVisitorLeft | ( | ) | const [inline] |
osgUtil::CullVisitor* osgUtil::SceneView::getCullVisitorLeft | ( | ) | [inline] |
const osgUtil::CullVisitor* osgUtil::SceneView::getCullVisitorRight | ( | ) | const [inline] |
osgUtil::CullVisitor* osgUtil::SceneView::getCullVisitorRight | ( | ) | [inline] |
osg::DisplaySettings* osgUtil::SceneView::getDisplaySettings | ( | ) | [inline] |
Get the DisplaySettings
const osg::DisplaySettings* osgUtil::SceneView::getDisplaySettings | ( | ) | const [inline] |
Get the const DisplaySettings
GLenum osgUtil::SceneView::getDrawBufferValue | ( | ) | const [inline] |
Get the draw buffer value used at the start of each frame draw.
const osg::FrameStamp* osgUtil::SceneView::getFrameStamp | ( | ) | const [inline] |
Get the frame stamp for the current frame.
FusionDistanceMode osgUtil::SceneView::getFusionDistanceMode | ( | ) | const [inline] |
Get the FusionDistanceMode.
float osgUtil::SceneView::getFusionDistanceValue | ( | ) | const [inline] |
Get the FusionDistanceValue. Note, only used for USE_FUSION_DISTANCE_VALUE & PROPORTIONAL_TO_SCREEN_DISTANCE modes.
const osg::StateSet* osgUtil::SceneView::getGlobalStateSet | ( | ) | const [inline] |
osg::StateSet* osgUtil::SceneView::getGlobalStateSet | ( | ) | [inline] |
const osg::NodeVisitor* osgUtil::SceneView::getInitVisitor | ( | ) | const [inline] |
osg::NodeVisitor* osgUtil::SceneView::getInitVisitor | ( | ) | [inline] |
const osg::Light* osgUtil::SceneView::getLight | ( | ) | const [inline] |
osg::Light* osgUtil::SceneView::getLight | ( | ) | [inline] |
LightingMode osgUtil::SceneView::getLightingMode | ( | ) | const [inline] |
const osg::StateSet* osgUtil::SceneView::getLocalStateSet | ( | ) | const [inline] |
osg::StateSet* osgUtil::SceneView::getLocalStateSet | ( | ) | [inline] |
unsigned int osgUtil::SceneView::getNumSceneData | ( | ) | const [inline] |
Get the number of scene data subgraphs added to the SceneView's camera.
bool osgUtil::SceneView::getPrioritizeTextures | ( | ) | const [inline] |
Get whether the draw method should call renderer->prioritizeTexture.
const osg::Matrixd& osgUtil::SceneView::getProjectionMatrix | ( | ) | const [inline] |
Get the const projection matrix.
osg::Matrixd& osgUtil::SceneView::getProjectionMatrix | ( | ) | [inline] |
Get the projection matrix.
bool osgUtil::SceneView::getProjectionMatrixAsFrustum | ( | double & | left, | |
double & | right, | |||
double & | bottom, | |||
double & | top, | |||
double & | zNear, | |||
double & | zFar | |||
) | const |
Get the frustum setting of a perspective projection matrix. Returns false if matrix is not a perspective matrix, where parameter values are undefined.
bool osgUtil::SceneView::getProjectionMatrixAsOrtho | ( | double & | left, | |
double & | right, | |||
double & | bottom, | |||
double & | top, | |||
double & | zNear, | |||
double & | zFar | |||
) | const |
Get the orthographic settings of the orthographic projection matrix. Returns false if matrix is not an orthographic matrix, where parameter values are undefined.
bool osgUtil::SceneView::getProjectionMatrixAsPerspective | ( | double & | fovy, | |
double & | aspectRatio, | |||
double & | zNear, | |||
double & | zFar | |||
) | const |
Get the frustum setting of a symmetric perspective projection matrix. Returns false if matrix is not a perspective matrix, where parameter values are undefined. Note, if matrix is not a symmetric perspective matrix then the shear will be lost. Asymmetric matrices occur when stereo, power walls, caves and reality center display are used. In these configurations one should use the 'getProjectionMatrixAsFrustum' method instead.
bool osgUtil::SceneView::getRedrawInterlacedStereoStencilMask | ( | ) | const [inline] |
Get the redraw interlaced stereo stencil mask request flag.
const osgUtil::RenderStage* osgUtil::SceneView::getRenderStage | ( | ) | const [inline] |
osgUtil::RenderStage* osgUtil::SceneView::getRenderStage | ( | ) | [inline] |
const osgUtil::RenderStage* osgUtil::SceneView::getRenderStageLeft | ( | ) | const [inline] |
osgUtil::RenderStage* osgUtil::SceneView::getRenderStageLeft | ( | ) | [inline] |
const osgUtil::RenderStage* osgUtil::SceneView::getRenderStageRight | ( | ) | const [inline] |
osgUtil::RenderStage* osgUtil::SceneView::getRenderStageRight | ( | ) | [inline] |
const osg::Node* osgUtil::SceneView::getSceneData | ( | unsigned int | childNo = 0 |
) | const [inline] |
Get the const scene data which to view. The data will typically be an osg::Scene but can be any osg::Node type.
osg::Node* osgUtil::SceneView::getSceneData | ( | unsigned int | childNo = 0 |
) | [inline] |
Get the scene data to view. The data will typically be an osg::Scene but can be any osg::Node type.
const osg::State* osgUtil::SceneView::getState | ( | ) | const [inline] |
osg::State* osgUtil::SceneView::getState | ( | ) | [inline] |
const osgUtil::StateGraph* osgUtil::SceneView::getStateGraph | ( | ) | const [inline] |
osgUtil::StateGraph* osgUtil::SceneView::getStateGraph | ( | ) | [inline] |
const osgUtil::StateGraph* osgUtil::SceneView::getStateGraphLeft | ( | ) | const [inline] |
osgUtil::StateGraph* osgUtil::SceneView::getStateGraphLeft | ( | ) | [inline] |
const osgUtil::StateGraph* osgUtil::SceneView::getStateGraphRight | ( | ) | const [inline] |
osgUtil::StateGraph* osgUtil::SceneView::getStateGraphRight | ( | ) | [inline] |
bool osgUtil::SceneView::getStats | ( | Statistics & | primStats | ) |
Extract stats for current draw list.
const osg::NodeVisitor* osgUtil::SceneView::getUpdateVisitor | ( | ) | const [inline] |
osg::NodeVisitor* osgUtil::SceneView::getUpdateVisitor | ( | ) | [inline] |
const osg::Matrixd& osgUtil::SceneView::getViewMatrix | ( | ) | const [inline] |
Get the const view matrix.
osg::Matrixd& osgUtil::SceneView::getViewMatrix | ( | ) | [inline] |
Get the view matrix.
void osgUtil::SceneView::getViewMatrixAsLookAt | ( | osg::Vec3 & | eye, | |
osg::Vec3 & | center, | |||
osg::Vec3 & | up, | |||
float | lookDistance = 1.0f | |||
) | const |
Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt.
void osgUtil::SceneView::getViewport | ( | int & | x, | |
int & | y, | |||
int & | width, | |||
int & | height | |||
) | const [inline] |
Get the viewport of the scene view.
const osg::Viewport* osgUtil::SceneView::getViewport | ( | ) | const [inline] |
Get the const viewport.
osg::Viewport* osgUtil::SceneView::getViewport | ( | ) | [inline] |
Get the viewport.
virtual void osgUtil::SceneView::init | ( | ) | [virtual] |
Do init traversal of attached scene graph using Init NodeVisitor. The init traversal is called once for each SceneView, and should be used to compile display list, texture objects intialize data not otherwise intialized during scene graph loading. Note, is called automatically by update & cull if it hasn't already been called elsewhere. Also init() should only ever be called within a valid graphics context.
bool osgUtil::SceneView::projectObjectIntoWindow | ( | const osg::Vec3 & | object, | |
osg::Vec3 & | window | |||
) | const |
Calculate, via glProject, the object coordinates of a window. Note, current implementation requires that SceneView::draw() has been previously called for projectWindowIntoObject to produce valid values. Consistent with OpenGL windows coordinates are calculated relative to the bottom left of the window, whereas window API's normally have the top left as the origin, so you may need to pass in (mouseX,window_height-mouseY,...). Returns true on successful projection.
bool osgUtil::SceneView::projectWindowIntoObject | ( | const osg::Vec3 & | window, | |
osg::Vec3 & | object | |||
) | const |
Calculate, via glUnProject, the object coordinates of a window point. Note, current implementation requires that SceneView::draw() has been previously called for projectWindowIntoObject to produce valid values. Consistent with OpenGL windows coordinates are calculated relative to the bottom left of the window. Returns true on successful projection.
bool osgUtil::SceneView::projectWindowXYIntoObject | ( | int | x, | |
int | y, | |||
osg::Vec3 & | near_point, | |||
osg::Vec3 & | far_point | |||
) | const |
Calculate, via glUnProject, the object coordinates of a window x,y when projected onto the near and far planes. Note, current implementation requires that SceneView::draw() has been previously called for projectWindowIntoObject to produce valid values. Consistent with OpenGL windows coordinates are calculated relative to the bottom left of the window. Returns true on successful projection.
virtual void osgUtil::SceneView::releaseAllGLObjects | ( | ) | [virtual] |
Release all OpenGL objects from the scene graph, such as texture objects, display lists etc. These released scene graphs placed in the respective delete GLObjects cache, which then need to be deleted in OpenGL by SceneView::flushAllDeleteGLObjects().
void osgUtil::SceneView::setActiveUniforms | ( | int | activeUniforms | ) | [inline] |
Set the uniforms that SceneView should set set up on each frame.
void osgUtil::SceneView::setCamera | ( | osg::CameraNode * | camera | ) |
Set the camera used to represent the camera view of this SceneView.
void osgUtil::SceneView::setClearColor | ( | const osg::Vec4 & | color | ) | [inline] |
Set the color used in glClearColor(). Defaults to an off blue color.
void osgUtil::SceneView::setCollectOccludersVisitor | ( | osg::CollectOccludersVisitor * | cov | ) | [inline] |
void osgUtil::SceneView::setComputeStereoMatricesCallback | ( | ComputeStereoMatricesCallback * | callback | ) | [inline] |
void osgUtil::SceneView::setCullVisitor | ( | osgUtil::CullVisitor * | cv | ) | [inline] |
void osgUtil::SceneView::setCullVisitorLeft | ( | osgUtil::CullVisitor * | cv | ) | [inline] |
void osgUtil::SceneView::setCullVisitorRight | ( | osgUtil::CullVisitor * | cv | ) | [inline] |
void osgUtil::SceneView::setDefaults | ( | unsigned int | options = STANDARD_SETTINGS |
) |
Set scene view to use default global state, light, camera and render visitor.
void osgUtil::SceneView::setDisplaySettings | ( | osg::DisplaySettings * | vs | ) | [inline] |
Set the DisplaySettings.
void osgUtil::SceneView::setDrawBufferValue | ( | GLenum | drawBufferValue | ) | [inline] |
Set the draw buffer value used at the start of each frame draw. Note, overridden in quad buffer stereo mode
void osgUtil::SceneView::setFrameStamp | ( | osg::FrameStamp * | fs | ) | [inline] |
Set the frame stamp for the current frame.
void osgUtil::SceneView::setFusionDistance | ( | FusionDistanceMode | mode, | |
float | value = 1.0f | |||
) | [inline] |
Set the FusionDistanceMode and Value. Note, is used only when working in stereo.
void osgUtil::SceneView::setGlobalStateSet | ( | osg::StateSet * | state | ) | [inline] |
void osgUtil::SceneView::setInitVisitor | ( | osg::NodeVisitor * | av | ) | [inline] |
void osgUtil::SceneView::setLight | ( | osg::Light * | light | ) | [inline] |
void osgUtil::SceneView::setLightingMode | ( | LightingMode | mode | ) | [inline] |
void osgUtil::SceneView::setLocalStateSet | ( | osg::StateSet * | state | ) | [inline] |
void osgUtil::SceneView::setPrioritizeTextures | ( | bool | pt | ) | [inline] |
Set whether the draw method should call renderer->prioritizeTexture.
void osgUtil::SceneView::setProjectionMatrix | ( | const osg::Matrixd & | matrix | ) | [inline] |
Set the projection matrix. Can be thought of as setting the lens of a camera.
void osgUtil::SceneView::setProjectionMatrix | ( | const osg::Matrixf & | matrix | ) | [inline] |
Set the projection matrix. Can be thought of as setting the lens of a camera.
void osgUtil::SceneView::setProjectionMatrixAsFrustum | ( | double | left, | |
double | right, | |||
double | bottom, | |||
double | top, | |||
double | zNear, | |||
double | zFar | |||
) |
Set to a perspective projection. See OpenGL glFrustum documentation for further details.
void osgUtil::SceneView::setProjectionMatrixAsOrtho | ( | double | left, | |
double | right, | |||
double | bottom, | |||
double | top, | |||
double | zNear, | |||
double | zFar | |||
) |
Set to an orthographic projection. See OpenGL glOrtho for documentation further details.
void osgUtil::SceneView::setProjectionMatrixAsOrtho2D | ( | double | left, | |
double | right, | |||
double | bottom, | |||
double | top | |||
) |
Set to a 2D orthographic projection. See OpenGL glOrtho2D documentation for further details.
void osgUtil::SceneView::setProjectionMatrixAsPerspective | ( | double | fovy, | |
double | aspectRatio, | |||
double | zNear, | |||
double | zFar | |||
) |
Create a symmetrical perspective projection, See OpenGL gluPerspective documentation for further details. Aspect ratio is defined as width/height.
void osgUtil::SceneView::setRedrawInterlacedStereoStencilMask | ( | bool | flag | ) | [inline] |
Manually set the redraw interlaced stereo stencil mask request flag to control whether to redraw the stencil buffer on the next frame.
void osgUtil::SceneView::setRenderStage | ( | osgUtil::RenderStage * | rs | ) | [inline] |
void osgUtil::SceneView::setRenderStageLeft | ( | osgUtil::RenderStage * | rs | ) | [inline] |
void osgUtil::SceneView::setRenderStageRight | ( | osgUtil::RenderStage * | rs | ) | [inline] |
void osgUtil::SceneView::setSceneData | ( | osg::Node * | node | ) |
Set the data to view. The data will typically be an osg::Scene but can be any osg::Node type.
void osgUtil::SceneView::setState | ( | osg::State * | state | ) | [inline] |
void osgUtil::SceneView::setStateGraph | ( | osgUtil::StateGraph * | rg | ) | [inline] |
void osgUtil::SceneView::setStateGraphLeft | ( | osgUtil::StateGraph * | rg | ) | [inline] |
void osgUtil::SceneView::setStateGraphRight | ( | osgUtil::StateGraph * | rg | ) | [inline] |
void osgUtil::SceneView::setUpdateVisitor | ( | osg::NodeVisitor * | av | ) | [inline] |
void osgUtil::SceneView::setViewMatrix | ( | const osg::Matrixd & | matrix | ) | [inline] |
Set the view matrix. Can be thought of as setting the position of the world relative to the camera in camera coordinates.
void osgUtil::SceneView::setViewMatrix | ( | const osg::Matrixf & | matrix | ) | [inline] |
Set the view matrix. Can be thought of as setting the position of the world relative to the camera in camera coordinates.
void osgUtil::SceneView::setViewMatrixAsLookAt | ( | const osg::Vec3 & | eye, | |
const osg::Vec3 & | center, | |||
const osg::Vec3 & | up | |||
) |
Set to the position and orientation of view matrix, using the same convention as gluLookAt.
void osgUtil::SceneView::setViewport | ( | int | x, | |
int | y, | |||
int | width, | |||
int | height | |||
) | [inline] |
Set the viewport of the scene view to specified dimensions.
void osgUtil::SceneView::setViewport | ( | osg::Viewport * | viewport | ) | [inline] |
Set the viewport of the scene view to use specified osg::Viewport.
virtual void osgUtil::SceneView::update | ( | ) | [virtual] |
Do app traversal of attached scene graph using App NodeVisitor.
void osgUtil::SceneView::updateUniforms | ( | ) |
int osgUtil::SceneView::_activeUniforms [protected] |
osg::ref_ptr<osg::CameraNode> osgUtil::SceneView::_camera [protected] |
osg::ref_ptr<osg::CollectOccludersVisitor> osgUtil::SceneView::_collectOccludersVisistor [protected] |
osg::ref_ptr<ComputeStereoMatricesCallback> osgUtil::SceneView::_computeStereoMatricesCallback [protected] |
GLenum osgUtil::SceneView::_drawBufferValue [protected] |
osg::ref_ptr<osg::FrameStamp> osgUtil::SceneView::_frameStamp [protected] |
float osgUtil::SceneView::_fusionDistanceValue [protected] |
osg::ref_ptr<osg::StateSet> osgUtil::SceneView::_globalStateSet [protected] |
bool osgUtil::SceneView::_initCalled [protected] |
osg::ref_ptr<osg::NodeVisitor> osgUtil::SceneView::_initVisitor [protected] |
int osgUtil::SceneView::_interlacedStereoStencilHeight [protected] |
int osgUtil::SceneView::_interlacedStereoStencilWidth [protected] |
osg::ref_ptr<osg::Light> osgUtil::SceneView::_light [protected] |
LightingMode osgUtil::SceneView::_lightingMode [protected] |
osg::ref_ptr<osg::StateSet> osgUtil::SceneView::_localStateSet [protected] |
double osgUtil::SceneView::_previousFrameTime [protected] |
bool osgUtil::SceneView::_prioritizeTextures [protected] |
bool osgUtil::SceneView::_redrawInterlacedStereoStencilMask [protected] |
bool osgUtil::SceneView::_requiresFlush [protected] |
osg::ref_ptr<osg::State> osgUtil::SceneView::_state [protected] |