Inheritance diagram for osg::State:
State
also has other important features:pushStateSet()
and popStateSet()
). Manipulating this stack of OpenGL states manually is seldom needed, since OSG does this in the most common situations.glGet*
(), which typically stall the graphics pipeline (see, for instance, captureCurrentState()
and getModelViewMatrix()
).
typedef std::set<osg::ref_ptr<const Program::PerContextProgram> > osg::State::AppliedProgramObjectSet [protected] |
typedef std::map<StateAttribute::TypeMemberPair,AttributeStack> osg::State::AttributeMap [protected] |
typedef std::vector<EnabledArrayPair> osg::State::EnabledTexCoordArrayList [protected] |
typedef std::vector<EnabledArrayPair> osg::State::EnabledVertexAttribArrayList [protected] |
typedef std::vector<ref_ptr<const Matrix> > osg::State::MatrixStack [protected] |
typedef std::map<StateAttribute::GLMode,ModeStack> osg::State::ModeMap [protected] |
typedef GLboolean osg::State::normalized [protected] |
typedef GLboolean GLsizei const GLvoid* osg::State::pointer [protected] |
typedef GLenum GLsizei const GLvoid* osg::State::pointer [protected] |
typedef GLsizei const GLvoid* osg::State::pointer [protected] |
typedef std::vector<const StateSet*> osg::State::StateSetStack [protected] |
typedef GLboolean GLsizei osg::State::stride [protected] |
typedef GLenum GLsizei osg::State::stride [protected] |
typedef GLsizei osg::State::stride [protected] |
typedef std::vector<AttributeMap> osg::State::TextureAttributeMapList [protected] |
typedef std::vector<ModeMap> osg::State::TextureModeMapList [protected] |
typedef GLenum osg::State::type [protected] |
typedef std::map<std::string,UniformStack> osg::State::UniformMap [protected] |
osg::State::State | ( | ) |
virtual osg::State::~State | ( | ) | [protected, virtual] |
void osg::State::apply | ( | ) |
void osg::State::apply | ( | const StateSet * | dstate | ) |
Apply stateset.
bool osg::State::applyAttribute | ( | const StateAttribute * | attribute, | |
AttributeStack & | as | |||
) | [inline, protected] |
apply an attribute if required, passing in attribute and appropriate attribute stack
bool osg::State::applyAttribute | ( | const StateAttribute * | attribute | ) | [inline] |
Apply an attribute if required.
void osg::State::applyAttributeList | ( | AttributeMap & | attributeMap, | |
const StateSet::AttributeList & | attributeList | |||
) | [inline, protected] |
void osg::State::applyAttributeMap | ( | AttributeMap & | attributeMap | ) | [inline, protected] |
bool osg::State::applyGlobalDefaultAttribute | ( | AttributeStack & | as | ) | [inline, protected] |
bool osg::State::applyMode | ( | StateAttribute::GLMode | mode, | |
bool | enabled, | |||
ModeStack & | ms | |||
) | [inline, protected] |
Apply an OpenGL mode if required, passing in mode, enable flag and appropriate mode stack. This is a wrapper around glEnable()
and glDisable()
, that just actually calls these functions if the enabled
flag is different than the current state.
true
if the state was actually changed. false
otherwise. Notice that a false
return does not indicate an error, it just means that the mode was already set to the same value as the enabled
parameter. bool osg::State::applyMode | ( | StateAttribute::GLMode | mode, | |
bool | enabled | |||
) | [inline] |
Apply an OpenGL mode if required. This is a wrapper around glEnable()
and glDisable()
, that just actually calls these functions if the enabled
flag is different than the current state.
true
if the state was actually changed. false
otherwise. Notice that a false
return does not indicate an error, it just means that the mode was already set to the same value as the enabled
parameter. void osg::State::applyModeList | ( | ModeMap & | modeMap, | |
const StateSet::ModeList & | modeList | |||
) | [inline, protected] |
void osg::State::applyModelViewMatrix | ( | const osg::RefMatrix * | matrix | ) | [inline] |
void osg::State::applyModeMap | ( | ModeMap & | modeMap | ) | [inline, protected] |
void osg::State::applyProjectionMatrix | ( | const osg::RefMatrix * | matrix | ) | [inline] |
bool osg::State::applyTextureAttribute | ( | unsigned int | unit, | |
const StateAttribute * | attribute | |||
) | [inline] |
bool osg::State::applyTextureMode | ( | unsigned int | unit, | |
StateAttribute::GLMode | mode, | |||
bool | enabled | |||
) | [inline] |
void osg::State::applyUniformList | ( | UniformMap & | uniformMap, | |
const StateSet::UniformList & | uniformList | |||
) | [inline, protected] |
void osg::State::applyUniformMap | ( | UniformMap & | uniformMap | ) | [inline, protected] |
void osg::State::captureCurrentState | ( | StateSet & | stateset | ) | const |
Copy the modes and attributes which capture the current state.
bool osg::State::checkGLErrors | ( | const StateAttribute * | attribute | ) | const |
bool osg::State::checkGLErrors | ( | StateAttribute::GLMode | mode | ) | const |
bool osg::State::checkGLErrors | ( | const char * | str | ) | const |
bool osg::State::computeFogCoordSupported | ( | ) | const [protected] |
bool osg::State::computeSecondaryColorSupported | ( | ) | const [protected] |
bool osg::State::computeVertexBufferObjectSupported | ( | ) | const [protected] |
void osg::State::dirtyAllAttributes | ( | ) |
Dirty the modes attributes previously applied in osg::State.
void osg::State::dirtyAllModes | ( | ) |
Dirty the modes previously applied in osg::State.
void osg::State::dirtyAllVertexArrays | ( | ) |
dirty the vertex, normal, color, tex coords, secondary color, fog coord and index arrays.
void osg::State::dirtyColorPointer | ( | ) | [inline] |
void osg::State::dirtyFogCoordPointer | ( | ) | [inline] |
void osg::State::dirtyIndexPointer | ( | ) | [inline] |
void osg::State::dirtyNormalPointer | ( | ) | [inline] |
void osg::State::dirtySecondaryColorPointer | ( | ) | [inline] |
void osg::State::dirtyTexCoordPointer | ( | unsigned int | unit | ) | [inline] |
void osg::State::dirtyTexCoordPointersAboveAndIncluding | ( | unsigned int | unit | ) | [inline] |
void osg::State::dirtyVertexAttribPointersAboveAndIncluding | ( | unsigned int | index | ) | [inline] |
void osg::State::dirtyVertexPointer | ( | ) | [inline] |
void osg::State::disableAllVertexArrays | ( | ) |
disable the vertex, normal, color, tex coords, secondary color, fog coord and index arrays.
void osg::State::disableColorPointer | ( | ) | [inline] |
wrapper around glDisableClientState(GL_COLOR_ARRAY); note, only updates values that change.
void osg::State::disableFogCoordPointer | ( | ) | [inline] |
wrapper around glDisableClientState(GL_FOG_COORDINATE_ARRAY); note, only updates values that change.
void osg::State::disableIndexPointer | ( | ) | [inline] |
wrapper around glDisableClientState(GL_INDEX_ARRAY); note, only updates values that change.
void osg::State::disableNormalPointer | ( | ) | [inline] |
wrapper around glDisableClientState(GL_NORMAL_ARRAY); note, only updates values that change.
void osg::State::disableSecondaryColorPointer | ( | ) | [inline] |
wrapper around glDisableClientState(GL_SECONDARY_COLOR_ARRAY); note, only updates values that change.
void osg::State::disableTexCoordPointer | ( | unsigned int | unit | ) | [inline] |
wrapper around glDisableClientState(GL_TEXTURE_COORD_ARRAY); note, only updates values that change.
void osg::State::disableTexCoordPointersAboveAndIncluding | ( | unsigned int | unit | ) | [inline] |
void osg::State::disableVertexAttribPointer | ( | unsigned int | index | ) |
wrapper around DisableVertexAttribArrayARB(index); note, only updates values that change.
void osg::State::disableVertexAttribPointersAboveAndIncluding | ( | unsigned int | index | ) |
void osg::State::disableVertexPointer | ( | ) | [inline] |
wrapper around glDisableClientState(GL_VERTEX_ARRAY). note, only updates values that change.
bool osg::State::getAbortRendering | ( | ) | const [inline] |
Get flag for early termination of the draw traversal, if true steps should be taken to complete rendering early.
unsigned int osg::State::getActiveTextureUnit | ( | ) | const [inline] |
Get the current texture unit.
GLint osg::State::getAttribLocation | ( | const std::string & | name | ) | const [inline] |
CheckForGLErrors osg::State::getCheckForGLErrors | ( | ) | const [inline] |
Get whether and how often OpenGL errors should be checked for.
unsigned int osg::State::getClientActiveTextureUnit | ( | ) | const [inline] |
Get the current tex coord array texture unit.
unsigned int osg::State::getContextID | ( | ) | const [inline] |
Get the current OpenGL context unique ID.
const Viewport* osg::State::getCurrentViewport | ( | ) | const [inline] |
const DisplaySettings* osg::State::getDisplaySettings | ( | ) | const [inline] |
Get the DisplaySettings
const FrameStamp* osg::State::getFrameStamp | ( | ) | const [inline] |
Get the frame stamp for the current frame.
const StateAttribute* osg::State::getGlobalDefaultAttribute | ( | StateAttribute::Type | type, | |
unsigned int | member = 0 | |||
) | [inline] |
bool osg::State::getGlobalDefaultModeValue | ( | StateAttribute::GLMode | mode | ) | [inline] |
const StateAttribute* osg::State::getGlobalDefaultTextureAttribute | ( | unsigned int | unit, | |
StateAttribute::Type | type, | |||
unsigned int | member = 0 | |||
) | [inline] |
bool osg::State::getGlobalDefaultTextureModeValue | ( | unsigned int | unit, | |
StateAttribute::GLMode | mode | |||
) | [inline] |
const GraphicsContext* osg::State::getGraphicsContext | ( | ) | const [inline] |
Get the const graphics context associated with that owns this State object.
GraphicsContext* osg::State::getGraphicsContext | ( | ) | [inline] |
Get the graphics context associated with that owns this State object.
const osg::Matrix& osg::State::getInitialInverseViewMatrix | ( | ) | const [inline] |
const osg::Matrix& osg::State::getInitialViewMatrix | ( | ) | const [inline] |
const StateAttribute* osg::State::getLastAppliedAttribute | ( | const AttributeMap & | attributeMap, | |
StateAttribute::Type | type, | |||
unsigned int | member | |||
) | const [protected] |
const StateAttribute* osg::State::getLastAppliedAttribute | ( | StateAttribute::Type | type, | |
unsigned int | member = 0 | |||
) | const |
Get the current specified attribute, return NULL if one has not yet been applied.
bool osg::State::getLastAppliedMode | ( | const ModeMap & | modeMap, | |
StateAttribute::GLMode | mode | |||
) | const [protected] |
bool osg::State::getLastAppliedMode | ( | StateAttribute::GLMode | mode | ) | const |
Get whether the current specified mode is enabled (true) or disabled (false).
const Program::PerContextProgram* osg::State::getLastAppliedProgramObject | ( | ) | const [inline] |
const StateAttribute* osg::State::getLastAppliedTextureAttribute | ( | unsigned int | unit, | |
StateAttribute::Type | type, | |||
unsigned int | member = 0 | |||
) | const |
Get the current specified texture attribute, return NULL if one has not yet been applied.
bool osg::State::getLastAppliedTextureMode | ( | unsigned int | unit, | |
StateAttribute::GLMode | mode | |||
) | const |
Get whether the current specified texture mode is enabled (true) or disabled (false).
const osg::Matrix& osg::State::getModelViewMatrix | ( | ) | const [inline] |
bool osg::State::getModeValidity | ( | StateAttribute::GLMode | mode | ) | [inline] |
Get whether a particular OpenGL mode is valid in the current graphics context. Use to disable OpenGL modes that are not supported by current graphics drivers/context.
AttributeMap& osg::State::getOrCreateTextureAttributeMap | ( | unsigned int | unit | ) | [inline, protected] |
ModeMap& osg::State::getOrCreateTextureModeMap | ( | unsigned int | unit | ) | [inline, protected] |
const osg::Matrix& osg::State::getProjectionMatrix | ( | ) | const [inline] |
GLint osg::State::getUniformLocation | ( | const std::string & | name | ) | const [inline] |
Polytope osg::State::getViewFrustum | ( | ) | const |
void osg::State::haveAppliedAttribute | ( | AttributeMap & | attributeMap, | |
StateAttribute::Type | type, | |||
unsigned int | member | |||
) | [protected] |
void osg::State::haveAppliedAttribute | ( | AttributeMap & | attributeMap, | |
const StateAttribute * | attribute | |||
) | [protected] |
void osg::State::haveAppliedAttribute | ( | StateAttribute::Type | type, | |
unsigned int | member = 0 | |||
) |
Attribute has been applied externally, and therefore this attribute type has been dirtied and will need to be re-applied on next osg::State.apply(..). note, if you have an osg::StateAttribute which you have applied externally then use the have_applied(attribute) method as this will cause the osg::State to track the current state more accurately and enable lazy state updating such that only changed state will be applied.
void osg::State::haveAppliedAttribute | ( | const StateAttribute * | attribute | ) |
Attribute has been applied externally, update state to reflect this setting.
void osg::State::haveAppliedMode | ( | ModeMap & | modeMap, | |
StateAttribute::GLMode | mode | |||
) | [protected] |
void osg::State::haveAppliedMode | ( | ModeMap & | modeMap, | |
StateAttribute::GLMode | mode, | |||
StateAttribute::GLModeValue | value | |||
) | [protected] |
void osg::State::haveAppliedMode | ( | StateAttribute::GLMode | mode | ) |
Mode has been set externally, therefore dirty the associated mode in osg::State so it is applied on next call to osg::State::apply(..)
void osg::State::haveAppliedMode | ( | StateAttribute::GLMode | mode, | |
StateAttribute::GLModeValue | value | |||
) |
Mode has been set externally, update state to reflect this setting.
void osg::State::haveAppliedTextureAttribute | ( | unsigned int | unit, | |
StateAttribute::Type | type, | |||
unsigned int | member = 0 | |||
) |
texture Attribute has been applied externally, and therefore this attribute type has been dirtied and will need to be re-appplied on next osg::State.apply(..). note, if you have an osg::StateAttribute which you have applied externally then use the have_applied(attribute) method as this will the osg::State to track the current state more accurately and enable lazy state updating such that only changed state will be applied.
void osg::State::haveAppliedTextureAttribute | ( | unsigned int | unit, | |
const StateAttribute * | attribute | |||
) |
texture Attribute has been applied externally, update state to reflect this setting.
void osg::State::haveAppliedTextureMode | ( | unsigned int | unit, | |
StateAttribute::GLMode | mode | |||
) |
texture Mode has been set externally, therefore dirty the associated mode in osg::State so it is applied on next call to osg::State::apply(..)
void osg::State::haveAppliedTextureMode | ( | unsigned int | unit, | |
StateAttribute::GLMode | mode, | |||
StateAttribute::GLModeValue | value | |||
) |
texture Mode has been set externally, update state to reflect this setting.
void osg::State::initializeExtensionProcs | ( | ) | [protected] |
bool osg::State::isFogCoordSupported | ( | ) | const [inline] |
bool osg::State::isSecondaryColorSupported | ( | ) | const [inline] |
bool osg::State::isVertexBufferObjectSupported | ( | ) | const [inline] |
void osg::State::popAllStateSets | ( | ) |
pop all statesets off state stack, ensuring it is empty ready for the next frame. Note, to return OpenGL to default state, one should do any state.popAllStatSets(); state.apply().
void osg::State::popAttributeList | ( | AttributeMap & | attributeMap, | |
const StateSet::AttributeList & | attributeList | |||
) | [inline, protected] |
void osg::State::popModeList | ( | ModeMap & | modeMap, | |
const StateSet::ModeList & | modeList | |||
) | [inline, protected] |
void osg::State::popStateSet | ( | ) |
Pop stateset off state stack.
void osg::State::popUniformList | ( | UniformMap & | uniformMap, | |
const StateSet::UniformList & | uniformList | |||
) | [inline, protected] |
void osg::State::pushAttributeList | ( | AttributeMap & | attributeMap, | |
const StateSet::AttributeList & | attributeList | |||
) | [inline, protected] |
void osg::State::pushModeList | ( | ModeMap & | modeMap, | |
const StateSet::ModeList & | modeList | |||
) | [inline, protected] |
void osg::State::pushStateSet | ( | const StateSet * | dstate | ) |
Push stateset onto state stack.
void osg::State::pushUniformList | ( | UniformMap & | uniformMap, | |
const StateSet::UniformList & | uniformList | |||
) | [inline, protected] |
void osg::State::reset | ( | ) |
reset the state object to an empty stack.
void osg::State::setAbortRenderingPtr | ( | bool * | abortPtr | ) | [inline] |
Set flag for early termination of the draw traversal.
bool osg::State::setActiveTextureUnit | ( | unsigned int | unit | ) |
Set the current texture unit, return true if selected, false if selection failed such as when multitexturing is not supported. note, only updates values that change.
void osg::State::setCheckForGLErrors | ( | CheckForGLErrors | check | ) | [inline] |
Set whether and how often OpenGL errors should be checked for.
bool osg::State::setClientActiveTextureUnit | ( | unsigned int | unit | ) |
Set the current tex coord array texture unit, return true if selected, false if selection failed such as when multitexturing is not supported. note, only updates values that change.
void osg::State::setColorPointer | ( | GLint | size, | |
GLenum | type, | |||
GLsizei | stride, | |||
const GLvoid * | ptr | |||
) | [inline] |
wrapper around glEnableClientState(GL_COLOR_ARRAY);glColorPointer(..); note, only updates values that change.
void osg::State::setContextID | ( | unsigned int | contextID | ) | [inline] |
Set the current OpenGL context uniqueID. Note, it is the application developers responsibility to set up unique ID for each OpenGL context. This value is then used by osg::StateAttribute's and osg::Drawable's to help manage OpenGL display list and texture binds appropriate for each context, the contextID simply acts as an index in local arrays that they maintain for the purpose. Typical settings for contextID are 0,1,2,3... up to the maximum number of graphics contexts you have set up. By default contextID is 0.
void osg::State::setDisplaySettings | ( | DisplaySettings * | vs | ) | [inline] |
Set the DisplaySettings. Note, nothing is applied, the visual settings are just used in the State object to pass the current visual settings to Drawables during rendering.
void osg::State::setFogCoordPointer | ( | GLenum | type, | |
GLsizei | stride, | |||
const GLvoid * | ptr | |||
) |
wrapper around glEnableClientState(GL_FOG_COORDINATE_ARRAY);glFogCoordPointer(..); note, only updates values that change.
void osg::State::setFrameStamp | ( | FrameStamp * | fs | ) | [inline] |
Set the frame stamp for the current frame.
void osg::State::setGlobalDefaultAttribute | ( | const StateAttribute * | attribute | ) | [inline] |
void osg::State::setGlobalDefaultModeValue | ( | StateAttribute::GLMode | mode, | |
bool | enabled | |||
) | [inline] |
void osg::State::setGlobalDefaultTextureAttribute | ( | unsigned int | unit, | |
const StateAttribute * | attribute | |||
) | [inline] |
void osg::State::setGlobalDefaultTextureModeValue | ( | unsigned int | unit, | |
StateAttribute::GLMode | mode, | |||
bool | enabled | |||
) | [inline] |
void osg::State::setGraphicsContext | ( | GraphicsContext * | context | ) | [inline] |
Set the graphics context associated with that owns this State object.
void osg::State::setIndexPointer | ( | GLenum | type, | |
GLsizei | stride, | |||
const GLvoid * | ptr | |||
) | [inline] |
wrapper around glEnableClientState(GL_INDEX_ARRAY);glIndexPointer(..); note, only updates values that change.
void osg::State::setInitialViewMatrix | ( | const osg::RefMatrix * | matrix | ) |
void osg::State::setInterleavedArrays | ( | GLenum | format, | |
GLsizei | stride, | |||
const GLvoid * | pointer | |||
) |
Wrapper around glInterleavedArrays(..). also resets the internal array points and modes within osg::State to keep the other vertex array operations consistent.
void osg::State::setLastAppliedProgramObject | ( | const Program::PerContextProgram * | program | ) | [inline] |
void osg::State::setModeValidity | ( | StateAttribute::GLMode | mode, | |
bool | valid | |||
) | [inline] |
Set whether a particular OpenGL mode is valid in the current graphics context. Use to disable OpenGL modes that are not supported by current graphics drivers/context.
void osg::State::setNormalPointer | ( | GLenum | type, | |
GLsizei | stride, | |||
const GLvoid * | ptr | |||
) | [inline] |
wrapper around glEnableClientState(GL_NORMAL_ARRAY);glNormalPointer(..); note, only updates values that change.
void osg::State::setSecondaryColorPointer | ( | GLint | size, | |
GLenum | type, | |||
GLsizei | stride, | |||
const GLvoid * | ptr | |||
) |
wrapper around glEnableClientState(GL_SECONDARY_COLOR_ARRAY);glSecondayColorPointer(..); note, only updates values that change.
void osg::State::setTexCoordPointer | ( | unsigned int | unit, | |
GLint | size, | |||
GLenum | type, | |||
GLsizei | stride, | |||
const GLvoid * | ptr | |||
) | [inline] |
wrapper around glEnableClientState(GL_TEXTURE_COORD_ARRAY);glTexCoordPointer(..); note, only updates values that change.
void osg::State::setVertexAttribPointer | ( | unsigned int | index, | |
GLint | size, | |||
GLenum | type, | |||
GLboolean | normalized, | |||
GLsizei | stride, | |||
const GLvoid * | ptr | |||
) |
wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribPointerARB(..); note, only updates values that change.
void osg::State::setVertexPointer | ( | GLint | size, | |
GLenum | type, | |||
GLsizei | stride, | |||
const GLvoid * | ptr | |||
) | [inline] |
wrapper around glEnableClientState(GL_VERTEX_ARRAY);glVertexPointer(..); note, only updates values that change.
typedef osg::State::void | ( | APIENTRY * | DisableVertexAttribProc | ) | [protected] |
typedef osg::State::void | ( | APIENTRY * | EnableVertexAttribProc | ) | [protected] |
typedef osg::State::void | ( | APIENTRY * | VertexAttribPointerProc | ) | [protected] |
typedef osg::State::void | ( | APIENTRY * | SecondaryColorPointerProc | ) | [protected] |
typedef osg::State::void | ( | APIENTRY * | FogCoordPointerProc | ) | [protected] |
typedef osg::State::void | ( | APIENTRY * | ActiveTextureProc | ) | [protected] |
bool* osg::State::_abortRenderingPtr [protected] |
AttributeMap osg::State::_attributeMap [protected] |
CheckForGLErrors osg::State::_checkGLErrors [protected] |
EnabledArrayPair osg::State::_colorArray [protected] |
unsigned int osg::State::_contextID [protected] |
unsigned int osg::State::_currentActiveTextureUnit [protected] |
unsigned int osg::State::_currentClientActiveTextureUnit [protected] |
ref_ptr<DisplaySettings> osg::State::_displaySettings [protected] |
bool osg::State::_extensionProcsInitialized [protected] |
EnabledArrayPair osg::State::_fogArray [protected] |
ref_ptr<FrameStamp> osg::State::_frameStamp [protected] |
ActiveTextureProc osg::State::_glActiveTexture [protected] |
ActiveTextureProc osg::State::_glClientActiveTexture [protected] |
DisableVertexAttribProc osg::State::_glDisableVertexAttribArray [protected] |
EnableVertexAttribProc osg::State::_glEnableVertexAttribArray [protected] |
FogCoordPointerProc osg::State::_glFogCoordPointer [protected] |
SecondaryColorPointerProc osg::State::_glSecondaryColorPointer [protected] |
VertexAttribPointerProc osg::State::_glVertexAttribPointer [protected] |
GraphicsContext* osg::State::_graphicsContext [protected] |
ref_ptr<const RefMatrix> osg::State::_identity [protected] |
EnabledArrayPair osg::State::_indexArray [protected] |
Matrix osg::State::_initialInverseViewMatrix [protected] |
ref_ptr<const RefMatrix> osg::State::_initialViewMatrix [protected] |
bool osg::State::_isFogCoordSupported [mutable, protected] |
bool osg::State::_isFogCoordSupportResolved [mutable, protected] |
bool osg::State::_isSecondaryColorSupported [mutable, protected] |
bool osg::State::_isSecondaryColorSupportResolved [mutable, protected] |
bool osg::State::_isVertexBufferObjectSupported [mutable, protected] |
bool osg::State::_isVertexBufferObjectSupportResolved [mutable, protected] |
const Program::PerContextProgram* osg::State::_lastAppliedProgramObject [protected] |
ref_ptr<const RefMatrix> osg::State::_modelView [protected] |
ModeMap osg::State::_modeMap [protected] |
EnabledArrayPair osg::State::_normalArray [protected] |
ref_ptr<const RefMatrix> osg::State::_projection [protected] |
EnabledArrayPair osg::State::_secondaryColorArray [protected] |
StateSetStack osg::State::_stateStateStack [protected] |
TextureModeMapList osg::State::_textureModeMapList [protected] |
UniformMap osg::State::_uniformMap [protected] |
EnabledArrayPair osg::State::_vertexArray [protected] |
typedef osg::State::GLenum [protected] |
typedef osg::State::GLint [protected] |