Inheritance diagram for osg::StateSet:

StateSet contains just a subset of the whole OpenGL state. 
In OSG, each Drawable and each Node has a reference to a StateSet. These StateSets can be shared between different Drawables and Nodes (that is, several Drawables and Nodes can reference the same StateSet). Indeed, this practice is recommended whenever possible, as this minimizes expensive state changes in the graphics pipeline. 
| typedef std::map<StateAttribute::TypeMemberPair,RefAttributePair> osg::StateSet::AttributeList | 
a container to map <StateAttribyte::Types,Member> to their respective RefAttributePair.
| typedef std::map<StateAttribute::GLMode,StateAttribute::GLModeValue> osg::StateSet::ModeList | 
a container to map GLModes to their respective GLModeValues.
| typedef std::vector<Object*> osg::StateSet::ParentList | 
A vector of osg::Object pointers which is used to store the parent(s) of this Stateset, the parents could be osg::Node or osg::Drawable.
| typedef std::pair<ref_ptr<StateAttribute>,StateAttribute::OverrideValue> osg::StateSet::RefAttributePair | 
Simple pairing between an attribute and its override flag.
| typedef std::pair<ref_ptr<Uniform>,StateAttribute::OverrideValue> osg::StateSet::RefUniformPair | 
Simple pairing between a Uniform and its override flag.
| typedef std::vector<AttributeList> osg::StateSet::TextureAttributeList | 
| typedef std::vector<ModeList> osg::StateSet::TextureModeList | 
| typedef std::map<std::string,RefUniformPair> osg::StateSet::UniformList | 
a container to map Uniform name to its respective RefUniformPair.
| osg::StateSet::StateSet | ( | ) | 
| virtual osg::StateSet::~StateSet | ( | ) |  [protected, virtual] | 
| void osg::StateSet::addParent | ( | osg::Object * | object | ) |  [protected] | 
| void osg::StateSet::addUniform | ( | Uniform * | uniform, | |
| StateAttribute::OverrideValue | value = StateAttribute::ON | |||
| ) | 
Set this StateSet to contain specified uniform and override flag.
| bool osg::StateSet::checkValidityOfAssociatedModes | ( | State & | state | ) | const | 
Check the modes associated with this StateSet are supported by current OpenGL drivers, and if not set the associated mode in osg::State to be black listed/invalid. Return true if all associated modes are valid.
| virtual const char* osg::StateSet::className | ( | ) | const  [inline, virtual] | 
return the name of the object's class type. Must be defined by derived classes.
Implements osg::Object.
| void osg::StateSet::clear | ( | ) | 
Clear the StateSet of all modes and attributes.
Clone an object, with Object* return type. Must be defined by derived classes.
Implements osg::Object.
| virtual Object* osg::StateSet::cloneType | ( | ) | const  [inline, virtual] | 
Clone the type of an object, with Object* return type. Must be defined by derived classes.
Implements osg::Object.
| int osg::StateSet::compare | ( | const StateSet & | rhs, | |
| bool | compareAttributeContents = false | |||
| ) | const | 
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
| int osg::StateSet::compareAttributeContents | ( | const AttributeList & | lhs, | |
| const AttributeList & | rhs | |||
| ) |  [protected] | 
| int osg::StateSet::compareAttributePtrs | ( | const AttributeList & | lhs, | |
| const AttributeList & | rhs | |||
| ) |  [protected] | 
| void osg::StateSet::compileGLObjects | ( | State & | state | ) | const | 
call compile on all StateAttributes contained within this StateSet.
| const StateAttribute* osg::StateSet::getAttribute | ( | const AttributeList & | attributeList, | |
| const StateAttribute::Type | type, | |||
| unsigned int | member | |||
| ) | const  [protected] | 
| StateAttribute* osg::StateSet::getAttribute | ( | AttributeList & | attributeList, | |
| const StateAttribute::Type | type, | |||
| unsigned int | member | |||
| ) |  [protected] | 
| const StateAttribute* osg::StateSet::getAttribute | ( | StateAttribute::Type | type, | |
| unsigned int | member = 0 | |||
| ) | const | 
Get specified const StateAttribute for specified type. Returns NULL if no type is contained within const StateSet.
| StateAttribute* osg::StateSet::getAttribute | ( | StateAttribute::Type | type, | |
| unsigned int | member = 0 | |||
| ) | 
Get specified StateAttribute for specified type. Returns NULL if no type is contained within StateSet.
| const AttributeList& osg::StateSet::getAttributeList | ( | ) | const  [inline] | 
return the const list of all StateAttributes contained in this const StateSet.
| AttributeList& osg::StateSet::getAttributeList | ( | ) |  [inline] | 
return the list of all StateAttributes contained in this StateSet.
| const RefAttributePair* osg::StateSet::getAttributePair | ( | const AttributeList & | attributeList, | |
| const StateAttribute::Type | type, | |||
| unsigned int | member | |||
| ) | const  [protected] | 
| const RefAttributePair* osg::StateSet::getAttributePair | ( | StateAttribute::Type | type, | |
| unsigned int | member = 0 | |||
| ) | const | 
Get specified RefAttributePair for specified type. Returns NULL if no type is contained within StateSet.
| const std::string& osg::StateSet::getBinName | ( | ) | const  [inline] | 
Get the render bin name.
| int osg::StateSet::getBinNumber | ( | ) | const  [inline] | 
Get the render bin number.
| StateAttribute::GLModeValue osg::StateSet::getMode | ( | const ModeList & | modeList, | |
| StateAttribute::GLMode | mode | |||
| ) | const  [protected] | 
| StateAttribute::GLModeValue osg::StateSet::getMode | ( | StateAttribute::GLMode | mode | ) | const | 
Get the value for a given GLMode. 
| mode | The GLModewhose value is desired. | 
mode is contained within this StateSet, returns the value associated with it. Otherwise, returns StateAttribute::INHERIT. removeTextureMode(), that accepts an extra parameter specifying which texture unit shall be affected by the call. | const ModeList& osg::StateSet::getModeList | ( | ) | const  [inline] | 
Return the const list of all GLModes contained in this const StateSet. 
| ModeList& osg::StateSet::getModeList | ( | ) |  [inline] | 
Return the list of all GLModes contained in this StateSet. 
| unsigned int osg::StateSet::getNumChildrenRequiringEventTraversal | ( | ) | const  [inline] | 
| unsigned int osg::StateSet::getNumChildrenRequiringUpdateTraversal | ( | ) | const  [inline] | 
| unsigned int osg::StateSet::getNumParents | ( | ) | const  [inline] | 
| AttributeList& osg::StateSet::getOrCreateTextureAttributeList | ( | unsigned int | unit | ) |  [inline, protected] | 
| ModeList& osg::StateSet::getOrCreateTextureModeList | ( | unsigned int | unit | ) |  [inline, protected] | 
| Uniform* osg::StateSet::getOrCreateUniform | ( | const std::string & | name, | |
| Uniform::Type | type, | |||
| unsigned int | numElements = 1 | |||
| ) | 
| const Object* osg::StateSet::getParent | ( | unsigned int | i | ) | const  [inline] | 
Get a single const parent of this StateSet.
| i | index of the parent to get. | 
| Object* osg::StateSet::getParent | ( | unsigned int | i | ) |  [inline] | 
| ParentList osg::StateSet::getParents | ( | ) |  [inline] | 
Get the a copy of parent list of node. A copy is returned to prevent modification of the parent list.
| const ParentList& osg::StateSet::getParents | ( | ) | const  [inline] | 
Get the parent list of this StateSet.
| RenderBinMode osg::StateSet::getRenderBinMode | ( | ) | const  [inline] | 
Get the render bin mode.
| int osg::StateSet::getRenderingHint | ( | ) | const  [inline] | 
Get the RenderingHint of this StateSet. 
| const StateAttribute* osg::StateSet::getTextureAttribute | ( | unsigned int | unit, | |
| StateAttribute::Type | type | |||
| ) | const | 
Get specified Texture related const StateAttribute for specified type. Returns NULL if no type is contained within const StateSet.
| StateAttribute* osg::StateSet::getTextureAttribute | ( | unsigned int | unit, | |
| StateAttribute::Type | type | |||
| ) | 
Get specified Texture related StateAttribute for specified type. Returns NULL if no type is contained within StateSet.
| const TextureAttributeList& osg::StateSet::getTextureAttributeList | ( | ) | const  [inline] | 
| TextureAttributeList& osg::StateSet::getTextureAttributeList | ( | ) |  [inline] | 
| const RefAttributePair* osg::StateSet::getTextureAttributePair | ( | unsigned int | unit, | |
| StateAttribute::Type | type | |||
| ) | const | 
| StateAttribute::GLModeValue osg::StateSet::getTextureMode | ( | unsigned int | unit, | |
| StateAttribute::GLMode | mode | |||
| ) | const | 
Get specified GLModeValue for specified GLMode. returns INHERIT if no GLModeValue is contained within StateSet.
| const TextureModeList& osg::StateSet::getTextureModeList | ( | ) | const  [inline] | 
| TextureModeList& osg::StateSet::getTextureModeList | ( | ) |  [inline] | 
| const Uniform* osg::StateSet::getUniform | ( | const std::string & | name | ) | const | 
| Uniform* osg::StateSet::getUniform | ( | const std::string & | name | ) | 
| const UniformList& osg::StateSet::getUniformList | ( | ) | const  [inline] | 
return the const list of all Uniforms contained in this const StateSet.
| UniformList& osg::StateSet::getUniformList | ( | ) |  [inline] | 
return the list of all Uniforms contained in this StateSet.
| const RefUniformPair* osg::StateSet::getUniformPair | ( | const std::string & | name | ) | const | 
| virtual bool osg::StateSet::isSameKindAs | ( | const Object * | obj | ) | const  [inline, virtual] | 
Reimplemented from osg::Object.
| virtual const char* osg::StateSet::libraryName | ( | ) | const  [inline, virtual] | 
return the name of the object's library. Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name.
Implements osg::Object.
| void osg::StateSet::merge | ( | const StateSet & | rhs | ) | 
Merge this StateSet with the StateSet passed as parameter. Every mode and attribute in this StateSet that is marked with StateAttribute::OVERRIDE is replaced with the equivalent mode or attribute from rhs. 
| bool osg::StateSet::operator!= | ( | const StateSet & | rhs | ) | const  [inline] | 
| bool osg::StateSet::operator< | ( | const StateSet & | rhs | ) | const  [inline] | 
| bool osg::StateSet::operator== | ( | const StateSet & | rhs | ) | const  [inline] | 
| virtual void osg::StateSet::releaseGLObjects | ( | State * | state = 0 | ) | const  [virtual] | 
call release on all StateAttributes contained within this StateSet.
Reimplemented from osg::Object.
| void osg::StateSet::removeAttribute | ( | StateAttribute * | attribute | ) | 
remove attribute from StateSet.
| void osg::StateSet::removeAttribute | ( | StateAttribute::Type | type, | |
| unsigned int | member = 0 | |||
| ) | 
remove attribute of specified type from StateSet.
| void osg::StateSet::removeMode | ( | StateAttribute::GLMode | mode | ) | 
Remove mode from this StateSet. 
removeTextureMode(), that accepts an extra parameter specifying which texture unit shall be affected by the call. | void osg::StateSet::removeParent | ( | osg::Object * | object | ) |  [protected] | 
| void osg::StateSet::removeTextureAttribute | ( | unsigned int | unit, | |
| StateAttribute * | attribute | |||
| ) | 
remove texture attribute from StateSet.
| void osg::StateSet::removeTextureAttribute | ( | unsigned int | unit, | |
| StateAttribute::Type | type | |||
| ) | 
remove texture attribute of specified type from StateSet.
| void osg::StateSet::removeTextureMode | ( | unsigned int | unit, | |
| StateAttribute::GLMode | mode | |||
| ) | 
Remove texture mode from StateSet.
| void osg::StateSet::removeUniform | ( | const std::string & | name | ) | 
remove uniform of specified name from StateSet.
| bool osg::StateSet::requiresEventTraversal | ( | ) | const  [inline] | 
Return whether this StateSet has event callbacks associated with it, and therefore must be traversed.
| bool osg::StateSet::requiresUpdateTraversal | ( | ) | const  [inline] | 
Return whether this StateSet has update callbacks associated with it, and therefore must be traversed.
| void osg::StateSet::runEventCallbacks | ( | osg::NodeVisitor * | nv | ) | 
Run the event callbacks attached directly to this StateSet or to its children.
| void osg::StateSet::runUpdateCallbacks | ( | osg::NodeVisitor * | nv | ) | 
Run the update callbacks attached directly to this StateSet or to its children.
| void osg::StateSet::setAssociatedModes | ( | const StateAttribute * | attribute, | |
| StateAttribute::GLModeValue | value | |||
| ) | 
| void osg::StateSet::setAssociatedTextureModes | ( | unsigned int | unit, | |
| const StateAttribute * | attribute, | |||
| StateAttribute::GLModeValue | value | |||
| ) | 
| void osg::StateSet::setAttribute | ( | AttributeList & | attributeList, | |
| StateAttribute * | attribute, | |||
| const StateAttribute::OverrideValue | value = StateAttribute::OFF | |||
| ) |  [protected] | 
| void osg::StateSet::setAttribute | ( | StateAttribute * | attribute, | |
| StateAttribute::OverrideValue | value = StateAttribute::OFF | |||
| ) | 
Set this StateSet to contain specified attribute and override flag.
| void osg::StateSet::setAttributeAndModes | ( | StateAttribute * | attribute, | |
| StateAttribute::GLModeValue | value = StateAttribute::ON | |||
| ) | 
Set this StateSet to contain specified attribute and set the associated GLMode's to specified value.
| void osg::StateSet::setAttributeList | ( | AttributeList & | al | ) |  [inline] | 
set the list of all StateAttributes contained in this StateSet.
| void osg::StateSet::setBinName | ( | const std::string & | name | ) |  [inline] | 
Set the render bin name.
| void osg::StateSet::setBinNumber | ( | int | num | ) |  [inline] | 
Set the render bin number.
| void osg::StateSet::setEventCallback | ( | Callback * | ac | ) | 
Set the Event Callback which allows users to attach customize the updating of an object during the event traversal.
| void osg::StateSet::setGlobalDefaults | ( | ) | 
Set all the modes to on or off so that it defines a complete state, typically used for a default global state.
| void osg::StateSet::setMode | ( | ModeList & | modeList, | |
| StateAttribute::GLMode | mode, | |||
| StateAttribute::GLModeValue | value | |||
| ) |  [protected] | 
| void osg::StateSet::setMode | ( | StateAttribute::GLMode | mode, | |
| StateAttribute::GLModeValue | value | |||
| ) | 
Set this StateSet to contain the specified GLMode with a given value. 
setTextureMode(), that accepts an extra parameter specifying which texture unit shall be affected by the call. | void osg::StateSet::setModeList | ( | ModeList & | ml | ) |  [inline] | 
Set the list of all GLModes contained in this StateSet. 
| void osg::StateSet::setModeToInherit | ( | ModeList & | modeList, | |
| StateAttribute::GLMode | mode | |||
| ) |  [protected] | 
| void osg::StateSet::setNumChildrenRequiringEventTraversal | ( | unsigned int | num | ) |  [protected] | 
| void osg::StateSet::setNumChildrenRequiringUpdateTraversal | ( | unsigned int | num | ) |  [protected] | 
| void osg::StateSet::setRenderBinDetails | ( | int | binNum, | |
| const std::string & | binName, | |||
| RenderBinMode | mode = USE_RENDERBIN_DETAILS | |||
| ) | 
Set the render bin details.
| void osg::StateSet::setRenderBinMode | ( | RenderBinMode | mode | ) |  [inline] | 
Set the render bin mode.
| void osg::StateSet::setRenderBinToInherit | ( | ) | 
Set the render bin details to inherit.
| void osg::StateSet::setRenderingHint | ( | int | hint | ) | 
Set the RenderingHint of this StateSet. RenderingHint is used by the renderer to determine which draw bin to drop associated osg::Drawables in. Typically, users will set this to either StateSet::OPAQUE_BIN or StateSet::TRANSPARENT_BIN. Drawables in the opaque bin are sorted by their StateSet, so that the number of expensive changes in the OpenGL state is minimized. Drawables in the transparent bin are sorted by depth, so that objects farther from the viewer are rendered first (and hence alpha blending works nicely for translucent objects). 
| void osg::StateSet::setTextureAttribute | ( | unsigned int | unit, | |
| StateAttribute * | attribute, | |||
| StateAttribute::OverrideValue | value = StateAttribute::OFF | |||
| ) | 
Set this StateSet to contain specified attribute and override flag.
| void osg::StateSet::setTextureAttributeAndModes | ( | unsigned int | unit, | |
| StateAttribute * | attribute, | |||
| StateAttribute::GLModeValue | value = StateAttribute::ON | |||
| ) | 
Set this StateSet to contain specified attribute and set the associated GLMode's to specified value.
| void osg::StateSet::setTextureAttributeList | ( | TextureAttributeList & | tal | ) |  [inline] | 
| void osg::StateSet::setTextureMode | ( | unsigned int | unit, | |
| StateAttribute::GLMode | mode, | |||
| StateAttribute::GLModeValue | value | |||
| ) | 
| void osg::StateSet::setTextureModeList | ( | TextureModeList & | tml | ) |  [inline] | 
| void osg::StateSet::setUniformList | ( | UniformList & | al | ) |  [inline] | 
set the list of all Uniforms contained in this StateSet.
| void osg::StateSet::setUpdateCallback | ( | Callback * | ac | ) | 
Set the Update Callback which allows users to attach customize the updating of an object during the update traversal.
| bool osg::StateSet::useRenderBinDetails | ( | ) | const  [inline] | 
Get whether the render bin details are set and should be used.
| friend class osg::Drawable  [friend] | 
| friend class osg::Node  [friend] | 
| friend class osg::StateAttribute  [friend] | 
| friend class osg::Uniform  [friend] | 
| AttributeList osg::StateSet::_attributeList  [protected] | 
| RenderBinMode osg::StateSet::_binMode  [protected] | 
| std::string osg::StateSet::_binName  [protected] | 
| int osg::StateSet::_binNum  [protected] | 
| ref_ptr<Callback> osg::StateSet::_eventCallback  [protected] | 
| ModeList osg::StateSet::_modeList  [protected] | 
| unsigned int osg::StateSet::_numChildrenRequiringEventTraversal  [protected] | 
| unsigned int osg::StateSet::_numChildrenRequiringUpdateTraversal  [protected] | 
| ParentList osg::StateSet::_parents  [protected] | 
| int osg::StateSet::_renderingHint  [protected] | 
| TextureModeList osg::StateSet::_textureModeList  [protected] | 
| UniformList osg::StateSet::_uniformList  [protected] | 
| ref_ptr<Callback> osg::StateSet::_updateCallback  [protected] | 
 1.4.7
 1.4.7