osg::Uniform Class Reference

Inheritance diagram for osg::Uniform:

osg::Object osg::Referenced List of all members.

Public Types

typedef std::vector< StateSet * > ParentList
 FLOAT = GL_FLOAT
 FLOAT_VEC2 = GL_FLOAT_VEC2
 FLOAT_VEC3 = GL_FLOAT_VEC3
 FLOAT_VEC4 = GL_FLOAT_VEC4
 INT = GL_INT
 INT_VEC2 = GL_INT_VEC2
 INT_VEC3 = GL_INT_VEC3
 INT_VEC4 = GL_INT_VEC4
 BOOL = GL_BOOL
 BOOL_VEC2 = GL_BOOL_VEC2
 BOOL_VEC3 = GL_BOOL_VEC3
 BOOL_VEC4 = GL_BOOL_VEC4
 FLOAT_MAT2 = GL_FLOAT_MAT2
 FLOAT_MAT3 = GL_FLOAT_MAT3
 FLOAT_MAT4 = GL_FLOAT_MAT4
 SAMPLER_1D = GL_SAMPLER_1D
 SAMPLER_2D = GL_SAMPLER_2D
 SAMPLER_3D = GL_SAMPLER_3D
 SAMPLER_CUBE = GL_SAMPLER_CUBE
 SAMPLER_1D_SHADOW = GL_SAMPLER_1D_SHADOW
 SAMPLER_2D_SHADOW = GL_SAMPLER_2D_SHADOW
 UNDEFINED = 0x0
enum  Type {
  FLOAT = GL_FLOAT, FLOAT_VEC2 = GL_FLOAT_VEC2, FLOAT_VEC3 = GL_FLOAT_VEC3, FLOAT_VEC4 = GL_FLOAT_VEC4,
  INT = GL_INT, INT_VEC2 = GL_INT_VEC2, INT_VEC3 = GL_INT_VEC3, INT_VEC4 = GL_INT_VEC4,
  BOOL = GL_BOOL, BOOL_VEC2 = GL_BOOL_VEC2, BOOL_VEC3 = GL_BOOL_VEC3, BOOL_VEC4 = GL_BOOL_VEC4,
  FLOAT_MAT2 = GL_FLOAT_MAT2, FLOAT_MAT3 = GL_FLOAT_MAT3, FLOAT_MAT4 = GL_FLOAT_MAT4, SAMPLER_1D = GL_SAMPLER_1D,
  SAMPLER_2D = GL_SAMPLER_2D, SAMPLER_3D = GL_SAMPLER_3D, SAMPLER_CUBE = GL_SAMPLER_CUBE, SAMPLER_1D_SHADOW = GL_SAMPLER_1D_SHADOW,
  SAMPLER_2D_SHADOW = GL_SAMPLER_2D_SHADOW, UNDEFINED = 0x0
}

Public Member Functions

 Uniform ()
 Uniform (Type type, const std::string &name, int numElements=1)
 Uniform (const Uniform &rhs, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_Object (osg, Uniform)
bool setType (Type t)
const Type getType () const
void setName (const std::string &name)
void setNumElements (unsigned int numElements)
unsigned int getNumElements () const
unsigned int getInternalArrayNumElements () const
 Uniform (const char *name, float f)
 Uniform (const char *name, int i)
 Uniform (const char *name, bool b)
 Uniform (const char *name, const osg::Vec2 &v2)
 Uniform (const char *name, const osg::Vec3 &v3)
 Uniform (const char *name, const osg::Vec4 &v4)
 Uniform (const char *name, const osg::Matrix2 &m2)
 Uniform (const char *name, const osg::Matrix3 &m3)
 Uniform (const char *name, const osg::Matrixf &m4)
 Uniform (const char *name, const osg::Matrixd &m4)
 Uniform (const char *name, int i0, int i1)
 Uniform (const char *name, int i0, int i1, int i2)
 Uniform (const char *name, int i0, int i1, int i2, int i3)
 Uniform (const char *name, bool b0, bool b1)
 Uniform (const char *name, bool b0, bool b1, bool b2)
 Uniform (const char *name, bool b0, bool b1, bool b2, bool b3)
virtual int compare (const Uniform &rhs) const
virtual int compareData (const Uniform &rhs) const
bool operator< (const Uniform &rhs) const
bool operator== (const Uniform &rhs) const
bool operator!= (const Uniform &rhs) const
void copyData (const Uniform &rhs)
const ParentListgetParents () const
ParentList getParents ()
StateSetgetParent (unsigned int i)
const StateSetgetParent (unsigned int i) const
unsigned int getNumParents () const
bool set (float f)
bool set (int i)
bool set (bool b)
bool set (const osg::Vec2 &v2)
bool set (const osg::Vec3 &v3)
bool set (const osg::Vec4 &v4)
bool set (const osg::Matrix2 &m2)
bool set (const osg::Matrix3 &m3)
bool set (const osg::Matrixf &m4)
bool set (const osg::Matrixd &m4)
bool set (int i0, int i1)
bool set (int i0, int i1, int i2)
bool set (int i0, int i1, int i2, int i3)
bool set (bool b0, bool b1)
bool set (bool b0, bool b1, bool b2)
bool set (bool b0, bool b1, bool b2, bool b3)
bool get (float &f) const
bool get (int &i) const
bool get (bool &b) const
bool get (osg::Vec2 &v2) const
bool get (osg::Vec3 &v3) const
bool get (osg::Vec4 &v4) const
bool get (osg::Matrix2 &m2) const
bool get (osg::Matrix3 &m3) const
bool get (osg::Matrixf &m4) const
bool get (osg::Matrixd &m4) const
bool get (int &i0, int &i1) const
bool get (int &i0, int &i1, int &i2) const
bool get (int &i0, int &i1, int &i2, int &i3) const
bool get (bool &b0, bool &b1) const
bool get (bool &b0, bool &b1, bool &b2) const
bool get (bool &b0, bool &b1, bool &b2, bool &b3) const
bool setElement (unsigned int index, float f)
bool setElement (unsigned int index, int i)
bool setElement (unsigned int index, bool b)
bool setElement (unsigned int index, const osg::Vec2 &v2)
bool setElement (unsigned int index, const osg::Vec3 &v3)
bool setElement (unsigned int index, const osg::Vec4 &v4)
bool setElement (unsigned int index, const osg::Matrix2 &m2)
bool setElement (unsigned int index, const osg::Matrix3 &m3)
bool setElement (unsigned int index, const osg::Matrixf &m4)
bool setElement (unsigned int index, const osg::Matrixd &m4)
bool setElement (unsigned int index, int i0, int i1)
bool setElement (unsigned int index, int i0, int i1, int i2)
bool setElement (unsigned int index, int i0, int i1, int i2, int i3)
bool setElement (unsigned int index, bool b0, bool b1)
bool setElement (unsigned int index, bool b0, bool b1, bool b2)
bool setElement (unsigned int index, bool b0, bool b1, bool b2, bool b3)
bool getElement (unsigned int index, float &f) const
bool getElement (unsigned int index, int &i) const
bool getElement (unsigned int index, bool &b) const
bool getElement (unsigned int index, osg::Vec2 &v2) const
bool getElement (unsigned int index, osg::Vec3 &v3) const
bool getElement (unsigned int index, osg::Vec4 &v4) const
bool getElement (unsigned int index, osg::Matrix2 &m2) const
bool getElement (unsigned int index, osg::Matrix3 &m3) const
bool getElement (unsigned int index, osg::Matrixf &m4) const
bool getElement (unsigned int index, osg::Matrixd &m4) const
bool getElement (unsigned int index, int &i0, int &i1) const
bool getElement (unsigned int index, int &i0, int &i1, int &i2) const
bool getElement (unsigned int index, int &i0, int &i1, int &i2, int &i3) const
bool getElement (unsigned int index, bool &b0, bool &b1) const
bool getElement (unsigned int index, bool &b0, bool &b1, bool &b2) const
bool getElement (unsigned int index, bool &b0, bool &b1, bool &b2, bool &b3) const
void setUpdateCallback (Callback *uc)
CallbackgetUpdateCallback ()
const CallbackgetUpdateCallback () const
void setEventCallback (Callback *ec)
CallbackgetEventCallback ()
const CallbackgetEventCallback () const
void dirty ()
bool setArray (FloatArray *array)
bool setArray (IntArray *array)
FloatArraygetFloatArray ()
const FloatArraygetFloatArray () const
IntArraygetIntArray ()
const IntArraygetIntArray () const
void setModifiedCount (unsigned int mc)
unsigned int getModifiedCount () const
void apply (const GL2Extensions *ext, GLint location) const

Static Public Member Functions

static const char * getTypename (Type t)
static int getTypeNumComponents (Type t)
static Uniform::Type getTypeId (const std::string &tname)
static Type getGlApiType (Type t)
static GLenum getInternalArrayType (Type t)

Protected Member Functions

virtual ~Uniform ()
Uniformoperator= (const Uniform &)
bool isCompatibleType (Type t) const
bool isScalar () const
void allocateDataArray ()
void addParent (osg::StateSet *object)
void removeParent (osg::StateSet *object)

Protected Attributes

ParentList _parents
Type _type
unsigned int _numElements
ref_ptr< FloatArray_floatArray
ref_ptr< IntArray_intArray
ref_ptr< Callback_updateCallback
ref_ptr< Callback_eventCallback
unsigned int _modifiedCount

Friends

class osg::StateSet

Classes

struct  Callback

Detailed Description

Uniform encapsulates glUniform values


Member Typedef Documentation

typedef std::vector<StateSet*> osg::Uniform::ParentList

A vector of osg::StateSet pointers which is used to store the parent(s) of this Uniform, the parents could be osg::Node or osg::Drawable.


Member Enumeration Documentation

enum osg::Uniform::Type

Enumerator:
FLOAT 
FLOAT_VEC2 
FLOAT_VEC3 
FLOAT_VEC4 
INT 
INT_VEC2 
INT_VEC3 
INT_VEC4 
BOOL 
BOOL_VEC2 
BOOL_VEC3 
BOOL_VEC4 
FLOAT_MAT2 
FLOAT_MAT3 
FLOAT_MAT4 
SAMPLER_1D 
SAMPLER_2D 
SAMPLER_3D 
SAMPLER_CUBE 
SAMPLER_1D_SHADOW 
SAMPLER_2D_SHADOW 
UNDEFINED 


Constructor & Destructor Documentation

osg::Uniform::Uniform (  ) 

osg::Uniform::Uniform ( Type  type,
const std::string &  name,
int  numElements = 1 
)

osg::Uniform::Uniform ( const Uniform rhs,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
)

Copy constructor using CopyOp to manage deep vs shallow copy.

osg::Uniform::Uniform ( const char *  name,
float  f 
) [explicit]

convenient scalar (non-array) constructors w/ assignment

osg::Uniform::Uniform ( const char *  name,
int  i 
) [explicit]

osg::Uniform::Uniform ( const char *  name,
bool  b 
) [explicit]

osg::Uniform::Uniform ( const char *  name,
const osg::Vec2 v2 
)

osg::Uniform::Uniform ( const char *  name,
const osg::Vec3 v3 
)

osg::Uniform::Uniform ( const char *  name,
const osg::Vec4 v4 
)

osg::Uniform::Uniform ( const char *  name,
const osg::Matrix2 m2 
)

osg::Uniform::Uniform ( const char *  name,
const osg::Matrix3 m3 
)

osg::Uniform::Uniform ( const char *  name,
const osg::Matrixf m4 
)

osg::Uniform::Uniform ( const char *  name,
const osg::Matrixd m4 
)

osg::Uniform::Uniform ( const char *  name,
int  i0,
int  i1 
)

osg::Uniform::Uniform ( const char *  name,
int  i0,
int  i1,
int  i2 
)

osg::Uniform::Uniform ( const char *  name,
int  i0,
int  i1,
int  i2,
int  i3 
)

osg::Uniform::Uniform ( const char *  name,
bool  b0,
bool  b1 
)

osg::Uniform::Uniform ( const char *  name,
bool  b0,
bool  b1,
bool  b2 
)

osg::Uniform::Uniform ( const char *  name,
bool  b0,
bool  b1,
bool  b2,
bool  b3 
)

virtual osg::Uniform::~Uniform (  )  [protected, virtual]


Member Function Documentation

void osg::Uniform::addParent ( osg::StateSet object  )  [protected]

void osg::Uniform::allocateDataArray (  )  [protected]

void osg::Uniform::apply ( const GL2Extensions ext,
GLint  location 
) const

virtual int osg::Uniform::compare ( const Uniform rhs  )  const [virtual]

return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

virtual int osg::Uniform::compareData ( const Uniform rhs  )  const [virtual]

void osg::Uniform::copyData ( const Uniform rhs  ) 

void osg::Uniform::dirty (  )  [inline]

Increment the modified count on the Uniform so Programs watching it know it update themselves. NOTE: autotomatically called during osg::Uniform::set*(); you must call if modifying the internal data array directly.

bool osg::Uniform::get ( bool &  b0,
bool &  b1,
bool &  b2,
bool &  b3 
) const

bool osg::Uniform::get ( bool &  b0,
bool &  b1,
bool &  b2 
) const

bool osg::Uniform::get ( bool &  b0,
bool &  b1 
) const

bool osg::Uniform::get ( int &  i0,
int &  i1,
int &  i2,
int &  i3 
) const

bool osg::Uniform::get ( int &  i0,
int &  i1,
int &  i2 
) const

bool osg::Uniform::get ( int &  i0,
int &  i1 
) const

bool osg::Uniform::get ( osg::Matrixd m4  )  const

bool osg::Uniform::get ( osg::Matrixf m4  )  const

bool osg::Uniform::get ( osg::Matrix3 m3  )  const

bool osg::Uniform::get ( osg::Matrix2 m2  )  const

bool osg::Uniform::get ( osg::Vec4 v4  )  const

bool osg::Uniform::get ( osg::Vec3 v3  )  const

bool osg::Uniform::get ( osg::Vec2 v2  )  const

bool osg::Uniform::get ( bool &  b  )  const

bool osg::Uniform::get ( int &  i  )  const

bool osg::Uniform::get ( float &  f  )  const

convenient scalar (non-array) value query

bool osg::Uniform::getElement ( unsigned int  index,
bool &  b0,
bool &  b1,
bool &  b2,
bool &  b3 
) const

bool osg::Uniform::getElement ( unsigned int  index,
bool &  b0,
bool &  b1,
bool &  b2 
) const

bool osg::Uniform::getElement ( unsigned int  index,
bool &  b0,
bool &  b1 
) const

bool osg::Uniform::getElement ( unsigned int  index,
int &  i0,
int &  i1,
int &  i2,
int &  i3 
) const

bool osg::Uniform::getElement ( unsigned int  index,
int &  i0,
int &  i1,
int &  i2 
) const

bool osg::Uniform::getElement ( unsigned int  index,
int &  i0,
int &  i1 
) const

bool osg::Uniform::getElement ( unsigned int  index,
osg::Matrixd m4 
) const

bool osg::Uniform::getElement ( unsigned int  index,
osg::Matrixf m4 
) const

bool osg::Uniform::getElement ( unsigned int  index,
osg::Matrix3 m3 
) const

bool osg::Uniform::getElement ( unsigned int  index,
osg::Matrix2 m2 
) const

bool osg::Uniform::getElement ( unsigned int  index,
osg::Vec4 v4 
) const

bool osg::Uniform::getElement ( unsigned int  index,
osg::Vec3 v3 
) const

bool osg::Uniform::getElement ( unsigned int  index,
osg::Vec2 v2 
) const

bool osg::Uniform::getElement ( unsigned int  index,
bool &  b 
) const

bool osg::Uniform::getElement ( unsigned int  index,
int &  i 
) const

bool osg::Uniform::getElement ( unsigned int  index,
float &  f 
) const

value query for array uniforms

const Callback* osg::Uniform::getEventCallback (  )  const [inline]

Get the const EventCallback.

Callback* osg::Uniform::getEventCallback (  )  [inline]

Get the non const EventCallback.

const FloatArray* osg::Uniform::getFloatArray (  )  const [inline]

FloatArray* osg::Uniform::getFloatArray (  )  [inline]

Get the internal data array for a float osg::Uniform.

static Type osg::Uniform::getGlApiType ( Type  t  )  [static]

Return the GL API type corresponding to a GLSL type

const IntArray* osg::Uniform::getIntArray (  )  const [inline]

IntArray* osg::Uniform::getIntArray (  )  [inline]

Get the internal data array for an int osg::Uniform.

unsigned int osg::Uniform::getInternalArrayNumElements (  )  const

Get the number of elements required for the internal data array. Returns 0 if the osg::Uniform is not properly configured.

static GLenum osg::Uniform::getInternalArrayType ( Type  t  )  [static]

Return the internal data array type corresponding to a GLSL type

unsigned int osg::Uniform::getModifiedCount (  )  const [inline]

unsigned int osg::Uniform::getNumElements (  )  const [inline]

Get the number of GLSL elements of the osg::Uniform (1==scalar)

unsigned int osg::Uniform::getNumParents (  )  const [inline]

Get the number of parents of this Uniform.

Returns:
the number of parents of this Uniform.

const StateSet* osg::Uniform::getParent ( unsigned int  i  )  const [inline]

Get a single const parent of this Uniform.

Parameters:
i index of the parent to get.
Returns:
the parent i.

StateSet* osg::Uniform::getParent ( unsigned int  i  )  [inline]

ParentList osg::Uniform::getParents (  )  [inline]

Get the a copy of parent list of node. A copy is returned to prevent modification of the parent list.

const ParentList& osg::Uniform::getParents (  )  const [inline]

Get the parent list of this Uniform.

const Type osg::Uniform::getType (  )  const [inline]

Get the type of glUniform as enum.

static Uniform::Type osg::Uniform::getTypeId ( const std::string &  tname  )  [static]

Return the Type enum of a Uniform typename string

static const char* osg::Uniform::getTypename ( Type  t  )  [static]

Return the name of a Type enum as string.

static int osg::Uniform::getTypeNumComponents ( Type  t  )  [static]

Return the the number of components for a GLSL type.

const Callback* osg::Uniform::getUpdateCallback (  )  const [inline]

Get the const UpdateCallback.

Callback* osg::Uniform::getUpdateCallback (  )  [inline]

Get the non const UpdateCallback.

bool osg::Uniform::isCompatibleType ( Type  t  )  const [protected]

bool osg::Uniform::isScalar (  )  const [inline, protected]

osg::Uniform::META_Object ( osg  ,
Uniform   
)

bool osg::Uniform::operator!= ( const Uniform rhs  )  const [inline]

bool osg::Uniform::operator< ( const Uniform rhs  )  const [inline]

Uniform& osg::Uniform::operator= ( const Uniform  )  [inline, protected]

bool osg::Uniform::operator== ( const Uniform rhs  )  const [inline]

void osg::Uniform::removeParent ( osg::StateSet object  )  [protected]

bool osg::Uniform::set ( bool  b0,
bool  b1,
bool  b2,
bool  b3 
)

bool osg::Uniform::set ( bool  b0,
bool  b1,
bool  b2 
)

bool osg::Uniform::set ( bool  b0,
bool  b1 
)

bool osg::Uniform::set ( int  i0,
int  i1,
int  i2,
int  i3 
)

bool osg::Uniform::set ( int  i0,
int  i1,
int  i2 
)

bool osg::Uniform::set ( int  i0,
int  i1 
)

bool osg::Uniform::set ( const osg::Matrixd m4  ) 

bool osg::Uniform::set ( const osg::Matrixf m4  ) 

bool osg::Uniform::set ( const osg::Matrix3 m3  ) 

bool osg::Uniform::set ( const osg::Matrix2 m2  ) 

bool osg::Uniform::set ( const osg::Vec4 v4  ) 

bool osg::Uniform::set ( const osg::Vec3 v3  ) 

bool osg::Uniform::set ( const osg::Vec2 v2  ) 

bool osg::Uniform::set ( bool  b  ) 

bool osg::Uniform::set ( int  i  ) 

bool osg::Uniform::set ( float  f  ) 

convenient scalar (non-array) value assignment

bool osg::Uniform::setArray ( IntArray array  ) 

bool osg::Uniform::setArray ( FloatArray array  ) 

Set the internal data array for a osg::Uniform

bool osg::Uniform::setElement ( unsigned int  index,
bool  b0,
bool  b1,
bool  b2,
bool  b3 
)

bool osg::Uniform::setElement ( unsigned int  index,
bool  b0,
bool  b1,
bool  b2 
)

bool osg::Uniform::setElement ( unsigned int  index,
bool  b0,
bool  b1 
)

bool osg::Uniform::setElement ( unsigned int  index,
int  i0,
int  i1,
int  i2,
int  i3 
)

bool osg::Uniform::setElement ( unsigned int  index,
int  i0,
int  i1,
int  i2 
)

bool osg::Uniform::setElement ( unsigned int  index,
int  i0,
int  i1 
)

bool osg::Uniform::setElement ( unsigned int  index,
const osg::Matrixd m4 
)

bool osg::Uniform::setElement ( unsigned int  index,
const osg::Matrixf m4 
)

bool osg::Uniform::setElement ( unsigned int  index,
const osg::Matrix3 m3 
)

bool osg::Uniform::setElement ( unsigned int  index,
const osg::Matrix2 m2 
)

bool osg::Uniform::setElement ( unsigned int  index,
const osg::Vec4 v4 
)

bool osg::Uniform::setElement ( unsigned int  index,
const osg::Vec3 v3 
)

bool osg::Uniform::setElement ( unsigned int  index,
const osg::Vec2 v2 
)

bool osg::Uniform::setElement ( unsigned int  index,
bool  b 
)

bool osg::Uniform::setElement ( unsigned int  index,
int  i 
)

bool osg::Uniform::setElement ( unsigned int  index,
float  f 
)

value assignment for array uniforms

void osg::Uniform::setEventCallback ( Callback ec  ) 

Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal.

void osg::Uniform::setModifiedCount ( unsigned int  mc  )  [inline]

void osg::Uniform::setName ( const std::string &  name  ) 

Set the name of the glUniform, ensuring it is only set once.

Reimplemented from osg::Object.

void osg::Uniform::setNumElements ( unsigned int  numElements  ) 

Set the length of a uniform, ensuring it is only set once (1==scalar)

bool osg::Uniform::setType ( Type  t  ) 

Set the type of glUniform, ensuring it is only set once.

void osg::Uniform::setUpdateCallback ( Callback uc  ) 

Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.


Friends And Related Function Documentation

friend class osg::StateSet [friend]


Member Data Documentation

ref_ptr<Callback> osg::Uniform::_eventCallback [protected]

ref_ptr<FloatArray> osg::Uniform::_floatArray [protected]

ref_ptr<IntArray> osg::Uniform::_intArray [protected]

unsigned int osg::Uniform::_modifiedCount [protected]

unsigned int osg::Uniform::_numElements [protected]

ParentList osg::Uniform::_parents [protected]

Type osg::Uniform::_type [protected]

ref_ptr<Callback> osg::Uniform::_updateCallback [protected]


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:08 2006 for openscenegraph by  doxygen 1.4.7