osg::Matrixf Class Reference

Inheritance diagram for osg::Matrixf:

osg::RefMatrixf List of all members.

Public Types

typedef float value_type

Public Member Functions

 Matrixf ()
 Matrixf (const Matrixf &mat)
 Matrixf (const Matrixd &mat)
 Matrixf (float const *const ptr)
 Matrixf (double const *const ptr)
 Matrixf (const Quat &quat)
 Matrixf (value_type a00, value_type a01, value_type a02, value_type a03, value_type a10, value_type a11, value_type a12, value_type a13, value_type a20, value_type a21, value_type a22, value_type a23, value_type a30, value_type a31, value_type a32, value_type a33)
 ~Matrixf ()
int compare (const Matrixf &m) const
bool operator< (const Matrixf &m) const
bool operator== (const Matrixf &m) const
bool operator!= (const Matrixf &m) const
value_typeoperator() (int row, int col)
value_type operator() (int row, int col) const
bool valid () const
bool isNaN () const
Matrixfoperator= (const Matrixf &rhs)
Matrixfoperator= (const Matrixd &other)
void set (const Matrixf &rhs)
void set (const Matrixd &rhs)
void set (float const *const ptr)
void set (double const *const ptr)
void set (value_type a00, value_type a01, value_type a02, value_type a03, value_type a10, value_type a11, value_type a12, value_type a13, value_type a20, value_type a21, value_type a22, value_type a23, value_type a30, value_type a31, value_type a32, value_type a33)
value_typeptr ()
const value_typeptr () const
void makeIdentity ()
void makeScale (const Vec3f &)
void makeScale (const Vec3d &)
void makeScale (value_type, value_type, value_type)
void makeTranslate (const Vec3f &)
void makeTranslate (const Vec3d &)
void makeTranslate (value_type, value_type, value_type)
void makeRotate (const Vec3f &from, const Vec3f &to)
void makeRotate (const Vec3d &from, const Vec3d &to)
void makeRotate (value_type angle, const Vec3f &axis)
void makeRotate (value_type angle, const Vec3d &axis)
void makeRotate (value_type angle, value_type x, value_type y, value_type z)
void makeRotate (const Quat &)
void makeRotate (value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3)
void makeRotate (value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3)
void makeOrtho (double left, double right, double bottom, double top, double zNear, double zFar)
bool getOrtho (double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const
void makeOrtho2D (double left, double right, double bottom, double top)
void makeFrustum (double left, double right, double bottom, double top, double zNear, double zFar)
bool getFrustum (double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const
void makePerspective (double fovy, double aspectRatio, double zNear, double zFar)
bool getPerspective (double &fovy, double &aspectRatio, double &zNear, double &zFar) const
void makeLookAt (const Vec3d &eye, const Vec3d &center, const Vec3d &up)
void getLookAt (Vec3f &eye, Vec3f &center, Vec3f &up, value_type lookDistance=1.0f) const
void getLookAt (Vec3d &eye, Vec3d &center, Vec3d &up, value_type lookDistance=1.0f) const
bool invert (const Matrixf &rhs)
bool invert_4x3 (const Matrixf &rhs)
bool invert_4x4 (const Matrixf &rhs)
void orthoNormalize (const Matrixf &rhs)
Vec3f preMult (const Vec3f &v) const
Vec3d preMult (const Vec3d &v) const
Vec3f postMult (const Vec3f &v) const
Vec3d postMult (const Vec3d &v) const
Vec3f operator * (const Vec3f &v) const
Vec3d operator * (const Vec3d &v) const
Vec4f preMult (const Vec4f &v) const
Vec4d preMult (const Vec4d &v) const
Vec4f postMult (const Vec4f &v) const
Vec4d postMult (const Vec4d &v) const
Vec4f operator * (const Vec4f &v) const
Vec4d operator * (const Vec4d &v) const
void setRotate (const Quat &q)
Quat getRotate () const
void setTrans (value_type tx, value_type ty, value_type tz)
void setTrans (const Vec3f &v)
void setTrans (const Vec3d &v)
Vec3d getTrans () const
Vec3d getScale () const
void mult (const Matrixf &, const Matrixf &)
void preMult (const Matrixf &)
void postMult (const Matrixf &)
void operator *= (const Matrixf &other)
Matrixf operator * (const Matrixf &m) const

Static Public Member Functions

static Matrixf identity (void)
static Matrixf scale (const Vec3f &sv)
static Matrixf scale (const Vec3d &sv)
static Matrixf scale (value_type sx, value_type sy, value_type sz)
static Matrixf translate (const Vec3f &dv)
static Matrixf translate (const Vec3d &dv)
static Matrixf translate (value_type x, value_type y, value_type z)
static Matrixf rotate (const Vec3f &from, const Vec3f &to)
static Matrixf rotate (const Vec3d &from, const Vec3d &to)
static Matrixf rotate (value_type angle, value_type x, value_type y, value_type z)
static Matrixf rotate (value_type angle, const Vec3f &axis)
static Matrixf rotate (value_type angle, const Vec3d &axis)
static Matrixf rotate (value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3)
static Matrixf rotate (value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3)
static Matrixf rotate (const Quat &quat)
static Matrixf inverse (const Matrixf &matrix)
static Matrixf orthoNormal (const Matrixf &matrix)
static Matrixf ortho (double left, double right, double bottom, double top, double zNear, double zFar)
static Matrixf ortho2D (double left, double right, double bottom, double top)
static Matrixf frustum (double left, double right, double bottom, double top, double zNear, double zFar)
static Matrixf perspective (double fovy, double aspectRatio, double zNear, double zFar)
static Matrixf lookAt (const Vec3f &eye, const Vec3f &center, const Vec3f &up)
static Matrixf lookAt (const Vec3d &eye, const Vec3d &center, const Vec3d &up)
static Vec3f transform3x3 (const Vec3f &v, const Matrixf &m)
static Vec3d transform3x3 (const Vec3d &v, const Matrixf &m)
static Vec3f transform3x3 (const Matrixf &m, const Vec3f &v)
static Vec3d transform3x3 (const Matrixf &m, const Vec3d &v)

Protected Attributes

value_type _mat [4][4]

Member Typedef Documentation

typedef float osg::Matrixf::value_type


Constructor & Destructor Documentation

osg::Matrixf::Matrixf (  )  [inline]

osg::Matrixf::Matrixf ( const Matrixf mat  )  [inline]

osg::Matrixf::Matrixf ( const Matrixd mat  ) 

osg::Matrixf::Matrixf ( float const *const   ptr  )  [inline, explicit]

osg::Matrixf::Matrixf ( double const *const   ptr  )  [inline, explicit]

osg::Matrixf::Matrixf ( const Quat quat  )  [inline, explicit]

osg::Matrixf::Matrixf ( value_type  a00,
value_type  a01,
value_type  a02,
value_type  a03,
value_type  a10,
value_type  a11,
value_type  a12,
value_type  a13,
value_type  a20,
value_type  a21,
value_type  a22,
value_type  a23,
value_type  a30,
value_type  a31,
value_type  a32,
value_type  a33 
)

osg::Matrixf::~Matrixf (  )  [inline]


Member Function Documentation

int osg::Matrixf::compare ( const Matrixf m  )  const

Matrixf osg::Matrixf::frustum ( double  left,
double  right,
double  bottom,
double  top,
double  zNear,
double  zFar 
) [inline, static]

Create a perspective projection. See glFrustum for further details.

bool osg::Matrixf::getFrustum ( double &  left,
double &  right,
double &  bottom,
double &  top,
double &  zNear,
double &  zFar 
) const

Get the frustum settings of a perspective projection matrix. Note, if matrix is not a perspective matrix then invalid values will be returned.

void osg::Matrixf::getLookAt ( Vec3d eye,
Vec3d center,
Vec3d up,
value_type  lookDistance = 1.0f 
) const

Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt.

void osg::Matrixf::getLookAt ( Vec3f eye,
Vec3f center,
Vec3f up,
value_type  lookDistance = 1.0f 
) const

Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt.

bool osg::Matrixf::getOrtho ( double &  left,
double &  right,
double &  bottom,
double &  top,
double &  zNear,
double &  zFar 
) const

Get the othogrraphic settings of the orthographic projection matrix. Note, if matrix is not an orthographic matrix then invalid values will be returned.

bool osg::Matrixf::getPerspective ( double &  fovy,
double &  aspectRatio,
double &  zNear,
double &  zFar 
) const

Get the frustum settings of a symmetric perspective projection matrix. Return false if matrix is not a perspective matrix, where parameter values are undefined. Note, if matrix is not a symmetric perspective matrix then the shear will be lost. Asymmetric matrices occur when stereo, power walls, caves and reality center display are used. In these configuration one should use the AsFrustum method instead.

Quat osg::Matrixf::getRotate (  )  const

Vec3d osg::Matrixf::getScale (  )  const [inline]

Vec3d osg::Matrixf::getTrans (  )  const [inline]

Matrixf osg::Matrixf::identity ( void   )  [inline, static]

Matrixf osg::Matrixf::inverse ( const Matrixf matrix  )  [inline, static]

bool osg::Matrixf::invert ( const Matrixf rhs  )  [inline]

invert the matrix rhs, automatically select invert_4x3 or invert_4x4.

bool osg::Matrixf::invert_4x3 ( const Matrixf rhs  ) 

4x3 matrix invert, not right hand column is assumed to be 0,0,0,1.

bool osg::Matrixf::invert_4x4 ( const Matrixf rhs  ) 

full 4x4 matrix invert.

bool osg::Matrixf::isNaN (  )  const [inline]

Matrixf osg::Matrixf::lookAt ( const Vec3d eye,
const Vec3d center,
const Vec3d up 
) [inline, static]

Create the position and orientation as per a camera, using the same convention as gluLookAt.

Matrixf osg::Matrixf::lookAt ( const Vec3f eye,
const Vec3f center,
const Vec3f up 
) [inline, static]

Create the position and orientation as per a camera, using the same convention as gluLookAt.

void osg::Matrixf::makeFrustum ( double  left,
double  right,
double  bottom,
double  top,
double  zNear,
double  zFar 
)

Set to a perspective projection. See glFrustum for further details.

void osg::Matrixf::makeIdentity (  ) 

void osg::Matrixf::makeLookAt ( const Vec3d eye,
const Vec3d center,
const Vec3d up 
)

Set the position and orientation to be a view matrix, using the same convention as gluLookAt.

void osg::Matrixf::makeOrtho ( double  left,
double  right,
double  bottom,
double  top,
double  zNear,
double  zFar 
)

Set to an orthographic projection. See glOrtho for further details.

void osg::Matrixf::makeOrtho2D ( double  left,
double  right,
double  bottom,
double  top 
) [inline]

Set to a 2D orthographic projection. See glOrtho2D for further details.

void osg::Matrixf::makePerspective ( double  fovy,
double  aspectRatio,
double  zNear,
double  zFar 
)

Set to a symmetrical perspective projection. See gluPerspective for further details. Aspect ratio is defined as width/height.

void osg::Matrixf::makeRotate ( value_type  angle1,
const Vec3d axis1,
value_type  angle2,
const Vec3d axis2,
value_type  angle3,
const Vec3d axis3 
)

void osg::Matrixf::makeRotate ( value_type  angle1,
const Vec3f axis1,
value_type  angle2,
const Vec3f axis2,
value_type  angle3,
const Vec3f axis3 
)

void osg::Matrixf::makeRotate ( const Quat  ) 

void osg::Matrixf::makeRotate ( value_type  angle,
value_type  x,
value_type  y,
value_type  z 
)

void osg::Matrixf::makeRotate ( value_type  angle,
const Vec3d axis 
)

void osg::Matrixf::makeRotate ( value_type  angle,
const Vec3f axis 
)

void osg::Matrixf::makeRotate ( const Vec3d from,
const Vec3d to 
)

void osg::Matrixf::makeRotate ( const Vec3f from,
const Vec3f to 
)

void osg::Matrixf::makeScale ( value_type  ,
value_type  ,
value_type   
)

void osg::Matrixf::makeScale ( const Vec3d  ) 

void osg::Matrixf::makeScale ( const Vec3f  ) 

void osg::Matrixf::makeTranslate ( value_type  ,
value_type  ,
value_type   
)

void osg::Matrixf::makeTranslate ( const Vec3d  ) 

void osg::Matrixf::makeTranslate ( const Vec3f  ) 

void osg::Matrixf::mult ( const Matrixf ,
const Matrixf  
)

Matrixf osg::Matrixf::operator * ( const Matrixf m  )  const [inline]

Vec4d osg::Matrixf::operator * ( const Vec4d v  )  const [inline]

Vec4f osg::Matrixf::operator * ( const Vec4f v  )  const [inline]

Vec3d osg::Matrixf::operator * ( const Vec3d v  )  const [inline]

Vec3f osg::Matrixf::operator * ( const Vec3f v  )  const [inline]

void osg::Matrixf::operator *= ( const Matrixf other  )  [inline]

bool osg::Matrixf::operator!= ( const Matrixf m  )  const [inline]

value_type osg::Matrixf::operator() ( int  row,
int  col 
) const [inline]

value_type& osg::Matrixf::operator() ( int  row,
int  col 
) [inline]

bool osg::Matrixf::operator< ( const Matrixf m  )  const [inline]

Matrixf& osg::Matrixf::operator= ( const Matrixd other  ) 

Matrixf& osg::Matrixf::operator= ( const Matrixf rhs  )  [inline]

bool osg::Matrixf::operator== ( const Matrixf m  )  const [inline]

Matrixf osg::Matrixf::ortho ( double  left,
double  right,
double  bottom,
double  top,
double  zNear,
double  zFar 
) [inline, static]

Create an orthographic projection matrix. See glOrtho for further details.

Matrixf osg::Matrixf::ortho2D ( double  left,
double  right,
double  bottom,
double  top 
) [inline, static]

Create a 2D orthographic projection. See glOrtho for further details.

Matrixf osg::Matrixf::orthoNormal ( const Matrixf matrix  )  [inline, static]

void osg::Matrixf::orthoNormalize ( const Matrixf rhs  ) 

ortho-normalize the 3x3 rotation & scale matrix

Matrixf osg::Matrixf::perspective ( double  fovy,
double  aspectRatio,
double  zNear,
double  zFar 
) [inline, static]

Create a symmetrical perspective projection. See gluPerspective for further details. Aspect ratio is defined as width/height.

void osg::Matrixf::postMult ( const Matrixf  ) 

Vec4d osg::Matrixf::postMult ( const Vec4d v  )  const [inline]

Vec4f osg::Matrixf::postMult ( const Vec4f v  )  const [inline]

Vec3d osg::Matrixf::postMult ( const Vec3d v  )  const [inline]

Vec3f osg::Matrixf::postMult ( const Vec3f v  )  const [inline]

void osg::Matrixf::preMult ( const Matrixf  ) 

Vec4d osg::Matrixf::preMult ( const Vec4d v  )  const [inline]

Vec4f osg::Matrixf::preMult ( const Vec4f v  )  const [inline]

Vec3d osg::Matrixf::preMult ( const Vec3d v  )  const [inline]

Vec3f osg::Matrixf::preMult ( const Vec3f v  )  const [inline]

const value_type* osg::Matrixf::ptr (  )  const [inline]

value_type* osg::Matrixf::ptr (  )  [inline]

Matrixf osg::Matrixf::rotate ( const Quat quat  )  [inline, static]

Matrixf osg::Matrixf::rotate ( value_type  angle1,
const Vec3d axis1,
value_type  angle2,
const Vec3d axis2,
value_type  angle3,
const Vec3d axis3 
) [inline, static]

Matrixf osg::Matrixf::rotate ( value_type  angle1,
const Vec3f axis1,
value_type  angle2,
const Vec3f axis2,
value_type  angle3,
const Vec3f axis3 
) [inline, static]

Matrixf osg::Matrixf::rotate ( value_type  angle,
const Vec3d axis 
) [inline, static]

Matrixf osg::Matrixf::rotate ( value_type  angle,
const Vec3f axis 
) [inline, static]

Matrixf osg::Matrixf::rotate ( value_type  angle,
value_type  x,
value_type  y,
value_type  z 
) [inline, static]

Matrixf osg::Matrixf::rotate ( const Vec3d from,
const Vec3d to 
) [inline, static]

Matrixf osg::Matrixf::rotate ( const Vec3f from,
const Vec3f to 
) [inline, static]

Matrixf osg::Matrixf::scale ( value_type  sx,
value_type  sy,
value_type  sz 
) [inline, static]

Matrixf osg::Matrixf::scale ( const Vec3d sv  )  [inline, static]

Matrixf osg::Matrixf::scale ( const Vec3f sv  )  [inline, static]

void osg::Matrixf::set ( value_type  a00,
value_type  a01,
value_type  a02,
value_type  a03,
value_type  a10,
value_type  a11,
value_type  a12,
value_type  a13,
value_type  a20,
value_type  a21,
value_type  a22,
value_type  a23,
value_type  a30,
value_type  a31,
value_type  a32,
value_type  a33 
)

void osg::Matrixf::set ( double const *const   ptr  )  [inline]

void osg::Matrixf::set ( float const *const   ptr  )  [inline]

void osg::Matrixf::set ( const Matrixd rhs  ) 

void osg::Matrixf::set ( const Matrixf rhs  )  [inline]

void osg::Matrixf::setRotate ( const Quat q  ) 

void osg::Matrixf::setTrans ( const Vec3d v  ) 

void osg::Matrixf::setTrans ( const Vec3f v  ) 

void osg::Matrixf::setTrans ( value_type  tx,
value_type  ty,
value_type  tz 
)

Vec3d osg::Matrixf::transform3x3 ( const Matrixf m,
const Vec3d v 
) [inline, static]

apply a 3x3 transform of M[0..2,0..2]*v.

Vec3f osg::Matrixf::transform3x3 ( const Matrixf m,
const Vec3f v 
) [inline, static]

apply a 3x3 transform of M[0..2,0..2]*v.

Vec3d osg::Matrixf::transform3x3 ( const Vec3d v,
const Matrixf m 
) [inline, static]

apply a 3x3 transform of v*M[0..2,0..2].

Vec3f osg::Matrixf::transform3x3 ( const Vec3f v,
const Matrixf m 
) [inline, static]

apply a 3x3 transform of v*M[0..2,0..2].

Matrixf osg::Matrixf::translate ( value_type  x,
value_type  y,
value_type  z 
) [inline, static]

Matrixf osg::Matrixf::translate ( const Vec3d dv  )  [inline, static]

Matrixf osg::Matrixf::translate ( const Vec3f dv  )  [inline, static]

bool osg::Matrixf::valid (  )  const [inline]


Member Data Documentation

value_type osg::Matrixf::_mat[4][4] [protected]


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:06 2006 for openscenegraph by  doxygen 1.4.7