typedef double osg::Vec4d::value_type |
Type of Vec class.
osg::Vec4d::Vec4d | ( | ) | [inline] |
osg::Vec4d::Vec4d | ( | value_type | x, | |
value_type | y, | |||
value_type | z, | |||
value_type | w | |||
) | [inline] |
osg::Vec4d::Vec4d | ( | const Vec3d & | v3, | |
value_type | w | |||
) | [inline] |
osg::Vec4d::Vec4d | ( | const Vec4f & | vec | ) | [inline] |
value_type osg::Vec4d::a | ( | ) | const [inline] |
value_type& osg::Vec4d::a | ( | ) | [inline] |
unsigned int osg::Vec4d::asABGR | ( | ) | const [inline] |
unsigned int osg::Vec4d::asRGBA | ( | ) | const [inline] |
value_type osg::Vec4d::b | ( | ) | const [inline] |
value_type& osg::Vec4d::b | ( | ) | [inline] |
value_type osg::Vec4d::g | ( | ) | const [inline] |
value_type& osg::Vec4d::g | ( | ) | [inline] |
bool osg::Vec4d::isNaN | ( | ) | const [inline] |
value_type osg::Vec4d::length | ( | ) | const [inline] |
Length of the vector = sqrt( vec . vec )
value_type osg::Vec4d::length2 | ( | ) | const [inline] |
Length squared of the vector = vec . vec
value_type osg::Vec4d::normalize | ( | ) | [inline] |
Normalize the vector so that it has length unity. Returns the previous length of the vector.
Vec4d osg::Vec4d::operator * | ( | value_type | rhs | ) | const [inline] |
Multiply by scalar.
value_type osg::Vec4d::operator * | ( | const Vec4d & | rhs | ) | const [inline] |
Dot product.
Vec4d& osg::Vec4d::operator *= | ( | value_type | rhs | ) | [inline] |
Unary multiply by scalar.
osg::Vec4d::operator Vec4f | ( | ) | const [inline] |
bool osg::Vec4d::operator!= | ( | const Vec4d & | v | ) | const [inline] |
Unary vector add. Slightly more efficient because no temporary intermediate object.
const Vec4d osg::Vec4d::operator- | ( | ) | const [inline] |
Negation operator. Returns the negative of the Vec4d.
Vec4d osg::Vec4d::operator/ | ( | value_type | rhs | ) | const [inline] |
Divide by scalar.
Vec4d& osg::Vec4d::operator/= | ( | value_type | rhs | ) | [inline] |
Unary divide by scalar.
bool osg::Vec4d::operator< | ( | const Vec4d & | v | ) | const [inline] |
bool osg::Vec4d::operator== | ( | const Vec4d & | v | ) | const [inline] |
value_type osg::Vec4d::operator[] | ( | unsigned int | i | ) | const [inline] |
value_type& osg::Vec4d::operator[] | ( | unsigned int | i | ) | [inline] |
const value_type* osg::Vec4d::ptr | ( | ) | const [inline] |
value_type* osg::Vec4d::ptr | ( | ) | [inline] |
value_type osg::Vec4d::r | ( | ) | const [inline] |
value_type& osg::Vec4d::r | ( | ) | [inline] |
void osg::Vec4d::set | ( | value_type | x, | |
value_type | y, | |||
value_type | z, | |||
value_type | w | |||
) | [inline] |
bool osg::Vec4d::valid | ( | ) | const [inline] |
value_type osg::Vec4d::w | ( | ) | const [inline] |
value_type& osg::Vec4d::w | ( | ) | [inline] |
value_type osg::Vec4d::x | ( | ) | const [inline] |
value_type& osg::Vec4d::x | ( | ) | [inline] |
value_type osg::Vec4d::y | ( | ) | const [inline] |
value_type& osg::Vec4d::y | ( | ) | [inline] |
value_type osg::Vec4d::z | ( | ) | const [inline] |
value_type& osg::Vec4d::z | ( | ) | [inline] |
Vec member varaible.