osgText::Text Class Reference

Inheritance diagram for osgText::Text:

osg::Drawable osg::Object osg::Referenced List of all members.

Public Types

typedef std::map< osg::ref_ptr<
Font::GlyphTexture >, GlyphQuads
TextureGlyphQuadMap
 OBJECT_COORDS
 SCREEN_COORDS
 default
 OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT
 text that behavaves like OBJECT_COORDS sized text when a long distance way, but has its screen sized capped automatically when the viewer gets near.
 LEFT_TOP
 LEFT_CENTER
 LEFT_BOTTOM
 CENTER_TOP
 CENTER_CENTER
 CENTER_BOTTOM
 RIGHT_TOP
 RIGHT_CENTER
 RIGHT_BOTTOM
 LEFT_BASE_LINE
 CENTER_BASE_LINE
 RIGHT_BASE_LINE
 LEFT_BOTTOM_BASE_LINE
 CENTER_BOTTOM_BASE_LINE
 RIGHT_BOTTOM_BASE_LINE
 BASE_LINE = LEFT_BASE_LINE
 XY_PLANE
 REVERSED_XY_PLANE
 XZ_PLANE
 REVERSED_XZ_PLANE
 YZ_PLANE
 REVERSED_YZ_PLANE
 SCREEN
 LEFT_TO_RIGHT
 RIGHT_TO_LEFT
 default
 VERTICAL
 TEXT = 1
 BOUNDINGBOX = 2
 default
 ALIGNMENT = 4
 DROP_SHADOW_BOTTOM_RIGHT = 0
 DROP_SHADOW_CENTER_RIGHT
 DROP_SHADOW_TOP_RIGHT
 DROP_SHADOW_BOTTOM_CENTER
 DROP_SHADOW_TOP_CENTER
 DROP_SHADOW_BOTTOM_LEFT
 DROP_SHADOW_CENTER_LEFT
 DROP_SHADOW_TOP_LEFT
 OUTLINE
 NONE
 POLYGON_OFFSET = 0
 NO_DEPTH_BUFFER
 DEPTH_RANGE
 STENCIL_BUFFER
 SOLID = 0
 PER_CHARACTER
 OVERALL
enum  CharacterSizeMode { OBJECT_COORDS, SCREEN_COORDS, OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT }
enum  AlignmentType {
  LEFT_TOP, LEFT_CENTER, LEFT_BOTTOM, CENTER_TOP,
  CENTER_CENTER, CENTER_BOTTOM, RIGHT_TOP, RIGHT_CENTER,
  RIGHT_BOTTOM, LEFT_BASE_LINE, CENTER_BASE_LINE, RIGHT_BASE_LINE,
  LEFT_BOTTOM_BASE_LINE, CENTER_BOTTOM_BASE_LINE, RIGHT_BOTTOM_BASE_LINE, BASE_LINE = LEFT_BASE_LINE
}
enum  AxisAlignment {
  XY_PLANE, REVERSED_XY_PLANE, XZ_PLANE, REVERSED_XZ_PLANE,
  YZ_PLANE, REVERSED_YZ_PLANE, SCREEN
}
enum  Layout { LEFT_TO_RIGHT, RIGHT_TO_LEFT, VERTICAL }
enum  DrawModeMask { TEXT = 1, BOUNDINGBOX = 2, ALIGNMENT = 4 }
enum  BackdropType {
  DROP_SHADOW_BOTTOM_RIGHT = 0, DROP_SHADOW_CENTER_RIGHT, DROP_SHADOW_TOP_RIGHT, DROP_SHADOW_BOTTOM_CENTER,
  DROP_SHADOW_TOP_CENTER, DROP_SHADOW_BOTTOM_LEFT, DROP_SHADOW_CENTER_LEFT, DROP_SHADOW_TOP_LEFT,
  OUTLINE, NONE
}
enum  BackdropImplementation { POLYGON_OFFSET = 0, NO_DEPTH_BUFFER, DEPTH_RANGE, STENCIL_BUFFER }
enum  ColorGradientMode { SOLID = 0, PER_CHARACTER, OVERALL }

Public Member Functions

 Text ()
 Text (const Text &text, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
virtual osg::ObjectcloneType () const
virtual osg::Objectclone (const osg::CopyOp &copyop) const
virtual bool isSameKindAs (const osg::Object *obj) const
virtual const char * className () const
virtual const char * libraryName () const
void setFont (Font *font=0)
void setFont (const std::string &fontfile)
const FontgetFont () const
void setFontResolution (unsigned int width, unsigned int height)
unsigned int getFontWidth () const
unsigned int getFontHeight () const
void setText (const String &text)
void setText (const std::string &text)
void setText (const std::string &text, String::Encoding encoding)
void setText (const wchar_t *text)
StringgetText ()
const StringgetText () const
void update ()
void setCharacterSize (float height, float aspectRatio=1.0f)
float getCharacterHeight () const
float getCharacterAspectRatio () const
void setCharacterSizeMode (CharacterSizeMode mode)
CharacterSizeMode getCharacterSizeMode () const
void setMaximumWidth (float maximumWidth)
float getMaximumWidth () const
void setMaximumHeight (float maximumHeight)
float getMaximumHeight () const
void setPosition (const osg::Vec3 &pos)
const osg::Vec3getPosition () const
void setAlignment (AlignmentType alignment)
AlignmentType getAlignment () const
void setAxisAlignment (AxisAlignment axis)
void setRotation (const osg::Quat &quat)
const osg::QuatgetRotation () const
void setAutoRotateToScreen (bool autoRotateToScreen)
bool getAutoRotateToScreen () const
void setLayout (Layout layout)
Layout getLayout () const
void setColor (const osg::Vec4 &color)
const osg::Vec4getColor () const
void setDrawMode (unsigned int mode)
unsigned int getDrawMode () const
void setBackdropType (BackdropType type)
BackdropType getBackdropType () const
void setBackdropOffset (float offset=0.07f)
void setBackdropOffset (float horizontal, float vertical)
float getBackdropHorizontalOffet () const
float getBackdropVerticalOffset () const
void setBackdropColor (const osg::Vec4 &color)
const osg::Vec4getBackdropColor () const
void setBackdropImplementation (BackdropImplementation implementation)
BackdropImplementation getBackdropImplementation () const
void setColorGradientMode (ColorGradientMode mode)
ColorGradientMode getColorGradientMode () const
void setColorGradientCorners (const osg::Vec4 &topLeft, const osg::Vec4 &bottomLeft, const osg::Vec4 &bottomRight, const osg::Vec4 &topRight)
const osg::Vec4getColorGradientTopLeft () const
const osg::Vec4getColorGradientBottomLeft () const
const osg::Vec4getColorGradientBottomRight () const
const osg::Vec4getColorGradientTopRight () const
void setKerningType (KerningType kerningType)
KerningType getKerningType () const
unsigned int getLineCount () const
virtual void drawImplementation (osg::State &state) const
virtual bool supports (const osg::Drawable::AttributeFunctor &) const
virtual bool supports (const osg::Drawable::ConstAttributeFunctor &) const
virtual void accept (osg::Drawable::ConstAttributeFunctor &af) const
virtual bool supports (const osg::PrimitiveFunctor &) const
virtual void accept (osg::PrimitiveFunctor &pf) const
virtual void releaseGLObjects (osg::State *state=0) const
const GlyphQuadsgetGlyphQuads (Font::GlyphTexture *texture) const
const TextureGlyphQuadMapgetTextureGlyphQuadMap () const
virtual osg::BoundingBox computeBound () const

Protected Member Functions

virtual ~Text ()
FontgetActiveFont ()
const FontgetActiveFont () const
String::iterator computeLastCharacterOnLine (osg::Vec2 &cursor, String::iterator first, String::iterator last)
void computeGlyphRepresentation ()
bool computeAverageGlypthWidthAndHeight (float &avg_width, float &avg_height) const
void computePositions ()
void computePositions (unsigned int contextID) const
void computeBackdropPositions (unsigned int contextID) const
void computeBackdropBoundingBox () const
void computeColorGradients () const
void computeColorGradientsOverall () const
void computeColorGradientsPerCharacter () const
void drawForegroundText (osg::State &state, const GlyphQuads &glyphquad) const
void renderOnlyForegroundText (osg::State &state) const
void renderWithPolygonOffset (osg::State &state) const
void renderWithNoDepthBuffer (osg::State &state) const
void renderWithDepthRange (osg::State &state) const
void renderWithStencilBuffer (osg::State &state) const
float bilinearInterpolate (float x1, float x2, float y1, float y2, float x, float y, float q11, float q12, float q21, float q22) const
void convertHsvToRgb (float hsv[], float rgb[]) const
void convertRgbToHsv (float rgb[], float hsv[]) const

Protected Attributes

osg::ref_ptr< Font_font
unsigned int _fontWidth
unsigned int _fontHeight
float _characterHeight
float _characterAspectRatio
CharacterSizeMode _characterSizeMode
float _maximumWidth
float _maximumHeight
String _text
osg::Vec3 _position
AlignmentType _alignment
osg::Quat _rotation
bool _autoRotateToScreen
Layout _layout
osg::Vec4 _color
unsigned int _drawMode
KerningType _kerningType
unsigned int _lineCount
TextureGlyphQuadMap _textureGlyphQuadMap
osg::buffered_object< AutoTransformCache_autoTransformCache
osg::Vec3 _offset
osg::Vec3 _normal
osg::BoundingBox _textBB
BackdropType _backdropType
BackdropImplementation _backdropImplementation
float _backdropHorizontalOffset
float _backdropVerticalOffset
osg::Vec4 _backdropColor
ColorGradientMode _colorGradientMode
osg::Vec4 _colorGradientTopLeft
osg::Vec4 _colorGradientBottomLeft
osg::Vec4 _colorGradientBottomRight
osg::Vec4 _colorGradientTopRight

Friends

class Font

Classes

struct  AutoTransformCache
struct  GlyphQuads

Member Typedef Documentation

typedef std::map<osg::ref_ptr<Font::GlyphTexture>,GlyphQuads> osgText::Text::TextureGlyphQuadMap


Member Enumeration Documentation

enum osgText::Text::AlignmentType

Enumerator:
LEFT_TOP 
LEFT_CENTER 
LEFT_BOTTOM 
CENTER_TOP 
CENTER_CENTER 
CENTER_BOTTOM 
RIGHT_TOP 
RIGHT_CENTER 
RIGHT_BOTTOM 
LEFT_BASE_LINE 
CENTER_BASE_LINE 
RIGHT_BASE_LINE 
LEFT_BOTTOM_BASE_LINE 
CENTER_BOTTOM_BASE_LINE 
RIGHT_BOTTOM_BASE_LINE 
BASE_LINE 

enum osgText::Text::AxisAlignment

Enumerator:
XY_PLANE 
REVERSED_XY_PLANE 
XZ_PLANE 
REVERSED_XZ_PLANE 
YZ_PLANE 
REVERSED_YZ_PLANE 
SCREEN 

enum osgText::Text::BackdropImplementation

Enumerator:
POLYGON_OFFSET 
NO_DEPTH_BUFFER 
DEPTH_RANGE 
STENCIL_BUFFER 

enum osgText::Text::BackdropType

Enumerator:
DROP_SHADOW_BOTTOM_RIGHT 
DROP_SHADOW_CENTER_RIGHT 
DROP_SHADOW_TOP_RIGHT 
DROP_SHADOW_BOTTOM_CENTER 
DROP_SHADOW_TOP_CENTER 
DROP_SHADOW_BOTTOM_LEFT 
DROP_SHADOW_CENTER_LEFT 
DROP_SHADOW_TOP_LEFT 
OUTLINE 
NONE 

enum osgText::Text::CharacterSizeMode

Enumerator:
OBJECT_COORDS 
SCREEN_COORDS  default
OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT  text that behavaves like OBJECT_COORDS sized text when a long distance way, but has its screen sized capped automatically when the viewer gets near.

enum osgText::Text::ColorGradientMode

Enumerator:
SOLID 
PER_CHARACTER 
OVERALL 

enum osgText::Text::DrawModeMask

Enumerator:
TEXT 
BOUNDINGBOX  default
ALIGNMENT 

enum osgText::Text::Layout

Enumerator:
LEFT_TO_RIGHT 
RIGHT_TO_LEFT  default
VERTICAL 


Constructor & Destructor Documentation

osgText::Text::Text (  ) 

osgText::Text::Text ( const Text text,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)

virtual osgText::Text::~Text (  )  [protected, virtual]


Member Function Documentation

virtual void osgText::Text::accept ( osg::PrimitiveFunctor pf  )  const [virtual]

accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has.

Reimplemented from osg::Drawable.

virtual void osgText::Text::accept ( osg::Drawable::ConstAttributeFunctor af  )  const [virtual]

accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.

Reimplemented from osg::Drawable.

float osgText::Text::bilinearInterpolate ( float  x1,
float  x2,
float  y1,
float  y2,
float  x,
float  y,
float  q11,
float  q12,
float  q21,
float  q22 
) const [protected]

virtual const char* osgText::Text::className (  )  const [inline, virtual]

return the name of the object's class type. Must be defined by derived classes.

Reimplemented from osg::Drawable.

virtual osg::Object* osgText::Text::clone ( const osg::CopyOp copyop  )  const [inline, virtual]

Clone an object, with Object* return type. Must be defined by derived classes.

Implements osg::Object.

virtual osg::Object* osgText::Text::cloneType (  )  const [inline, virtual]

Clone the type of an object, with Object* return type. Must be defined by derived classes.

Implements osg::Object.

bool osgText::Text::computeAverageGlypthWidthAndHeight ( float &  avg_width,
float &  avg_height 
) const [protected]

void osgText::Text::computeBackdropBoundingBox (  )  const [protected]

void osgText::Text::computeBackdropPositions ( unsigned int  contextID  )  const [protected]

virtual osg::BoundingBox osgText::Text::computeBound (  )  const [virtual]

Compute the bounding box around Drawables's geometry.

Reimplemented from osg::Drawable.

void osgText::Text::computeColorGradients (  )  const [protected]

void osgText::Text::computeColorGradientsOverall (  )  const [protected]

void osgText::Text::computeColorGradientsPerCharacter (  )  const [protected]

void osgText::Text::computeGlyphRepresentation (  )  [protected]

String::iterator osgText::Text::computeLastCharacterOnLine ( osg::Vec2 cursor,
String::iterator  first,
String::iterator  last 
) [protected]

void osgText::Text::computePositions ( unsigned int  contextID  )  const [protected]

void osgText::Text::computePositions (  )  [protected]

void osgText::Text::convertHsvToRgb ( float  hsv[],
float  rgb[] 
) const [protected]

void osgText::Text::convertRgbToHsv ( float  rgb[],
float  hsv[] 
) const [protected]

void osgText::Text::drawForegroundText ( osg::State state,
const GlyphQuads glyphquad 
) const [protected]

virtual void osgText::Text::drawImplementation ( osg::State state  )  const [virtual]

Draw the text.

Implements osg::Drawable.

const Font* osgText::Text::getActiveFont (  )  const [protected]

Font* osgText::Text::getActiveFont (  )  [protected]

AlignmentType osgText::Text::getAlignment (  )  const [inline]

bool osgText::Text::getAutoRotateToScreen (  )  const [inline]

const osg::Vec4& osgText::Text::getBackdropColor (  )  const [inline]

float osgText::Text::getBackdropHorizontalOffet (  )  const [inline]

BackdropImplementation osgText::Text::getBackdropImplementation (  )  const [inline]

BackdropType osgText::Text::getBackdropType (  )  const [inline]

float osgText::Text::getBackdropVerticalOffset (  )  const [inline]

float osgText::Text::getCharacterAspectRatio (  )  const [inline]

float osgText::Text::getCharacterHeight (  )  const [inline]

CharacterSizeMode osgText::Text::getCharacterSizeMode (  )  const [inline]

Get the CharacterSizeMode.

const osg::Vec4& osgText::Text::getColor (  )  const [inline]

const osg::Vec4& osgText::Text::getColorGradientBottomLeft (  )  const [inline]

const osg::Vec4& osgText::Text::getColorGradientBottomRight (  )  const [inline]

ColorGradientMode osgText::Text::getColorGradientMode (  )  const [inline]

const osg::Vec4& osgText::Text::getColorGradientTopLeft (  )  const [inline]

const osg::Vec4& osgText::Text::getColorGradientTopRight (  )  const [inline]

unsigned int osgText::Text::getDrawMode (  )  const [inline]

const Font* osgText::Text::getFont (  )  const [inline]

Get the font. Return 0 if default is being used.

unsigned int osgText::Text::getFontHeight (  )  const [inline]

unsigned int osgText::Text::getFontWidth (  )  const [inline]

const GlyphQuads* osgText::Text::getGlyphQuads ( Font::GlyphTexture texture  )  const [inline]

Direct Access to GlyphQuads

KerningType osgText::Text::getKerningType (  )  const [inline]

Layout osgText::Text::getLayout (  )  const [inline]

unsigned int osgText::Text::getLineCount (  )  const [inline]

Get the number of wrapped lines - only valid after computeGlyphRepresentation() has been called, returns 0 otherwise

float osgText::Text::getMaximumHeight (  )  const [inline]

Get the maximum height of the text box.

float osgText::Text::getMaximumWidth (  )  const [inline]

Get the maximim width of the text box.

const osg::Vec3& osgText::Text::getPosition (  )  const [inline]

Get the position of text.

const osg::Quat& osgText::Text::getRotation (  )  const [inline]

const String& osgText::Text::getText (  )  const [inline]

Get the const text string.

String& osgText::Text::getText (  )  [inline]

Get the text string. Note, if you modify the string you must call Text::update() for the internal glyph reprentation to be updated.

const TextureGlyphQuadMap& osgText::Text::getTextureGlyphQuadMap (  )  const [inline]

virtual bool osgText::Text::isSameKindAs ( const osg::Object obj  )  const [inline, virtual]

Reimplemented from osg::Drawable.

virtual const char* osgText::Text::libraryName (  )  const [inline, virtual]

return the name of the object's library. Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name.

Reimplemented from osg::Drawable.

virtual void osgText::Text::releaseGLObjects ( osg::State state = 0  )  const [virtual]

If State is non-zero, this function releases OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objexts for all graphics contexts.

Reimplemented from osg::Drawable.

void osgText::Text::renderOnlyForegroundText ( osg::State state  )  const [protected]

void osgText::Text::renderWithDepthRange ( osg::State state  )  const [protected]

void osgText::Text::renderWithNoDepthBuffer ( osg::State state  )  const [protected]

void osgText::Text::renderWithPolygonOffset ( osg::State state  )  const [protected]

void osgText::Text::renderWithStencilBuffer ( osg::State state  )  const [protected]

void osgText::Text::setAlignment ( AlignmentType  alignment  ) 

void osgText::Text::setAutoRotateToScreen ( bool  autoRotateToScreen  ) 

void osgText::Text::setAxisAlignment ( AxisAlignment  axis  ) 

void osgText::Text::setBackdropColor ( const osg::Vec4 color  ) 

This specifies the color of the backdrop text. The default is black.

void osgText::Text::setBackdropImplementation ( BackdropImplementation  implementation  ) 

This specifies the underlying backdrop rendering implementation. Unfortunately, at this time, there is no "perfect" rendering solution so this function is provided to let you 'pick your poison'. Each implementation has trade-offs.

POLYGON_OFFSET: This uses glPolygonOffset to draw the text multiple times to create the drop-shadow and outline effects. glPolygonOffset is used to prevent z-fighting of the overlapping text. This probably should have been the best option, but all the ATI cards we have encountered so far have serious problems with this. We see little white holes/artifacts in the rendered glyph textures which move around depending on the viewing angle. For moving text, the moving holes give an extremely unpleasant flickering effect. Pumping up the "units" parameter in glPolygonOffset can minimize this problem, but two other bad side-effects occur if you do this. First, high values will cause problems with clipping, particularly when there are objects behind the text. The drop-shadows or outline may be culled because their computed offset is behind the object or z-far plane. Second, there is an additional problem associated with the Z-slope. High values can make large chunks of the backdrop suddenly disappear. This can be reduced by the "factor" parameter. Making the "factor" value small, can help, but experimentally, we've found that it creates a new, different kind of z-fighting problem. So there is no perfect solution. With units, you trade off the 'holes' for the large-section clipping. Experimentally, we have found units values from 150-512 to be tolerable to acceptable with respect to the 'holes'. A factor of .1 seems to bring down the large clipping problem without creating a new z-fighting problem. (You can experiment with these numbers by playing with the osg:PolygonOffset multipliers which this backend tries to respect.)

If ATI ever fixes their cards/drivers, then this might become the best option.

NO_DEPTH_BUFFER Instead of using glPolygonOffset to prevent z-fighting, this mode just disables the depth buffer when rendering the text. This allows the text to be rendered without any z-fighting. The downside to this mode is that render order begins to matter and the text will not necessarily correctly appear above or behind other objects in the scene based on depth values. This mode is best for text that only needs to be ontop and not obscured by any objects.

DEPTH_RANGE This mode is inspired by Paul Martz's OpenGL FAQ, item 13.050. This uses glDepthRange as a substitute for glPolygonOffset. Strangely, experiments on ATI cards seem to produce cleaner results than when using glPolygonOffset. The trade-off for this is that the backdrop still may be placed too far back and might be culled by objects directly behind the object or by the far z-plane. If ATI ever fixes the glPolygonOffset problem, polygon offset is probably a slightly better solution because you can use smaller offsets. But with the current ATI problem, this option may be preferable.

STENCIL_BUFFER (Assuming the backend is written correctly,) the Stencil Buffer is the most "correct" and reliable way of producing backdrop text. The stencil buffer is a multipass system that allows writing to the same z-values without needing to resort to offsets. This implementation should not have any of the problems associated with the 3 previous implementations. But the trade-off for this mode is that without hardware acceleration for the stencil buffer, rendering will be extremely slow. (There is also potentially more overhead for this algorithm so it could be slower than the other implementations. Benchmarking would be required to determine if the speed differences are significant on your particular hardware.) This mode is best for when quality is important and stencil buffer hardware acceleration is available.

void osgText::Text::setBackdropOffset ( float  horizontal,
float  vertical 
)

This overloaded version lets you specify the offset for the horizontal and vertical components separately.

void osgText::Text::setBackdropOffset ( float  offset = 0.07f  ) 

Sets the amount text is offset to create the backdrop/shadow effect. Set the value too high and for example, in OUTLINE mode you will get a "Brady Bunch" effect where you see duplicates of the text in a 3x3 grid. Set the value too small and you won't see anything. The values represent percentages. 1.0 means 100% so a value of 1.0 in DROW_SHADOW_LEFT_CENTER mode would cause each glyph to be echoed next to it self. So the letter 'e' might look like 'ee'. Good values tend to be in the 0.03 to 0.10 range (but will be subject to your specific font and display characteristics). Note that the text bounding boxes are updated to include backdrop offsets. However, other metric information such as getCharacterHeight() are unaffected by this. This means that individual glyph spacing (kerning?) are unchanged even when this mode is used. The default is 0.07 (7% offset).

void osgText::Text::setBackdropType ( BackdropType  type  ) 

BackdropType gives you a background shadow text behind your regular text. This helps give text extra contrast which can be useful when placing text against noisy backgrounds. The color of the background shadow text is specified by setBackdropColor(). DROP_SHADOW_BOTTOM_RIGHT will draw backdrop text to the right and down of the normal text. Other DROW_SHADOW_* modes do the same for their repective directions. OUTLINE will draw backdrop text so that it appears the text has an outline or border around the normal text. This mode is particularly useful against really noisy backgrounds that may put text on top of things that have all types of colors which you don't have control over. Some real world examples of this general technique in use that I know of are Google Earth, Sid Meier's Pirates (2004 Remake), and Star Control 2 (PC 1993). The default is NONE.

void osgText::Text::setCharacterSize ( float  height,
float  aspectRatio = 1.0f 
)

Set the rendered character size in object coordinates.

void osgText::Text::setCharacterSizeMode ( CharacterSizeMode  mode  )  [inline]

Set how the CharacterSize value relates to the final rendered character.

void osgText::Text::setColor ( const osg::Vec4 color  ) 

void osgText::Text::setColorGradientCorners ( const osg::Vec4 topLeft,
const osg::Vec4 bottomLeft,
const osg::Vec4 bottomRight,
const osg::Vec4 topRight 
)

Used only for gradient mode, let's you specify the colors of the 4 corners. If ColorGradients are off, these values are ignored (and the value from setColor() is the only one that is relevant.

void osgText::Text::setColorGradientMode ( ColorGradientMode  mode  ) 

This sets different types of text coloring modes. When the coloring mode is not set to SOLID, the colors specified in setColorGradientCorners() determine the colors for the text. When the gradient mode is OVERALL, the coloring scheme attempts to approximate the effect as if the entire text box/region were a single polygon and you had applied colors to each of the four corners with GL_SMOOTH enabled. In this mode, OpenGL interpolates the colors across the polygon, and this is what OVERALL tries to emulate. This can be used to give nice embellishments on things like logos and names. PER_CHARACTER is similar to OVERALL except that it applies the color interpolation to the four corners of each character instead of across the overall text box. The default is SOLID (a.k.a. off).

void osgText::Text::setDrawMode ( unsigned int  mode  ) 

void osgText::Text::setFont ( const std::string &  fontfile  ) 

Set the font, loaded from the specified front file, to use to render the text, setFont("") sets the use of the default font. See the osgText::readFontFile function for how the font file will be located.

void osgText::Text::setFont ( Font font = 0  ) 

Set the Font to use to render the text. setFont(0) sets the use of the default font.

void osgText::Text::setFontResolution ( unsigned int  width,
unsigned int  height 
)

Set the Font reference width and height resolution in texels. Note, the size may not be supported by current font, the closest supported font size will be selected.

void osgText::Text::setKerningType ( KerningType  kerningType  )  [inline]

void osgText::Text::setLayout ( Layout  layout  ) 

void osgText::Text::setMaximumHeight ( float  maximumHeight  ) 

Set the maximum height of the text box. With horizontal layouts any characters which do not fit are wrapped around. 0 or negative values indicate that no maximum height is set, lines can be as long as they need be to fit thre required text

void osgText::Text::setMaximumWidth ( float  maximumWidth  ) 

Set the maximum width of the text box. With horizontal layouts any characters which do not fit are wrapped around. 0 or negative values indicate that no maximum width is set, lines can be as long as they need be to fit thre required text

void osgText::Text::setPosition ( const osg::Vec3 pos  ) 

Set the position of text.

void osgText::Text::setRotation ( const osg::Quat quat  ) 

void osgText::Text::setText ( const wchar_t *  text  ) 

Set the text using a wchar_t string, which is converted to an internal TextString.

void osgText::Text::setText ( const std::string &  text,
String::Encoding  encoding 
)

Set the text using a Unicode encoded std::string, which is converted to an internal TextString. The encoding parameter specificies which Unicode encodeding is used in the std::string.

void osgText::Text::setText ( const std::string &  text  ) 

Set the text using a std::string, which is converted to an internal TextString.

void osgText::Text::setText ( const String text  ) 

Set the text using a osgText::String.

virtual bool osgText::Text::supports ( const osg::PrimitiveFunctor  )  const [inline, virtual]

return true, osgText::Text does support accept(PrimitiveFunctor&) .

Reimplemented from osg::Drawable.

virtual bool osgText::Text::supports ( const osg::Drawable::ConstAttributeFunctor  )  const [inline, virtual]

return true, osgText::Text does support accept(ConstAttributeFunctor&).

Reimplemented from osg::Drawable.

virtual bool osgText::Text::supports ( const osg::Drawable::AttributeFunctor  )  const [inline, virtual]

return false, osgText::Text does not support accept(AttributeFunctor&).

Reimplemented from osg::Drawable.

void osgText::Text::update (  )  [inline]

update internal glyph respresnetation used for rendering, and bounding volume.


Friends And Related Function Documentation

friend class Font [friend]


Member Data Documentation

AlignmentType osgText::Text::_alignment [protected]

bool osgText::Text::_autoRotateToScreen [protected]

osg::buffered_object<AutoTransformCache> osgText::Text::_autoTransformCache [mutable, protected]

osg::Vec4 osgText::Text::_backdropColor [protected]

float osgText::Text::_backdropHorizontalOffset [protected]

BackdropImplementation osgText::Text::_backdropImplementation [protected]

BackdropType osgText::Text::_backdropType [protected]

float osgText::Text::_backdropVerticalOffset [protected]

float osgText::Text::_characterAspectRatio [protected]

float osgText::Text::_characterHeight [protected]

CharacterSizeMode osgText::Text::_characterSizeMode [protected]

osg::Vec4 osgText::Text::_color [protected]

osg::Vec4 osgText::Text::_colorGradientBottomLeft [protected]

osg::Vec4 osgText::Text::_colorGradientBottomRight [protected]

ColorGradientMode osgText::Text::_colorGradientMode [protected]

osg::Vec4 osgText::Text::_colorGradientTopLeft [protected]

osg::Vec4 osgText::Text::_colorGradientTopRight [protected]

unsigned int osgText::Text::_drawMode [protected]

osg::ref_ptr<Font> osgText::Text::_font [protected]

unsigned int osgText::Text::_fontHeight [protected]

unsigned int osgText::Text::_fontWidth [protected]

KerningType osgText::Text::_kerningType [protected]

Layout osgText::Text::_layout [protected]

unsigned int osgText::Text::_lineCount [protected]

float osgText::Text::_maximumHeight [protected]

float osgText::Text::_maximumWidth [protected]

osg::Vec3 osgText::Text::_normal [mutable, protected]

osg::Vec3 osgText::Text::_offset [mutable, protected]

osg::Vec3 osgText::Text::_position [protected]

osg::Quat osgText::Text::_rotation [protected]

String osgText::Text::_text [protected]

osg::BoundingBox osgText::Text::_textBB [mutable, protected]

TextureGlyphQuadMap osgText::Text::_textureGlyphQuadMap [mutable, protected]


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:13 2006 for openscenegraph by  doxygen 1.4.7