Inheritance diagram for osgText::Font::GlyphTexture:

Public Member Functions | |
| GlyphTexture () | |
| const char * | className () const |
| virtual int | compare (const osg::StateAttribute &rhs) const |
| void | setGlyphImageMargin (unsigned int margin) |
| unsigned int | getGlyphImageMargin () const |
| bool | getSpaceForGlyph (Glyph *glyph, int &posX, int &posY) |
| void | addGlyph (Glyph *glyph, int posX, int posY) |
| virtual void | apply (osg::State &state) const |
Protected Types | |
| typedef std::vector< osg::ref_ptr< Glyph > > | GlyphRefList |
| typedef std::vector< const Glyph * > | GlyphPtrList |
| typedef osg::buffered_object< GlyphPtrList > | GlyphBuffer |
Protected Member Functions | |
| virtual | ~GlyphTexture () |
Protected Attributes | |
| int | _margin |
| int | _usedY |
| int | _partUsedX |
| int | _partUsedY |
| GlyphRefList | _glyphs |
| GlyphBuffer | _glyphsToSubload |
typedef osg::buffered_object< GlyphPtrList > osgText::Font::GlyphTexture::GlyphBuffer [protected] |
typedef std::vector< const Glyph* > osgText::Font::GlyphTexture::GlyphPtrList [protected] |
typedef std::vector< osg::ref_ptr<Glyph> > osgText::Font::GlyphTexture::GlyphRefList [protected] |
| osgText::Font::GlyphTexture::GlyphTexture | ( | ) |
| virtual osgText::Font::GlyphTexture::~GlyphTexture | ( | ) | [protected, virtual] |
| void osgText::Font::GlyphTexture::addGlyph | ( | Glyph * | glyph, | |
| int | posX, | |||
| int | posY | |||
| ) |
| virtual void osgText::Font::GlyphTexture::apply | ( | osg::State & | state | ) | const [virtual] |
Bind the texture object. If the texture object hasn't already been compiled, create the texture mipmap levels.
Reimplemented from osg::Texture2D.
| const char* osgText::Font::GlyphTexture::className | ( | ) | const [inline, virtual] |
Return the name of the attribute's class type.
Reimplemented from osg::Texture.
| virtual int osgText::Font::GlyphTexture::compare | ( | const osg::StateAttribute & | rhs | ) | const [virtual] |
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
Reimplemented from osg::Texture2D.
| unsigned int osgText::Font::GlyphTexture::getGlyphImageMargin | ( | ) | const [inline] |
| bool osgText::Font::GlyphTexture::getSpaceForGlyph | ( | Glyph * | glyph, | |
| int & | posX, | |||
| int & | posY | |||
| ) |
| void osgText::Font::GlyphTexture::setGlyphImageMargin | ( | unsigned int | margin | ) | [inline] |
Set the margin around each glyph, to ensure that texture filtering doesn't bleed adjacent glyph's into each other.
GlyphRefList osgText::Font::GlyphTexture::_glyphs [protected] |
GlyphBuffer osgText::Font::GlyphTexture::_glyphsToSubload [mutable, protected] |
int osgText::Font::GlyphTexture::_margin [protected] |
int osgText::Font::GlyphTexture::_partUsedX [protected] |
int osgText::Font::GlyphTexture::_partUsedY [protected] |
int osgText::Font::GlyphTexture::_usedY [protected] |
1.4.7