osg::Texture2D Class Reference

Inheritance diagram for osg::Texture2D:

osg::Texture osg::StateAttribute osg::Object osg::Referenced osgText::Font::GlyphTexture List of all members.

Public Member Functions

 Texture2D ()
 Texture2D (Image *image)
 Texture2D (const Texture2D &text, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_StateAttribute (osg, Texture2D, TEXTURE)
virtual int compare (const StateAttribute &rhs) const
virtual GLenum getTextureTarget () const
void setImage (Image *image)
ImagegetImage ()
const ImagegetImage () const
unsigned int & getModifiedCount (unsigned int contextID) const
virtual void setImage (unsigned int, Image *image)
virtual ImagegetImage (unsigned int)
virtual const ImagegetImage (unsigned int) const
virtual unsigned int getNumImages () const
void setTextureSize (int width, int height) const
void setTextureWidth (int width)
void setTextureHeight (int height)
virtual int getTextureWidth () const
virtual int getTextureHeight () const
virtual int getTextureDepth () const
void setSubloadCallback (SubloadCallback *cb)
SubloadCallbackgetSubloadCallback ()
const SubloadCallbackgetSubloadCallback () const
void setNumMipmapLevels (unsigned int num) const
unsigned int getNumMipmapLevels () const
void copyTexImage2D (State &state, int x, int y, int width, int height)
void copyTexSubImage2D (State &state, int xoffset, int yoffset, int x, int y, int width, int height)
virtual void apply (State &state) const

Protected Types

typedef buffered_value< unsigned
int > 
ImageModifiedCount

Protected Member Functions

virtual ~Texture2D ()
virtual void computeInternalFormat () const

Protected Attributes

ref_ptr< Image_image
GLsizei _textureWidth
GLsizei _textureHeight
GLsizei _numMipmapLevels
ref_ptr< SubloadCallback_subloadCallback
ImageModifiedCount _modifiedCount

Classes

class  SubloadCallback

Detailed Description

Encapsulates OpenGl 2D texture functionality. Doesn't support cube maps, so ignore face parameters.


Member Typedef Documentation

typedef buffered_value<unsigned int> osg::Texture2D::ImageModifiedCount [protected]


Constructor & Destructor Documentation

osg::Texture2D::Texture2D (  ) 

osg::Texture2D::Texture2D ( Image image  ) 

osg::Texture2D::Texture2D ( const Texture2D text,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
)

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Texture2D::~Texture2D (  )  [protected, virtual]


Member Function Documentation

virtual void osg::Texture2D::apply ( State state  )  const [virtual]

Bind the texture object. If the texture object hasn't already been compiled, create the texture mipmap levels.

Implements osg::Texture.

Reimplemented in osgText::Font::GlyphTexture.

virtual int osg::Texture2D::compare ( const StateAttribute rhs  )  const [virtual]

Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

Reimplemented in osgText::Font::GlyphTexture.

virtual void osg::Texture2D::computeInternalFormat (  )  const [protected, virtual]

Implements osg::Texture.

void osg::Texture2D::copyTexImage2D ( State state,
int  x,
int  y,
int  width,
int  height 
)

Copies pixels into a 2D texture image, as per glCopyTexImage2D. Creates an OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. width and height must be a power of two.

void osg::Texture2D::copyTexSubImage2D ( State state,
int  xoffset,
int  yoffset,
int  x,
int  y,
int  width,
int  height 
)

Copies a two-dimensional texture subimage, as per glCopyTexSubImage2D. Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. Loads framebuffer data into the texture using offsets xoffset and yoffset. width and height must be powers of two.

virtual const Image* osg::Texture2D::getImage ( unsigned int   )  const [inline, virtual]

Gets the const texture image, ignoring face.

Implements osg::Texture.

virtual Image* osg::Texture2D::getImage ( unsigned int   )  [inline, virtual]

Gets the texture image, ignoring face.

Implements osg::Texture.

const Image* osg::Texture2D::getImage (  )  const [inline]

Gets the const texture image.

Image* osg::Texture2D::getImage (  )  [inline]

Gets the texture image.

unsigned int& osg::Texture2D::getModifiedCount ( unsigned int  contextID  )  const [inline]

virtual unsigned int osg::Texture2D::getNumImages (  )  const [inline, virtual]

Gets the number of images that can be assigned to the Texture.

Implements osg::Texture.

unsigned int osg::Texture2D::getNumMipmapLevels (  )  const [inline]

Gets the number of mipmap levels created.

const SubloadCallback* osg::Texture2D::getSubloadCallback (  )  const [inline]

SubloadCallback* osg::Texture2D::getSubloadCallback (  )  [inline]

virtual int osg::Texture2D::getTextureDepth (  )  const [inline, virtual]

Reimplemented from osg::Texture.

virtual int osg::Texture2D::getTextureHeight (  )  const [inline, virtual]

Reimplemented from osg::Texture.

virtual GLenum osg::Texture2D::getTextureTarget (  )  const [inline, virtual]

Implements osg::Texture.

virtual int osg::Texture2D::getTextureWidth (  )  const [inline, virtual]

Reimplemented from osg::Texture.

osg::Texture2D::META_StateAttribute ( osg  ,
Texture2D  ,
TEXTURE   
)

virtual void osg::Texture2D::setImage ( unsigned int  ,
Image image 
) [inline, virtual]

Sets the texture image, ignoring face.

Implements osg::Texture.

void osg::Texture2D::setImage ( Image image  ) 

Sets the texture image.

void osg::Texture2D::setNumMipmapLevels ( unsigned int  num  )  const [inline]

Helper function. Sets the number of mipmap levels created for this texture. Should only be called within an osg::Texuture::apply(), or during a custom OpenGL texture load.

void osg::Texture2D::setSubloadCallback ( SubloadCallback cb  )  [inline]

void osg::Texture2D::setTextureHeight ( int  height  )  [inline]

void osg::Texture2D::setTextureSize ( int  width,
int  height 
) const [inline]

Sets the texture width and height. If width or height are zero, calculate the respective value from the source image size.

void osg::Texture2D::setTextureWidth ( int  width  )  [inline]


Member Data Documentation

ref_ptr<Image> osg::Texture2D::_image [protected]

It's not ideal that _image is mutable, but it's required since Image::ensureDimensionsArePowerOfTwo() can only be called in a valid OpenGL context, and therefore within Texture::apply, which is const.

ImageModifiedCount osg::Texture2D::_modifiedCount [mutable, protected]

GLsizei osg::Texture2D::_numMipmapLevels [mutable, protected]

Number of mipmap levels created.

ref_ptr<SubloadCallback> osg::Texture2D::_subloadCallback [protected]

GLsizei osg::Texture2D::_textureHeight [mutable, protected]

GLsizei osg::Texture2D::_textureWidth [mutable, protected]

Subloaded images can have different texture and image sizes.


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:08 2006 for openscenegraph by  doxygen 1.4.7