osg::PrimitiveFunctor Class Reference

Inheritance diagram for osg::PrimitiveFunctor:

osg::TriangleFunctor< T > osgUtil::Statistics List of all members.

Public Member Functions

virtual ~PrimitiveFunctor ()
virtual void setVertexArray (unsigned int count, const Vec2 *vertices)=0
virtual void setVertexArray (unsigned int count, const Vec3 *vertices)=0
virtual void setVertexArray (unsigned int count, const Vec4 *vertices)=0
virtual void drawArrays (GLenum mode, GLint first, GLsizei count)=0
 Mimics the OpenGL glDrawArrays() function.
virtual void drawElements (GLenum mode, GLsizei count, const GLubyte *indices)=0
 Mimics the OpenGL glDrawElements() function.
virtual void drawElements (GLenum mode, GLsizei count, const GLushort *indices)=0
 Mimics the OpenGL glDrawElements() function.
virtual void drawElements (GLenum mode, GLsizei count, const GLuint *indices)=0
 Mimics the OpenGL glDrawElements() function.
virtual void begin (GLenum mode)=0
 Mimics the OpenGL glBegin() function.
virtual void vertex (const Vec2 &vert)=0
 Mimics the OpenGL glVertex() "family of functions".
virtual void vertex (const Vec3 &vert)=0
 Mimics the OpenGL glVertex() "family of functions".
virtual void vertex (const Vec4 &vert)=0
 Mimics the OpenGL glVertex() "family of functions".
virtual void vertex (float x, float y)=0
 Mimics the OpenGL glVertex() "family of functions".
virtual void vertex (float x, float y, float z)=0
 Mimics the OpenGL glVertex() "family of functions".
virtual void vertex (float x, float y, float z, float w)=0
 Mimics the OpenGL glVertex() "family of functions".
virtual void end ()=0
 Mimics the OpenGL glEnd() function.

Detailed Description

A PrimitiveFunctor is used (in conjunction with osg::Drawable::accept (PrimitiveFunctor&)) to get access to the primitives that compose the things drawn by OSG.

If osg::Drawable::accept() is called with a PrimitiveFunctor parameter, the Drawable will "pretend" it is drawing itself, but instead of calling real OpenGL functions, it will call PrimitiveFunctor's member functions that "mimic" the OpenGL calls.

Concrete subclasses of PrimitiveFunctor must implement these methods so that they performs whatever they want.


Constructor & Destructor Documentation

virtual osg::PrimitiveFunctor::~PrimitiveFunctor (  )  [inline, virtual]


Member Function Documentation

virtual void osg::PrimitiveFunctor::begin ( GLenum  mode  )  [pure virtual]

Mimics the OpenGL glBegin() function.

Implemented in osg::TriangleFunctor< T >, and osgUtil::Statistics.

virtual void osg::PrimitiveFunctor::drawArrays ( GLenum  mode,
GLint  first,
GLsizei  count 
) [pure virtual]

Mimics the OpenGL glDrawArrays() function.

Implemented in osg::TriangleFunctor< T >, and osgUtil::Statistics.

virtual void osg::PrimitiveFunctor::drawElements ( GLenum  mode,
GLsizei  count,
const GLuint *  indices 
) [pure virtual]

Mimics the OpenGL glDrawElements() function.

Implemented in osg::TriangleFunctor< T >, and osgUtil::Statistics.

virtual void osg::PrimitiveFunctor::drawElements ( GLenum  mode,
GLsizei  count,
const GLushort *  indices 
) [pure virtual]

Mimics the OpenGL glDrawElements() function.

Implemented in osg::TriangleFunctor< T >, and osgUtil::Statistics.

virtual void osg::PrimitiveFunctor::drawElements ( GLenum  mode,
GLsizei  count,
const GLubyte *  indices 
) [pure virtual]

Mimics the OpenGL glDrawElements() function.

Implemented in osg::TriangleFunctor< T >, and osgUtil::Statistics.

virtual void osg::PrimitiveFunctor::end (  )  [pure virtual]

Mimics the OpenGL glEnd() function.

Implemented in osg::TriangleFunctor< T >, and osgUtil::Statistics.

virtual void osg::PrimitiveFunctor::setVertexArray ( unsigned int  count,
const Vec4 vertices 
) [pure virtual]

Sets the array of vertices used to describe the primitives. Somehow mimics the OpenGL glVertexPointer() function.

Implemented in osg::TriangleFunctor< T >, and osgUtil::Statistics.

virtual void osg::PrimitiveFunctor::setVertexArray ( unsigned int  count,
const Vec3 vertices 
) [pure virtual]

Sets the array of vertices used to describe the primitives. Somehow mimics the OpenGL glVertexPointer() function.

Implemented in osg::TriangleFunctor< T >, and osgUtil::Statistics.

virtual void osg::PrimitiveFunctor::setVertexArray ( unsigned int  count,
const Vec2 vertices 
) [pure virtual]

Sets the array of vertices used to describe the primitives. Somehow mimics the OpenGL glVertexPointer() function.

Implemented in osg::TriangleFunctor< T >, and osgUtil::Statistics.

virtual void osg::PrimitiveFunctor::vertex ( float  x,
float  y,
float  z,
float  w 
) [pure virtual]

Mimics the OpenGL glVertex() "family of functions".

Implemented in osg::TriangleFunctor< T >, and osgUtil::Statistics.

virtual void osg::PrimitiveFunctor::vertex ( float  x,
float  y,
float  z 
) [pure virtual]

Mimics the OpenGL glVertex() "family of functions".

Implemented in osg::TriangleFunctor< T >, and osgUtil::Statistics.

virtual void osg::PrimitiveFunctor::vertex ( float  x,
float  y 
) [pure virtual]

Mimics the OpenGL glVertex() "family of functions".

Implemented in osg::TriangleFunctor< T >, and osgUtil::Statistics.

virtual void osg::PrimitiveFunctor::vertex ( const Vec4 vert  )  [pure virtual]

Mimics the OpenGL glVertex() "family of functions".

Implemented in osg::TriangleFunctor< T >, and osgUtil::Statistics.

virtual void osg::PrimitiveFunctor::vertex ( const Vec3 vert  )  [pure virtual]

Mimics the OpenGL glVertex() "family of functions".

Implemented in osg::TriangleFunctor< T >, and osgUtil::Statistics.

virtual void osg::PrimitiveFunctor::vertex ( const Vec2 vert  )  [pure virtual]

Mimics the OpenGL glVertex() "family of functions".

Implemented in osg::TriangleFunctor< T >, and osgUtil::Statistics.


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:07 2006 for openscenegraph by  doxygen 1.4.7