Inheritance diagram for osg::TriangleFunctor< T >:

Public Member Functions | |
| TriangleFunctor () | |
| virtual | ~TriangleFunctor () |
| void | setTreatVertexDataAsTemporary (bool treatVertexDataAsTemporary) |
| bool | getTreatVertexDataAsTemporary () const |
| virtual void | setVertexArray (unsigned int, const Vec2 *) |
| virtual void | setVertexArray (unsigned int count, const Vec3 *vertices) |
| virtual void | setVertexArray (unsigned int, const Vec4 *) |
| virtual void | drawArrays (GLenum mode, GLint first, GLsizei count) |
Mimics the OpenGL glDrawArrays() function. | |
| virtual void | drawElements (GLenum mode, GLsizei count, const GLubyte *indices) |
Mimics the OpenGL glDrawElements() function. | |
| virtual void | drawElements (GLenum mode, GLsizei count, const GLushort *indices) |
Mimics the OpenGL glDrawElements() function. | |
| virtual void | drawElements (GLenum mode, GLsizei count, const GLuint *indices) |
Mimics the OpenGL glDrawElements() function. | |
| virtual void | begin (GLenum mode) |
| virtual void | vertex (const Vec2 &vert) |
Mimics the OpenGL glVertex() "family of functions". | |
| virtual void | vertex (const Vec3 &vert) |
Mimics the OpenGL glVertex() "family of functions". | |
| virtual void | vertex (const Vec4 &vert) |
Mimics the OpenGL glVertex() "family of functions". | |
| virtual void | vertex (float x, float y) |
Mimics the OpenGL glVertex() "family of functions". | |
| virtual void | vertex (float x, float y, float z) |
Mimics the OpenGL glVertex() "family of functions". | |
| virtual void | vertex (float x, float y, float z, float w) |
Mimics the OpenGL glVertex() "family of functions". | |
| virtual void | end () |
Mimics the OpenGL glEnd() function. | |
Protected Attributes | |
| unsigned int | _vertexArraySize |
| const Vec3 * | _vertexArrayPtr |
| GLenum | _modeCache |
| std::vector< Vec3 > | _vertexCache |
| bool | _treatVertexDataAsTemporary |
osg::Drawable. If the Drawable is not composed of triangles, the TriangleFunctor will convert the primitives to triangles whenever possible.
Notice that TriangleFunctor is a class template, and that it inherits from its template parameter T. This template parameter must implement T::operator() (const osg::Vec3 v1, const osg::Vec3 v2, const osg::Vec3 v3, bool treatVertexDataAsTemporary), which will be called for every triangle when the functor is applied to a Drawable. Parameters v1, v2, and v3 are the triangle vertices. The fourth parameter, treatVertexDataAsTemporary, indicates whether these vertices are coming from a "real" vertex array, or from a temporary vertex array, created by the TriangleFunctor from some other geometry representation.
PrimitiveFunctor for general usage hints.
| osg::TriangleFunctor< T >::TriangleFunctor | ( | ) | [inline] |
| virtual osg::TriangleFunctor< T >::~TriangleFunctor | ( | ) | [inline, virtual] |
| virtual void osg::TriangleFunctor< T >::begin | ( | GLenum | mode | ) | [inline, virtual] |
Note: begin(..),vertex(..) & end() are convenience methods for adapting non vertex array primitives to vertex array based primitives. This is done to simplify the implementation of primtive functor subclasses - users only need override drawArray and drawElements.
Implements osg::PrimitiveFunctor.
| virtual void osg::TriangleFunctor< T >::drawArrays | ( | GLenum | mode, | |
| GLint | first, | |||
| GLsizei | count | |||
| ) | [inline, virtual] |
| virtual void osg::TriangleFunctor< T >::drawElements | ( | GLenum | mode, | |
| GLsizei | count, | |||
| const GLuint * | indices | |||
| ) | [inline, virtual] |
| virtual void osg::TriangleFunctor< T >::drawElements | ( | GLenum | mode, | |
| GLsizei | count, | |||
| const GLushort * | indices | |||
| ) | [inline, virtual] |
| virtual void osg::TriangleFunctor< T >::drawElements | ( | GLenum | mode, | |
| GLsizei | count, | |||
| const GLubyte * | indices | |||
| ) | [inline, virtual] |
| virtual void osg::TriangleFunctor< T >::end | ( | ) | [inline, virtual] |
| bool osg::TriangleFunctor< T >::getTreatVertexDataAsTemporary | ( | ) | const [inline] |
| void osg::TriangleFunctor< T >::setTreatVertexDataAsTemporary | ( | bool | treatVertexDataAsTemporary | ) | [inline] |
| virtual void osg::TriangleFunctor< T >::setVertexArray | ( | unsigned | int, | |
| const Vec4 * | ||||
| ) | [inline, virtual] |
Sets the array of vertices used to describe the primitives. Somehow mimics the OpenGL glVertexPointer() function.
Implements osg::PrimitiveFunctor.
| virtual void osg::TriangleFunctor< T >::setVertexArray | ( | unsigned int | count, | |
| const Vec3 * | vertices | |||
| ) | [inline, virtual] |
Sets the array of vertices used to describe the primitives. Somehow mimics the OpenGL glVertexPointer() function.
Implements osg::PrimitiveFunctor.
| virtual void osg::TriangleFunctor< T >::setVertexArray | ( | unsigned | int, | |
| const Vec2 * | ||||
| ) | [inline, virtual] |
Sets the array of vertices used to describe the primitives. Somehow mimics the OpenGL glVertexPointer() function.
Implements osg::PrimitiveFunctor.
| virtual void osg::TriangleFunctor< T >::vertex | ( | float | x, | |
| float | y, | |||
| float | z, | |||
| float | w | |||
| ) | [inline, virtual] |
| virtual void osg::TriangleFunctor< T >::vertex | ( | float | x, | |
| float | y, | |||
| float | z | |||
| ) | [inline, virtual] |
| virtual void osg::TriangleFunctor< T >::vertex | ( | float | x, | |
| float | y | |||
| ) | [inline, virtual] |
| virtual void osg::TriangleFunctor< T >::vertex | ( | const Vec4 & | vert | ) | [inline, virtual] |
| virtual void osg::TriangleFunctor< T >::vertex | ( | const Vec3 & | vert | ) | [inline, virtual] |
| virtual void osg::TriangleFunctor< T >::vertex | ( | const Vec2 & | vert | ) | [inline, virtual] |
GLenum osg::TriangleFunctor< T >::_modeCache [protected] |
bool osg::TriangleFunctor< T >::_treatVertexDataAsTemporary [protected] |
const Vec3* osg::TriangleFunctor< T >::_vertexArrayPtr [protected] |
unsigned int osg::TriangleFunctor< T >::_vertexArraySize [protected] |
std::vector<Vec3> osg::TriangleFunctor< T >::_vertexCache [protected] |
1.4.7