| Home | Trees | Index | Help |
|
|---|
|
BL_ActionActuator
GameKeys: This module holds key constants for the SCA_KeyboardSensor.
GameLogic: There are only three importable modules in the game engine:
KX_CDActuator
KX_Camera
KX_CameraActuator
KX_ConstraintActuator
KX_ConstraintWrapper
KX_GameActuator
KX_GameObject
KX_IpoActuator
KX_Light
KX_MeshProxy
KX_MouseFocusSensor
KX_NearSensor
KX_NetworkMessageActuator
KX_NetworkMessageSensor
KX_ObjectActuator
KX_PhysicsObjectWrapper
KX_RadarSensor
KX_RaySensor
KX_SCA_AddObjectActuator
KX_SCA_EndObjectActuator
KX_SCA_ReplaceMeshActuator
KX_Scene
KX_SceneActuator
KX_SoundActuator
KX_TouchSensor
KX_TrackToActuator
KX_VertexProxy
KX_VisibilityActuator
Rasterizer: Documentation for the Rasterizer module.
SCA_ANDController
SCA_AlwaysSensor
SCA_IActuator
SCA_IController
SCA_ILogicBrick
SCA_ISensor
SCA_KeyboardSensor
SCA_MouseSensor
SCA_ORController
SCA_PropertyActuator
SCA_PropertySensor
SCA_PythonController
SCA_RandomActuator
SCA_RandomSensor
WhatsNew: This document lists what has been changed in the Game Engine Python
API.
KX_GameObject.KX_GameObject:
All game objects are derived from this class.
KX_Camera.KX_Camera:
A Camera object.
KX_Light.KX_Light:
A Light object.
KX_MeshProxy.KX_MeshProxy:
A mesh object.
KX_Scene.KX_Scene:
Scene.
KX_VertexProxy.KX_VertexProxy:
A vertex holds position, UV, colour and normal information.
SCA_ILogicBrick.SCA_ILogicBrick:
Base class for all logic bricks.
SCA_IActuator.SCA_IActuator:
Base class for all actuator logic bricks.
BL_ActionActuator.BL_ActionActuator:
Action Actuators apply an action to an actor.
KX_CameraActuator.KX_CameraActuator:
Applies changes to a camera.
KX_CDActuator.KX_CDActuator
KX_ConstraintActuator.KX_ConstraintActuator:
A constraint actuator limits the position or orientation of an
object.
KX_GameActuator.KX_GameActuator:
The game actuator loads a new .blend file, restarts the current .blend
file or quits the game.
KX_IpoActuator.KX_IpoActuator:
IPO actuator activates an animation.
KX_NetworkMessageActuator.KX_NetworkMessageActuator:
Message Actuator
KX_ObjectActuator.KX_ObjectActuator:
The object actuator ("Motion Actuator") applies force,
torque, displacement, angular displacement, velocity, or angular velocity
to an object.
KX_SCA_AddObjectActuator.KX_SCA_AddObjectActuator:
Edit Object Actuator (in Add Object Mode)
KX_SCA_EndObjectActuator.KX_SCA_EndObjectActuator:
Edit Object Actuator (in End Object mode)
KX_SCA_ReplaceMeshActuator.KX_SCA_ReplaceMeshActuator:
Edit Object actuator, in Replace Mesh mode.
KX_SceneActuator.KX_SceneActuator:
Scene Actuator logic brick.
KX_SoundActuator.KX_SoundActuator:
Sound Actuator.
KX_TrackToActuator.KX_TrackToActuator:
Edit Object actuator in Track To mode.
KX_VisibilityActuator.KX_VisibilityActuator:
Visibility Actuator.
SCA_PropertyActuator.SCA_PropertyActuator:
Property Actuator
SCA_RandomActuator.SCA_RandomActuator:
Random Actuator
SCA_IController.SCA_IController:
Base class for all controller logic bricks.
SCA_ANDController.SCA_ANDController:
An AND controller activates only when all linked sensors are
activated.
SCA_ORController.SCA_ORController:
An OR controller activates when any connected sensor activates.
SCA_PythonController.SCA_PythonController:
A Python controller uses a Python script to activate it's actuators,
based on it's sensors.
SCA_ISensor.SCA_ISensor:
Base class for all sensor logic bricks.
KX_NetworkMessageSensor.KX_NetworkMessageSensor:
The Message Sensor logic brick.
KX_RaySensor.KX_RaySensor:
A ray sensor detects the first object in a given direction.
KX_TouchSensor.KX_TouchSensor:
Touch sensor detects collisions between objects.
KX_NearSensor.KX_NearSensor:
A near sensor is a specialised form of touch sensor.
KX_RadarSensor.KX_RadarSensor:
Radar sensor is a near sensor with a conical sensor object.
SCA_AlwaysSensor.SCA_AlwaysSensor:
This sensor is always activated.
SCA_KeyboardSensor.SCA_KeyboardSensor:
A keyboard sensor detects player key presses.
SCA_MouseSensor.SCA_MouseSensor:
Mouse Sensor logic brick.
KX_MouseFocusSensor.KX_MouseFocusSensor:
The mouse focus sensor detects when the mouse is over the current game
object.
SCA_PropertySensor.SCA_PropertySensor:
Activates when the game object property matches.
SCA_RandomSensor.SCA_RandomSensor:
This sensor activates randomly.
| Home | Trees | Index | Help |
|
|---|
| Generated by Epydoc 2.1 on Fri Aug 27 21:08:04 2004 | http://epydoc.sf.net |