| Method Summary |
| list [ωx, ωy, ωz, local]
|
getAngularVelocity()
Returns the angular velocity applied by the actuator. |
| list [dx, dy, dz, local]
|
getDLoc()
Returns the displacement vector applied by the actuator. |
| list [dx, dy, dz, local]
|
getDRot()
Returns the angular displacement vector applied by the actuator. |
| list [fx, fy, fz, local]
|
getForce()
Returns the force applied by the actuator. |
| list [vx, vy, vz, local]
|
getLinearVelocity()
Returns the linear velocity applied by the actuator. |
| list [Τx, Τy, Τz, local]
|
getTorque()
Returns the torque applied by the actuator. |
| |
setAngularVelocity(wx,
wy,
wz,
local)
Sets the angular velocity applied by the actuator. |
| |
setDLoc(dx,
dy,
dz,
local)
Sets the displacement vector applied by the actuator. |
| |
setDRot(dx,
dy,
dz,
local)
Sets the angular displacement vector applied by the actuator. |
| |
setForce(fx,
fy,
fz,
local)
Sets the force applied by the actuator. |
| |
setLinearVelocity(vx,
vy,
vz,
local)
Sets the linear velocity applied by the actuator. |
| |
setTorque(tx,
ty,
tz,
local)
Sets the torque applied by the actuator. |
| Inherited from SCA_ILogicBrick |
| integer
|
getExecutePriority()
Gets the execution priority of this logic brick. |
KX_GameObject
|
getOwner()
Gets the game object associated with this logic brick. |
| |
setExecutePriority(priority)
Sets the priority of this logic brick. |