| Method Summary |
| string
|
getAction()
getAction() returns the name of the action associated with this
actuator. |
| float
|
getBlendin()
Returns the number of interpolation animation frames to be generated
when this actuator is triggered. |
| float
|
getEnd()
Returns the last frame of the action. |
| float
|
getFrame()
Returns the current frame number. |
| integer
|
getPriority()
Returns the priority for this actuator. |
| string
|
getProperty()
Returns the name of the property to be used in FromProp mode. |
| float
|
getStart()
Returns the starting frame of the action. |
| integer
|
getType()
Returns the operation mode of the actuator |
| |
setAction(action,
reset)
Sets the current action. |
| |
setBlendin(blendin)
Specifies the number of frames of animation to generate when making
transitions between actions. |
| |
setBlendtime(blendtime)
Sets the internal frame timer. |
| |
setChannel(channel,
matrix,
mode)
|
| |
setEnd(end)
Specifies the ending frame of the animation. |
| |
setFrame(frame)
Sets the current frame for the animation. |
| |
setPriority(priority)
Sets the priority of this actuator. |
| |
setProperty(prop)
Sets the property to be used in FromProp playback mode. |
| |
setStart(start)
Specifies the starting frame of the animation. |
| |
setType(mode)
Sets the operation mode of the actuator |
| Inherited from SCA_ILogicBrick |
| integer
|
getExecutePriority()
Gets the execution priority of this logic brick. |
KX_GameObject
|
getOwner()
Gets the game object associated with this logic brick. |
| |
setExecutePriority(priority)
Sets the priority of this logic brick. |