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| Module SCA_ISensor :: Class SCA_ISensor |
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SCA_ILogicBrick --+
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SCA_ISensor
KX_NetworkMessageSensor,
KX_RaySensor,
KX_TouchSensor,
SCA_AlwaysSensor,
SCA_KeyboardSensor,
SCA_MouseSensor,
SCA_PropertySensor,
SCA_RandomSensor| Method Summary | |
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| integer |
The frequency for pulse mode sensors. |
True if this sensor activates on negative events. | |
True if the sensor is in negative pulse mode. | |
True if the sensor is in positive pulse mode. | |
True if this sensor brick has been activated. | |
Sets the frequency for pulse mode sensors. | |
Sets if this sensor activates on positive or negative events. | |
Sets negative pulse mode. | |
Sets positive pulse mode. | |
| Inherited from SCA_ILogicBrick | |
| integer |
Gets the execution priority of this logic brick. |
KX_GameObject
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Gets the game object associated with this logic brick. |
Sets the priority of this logic brick. | |
| Method Details |
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getFrequency()The frequency for pulse mode sensors.
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getInvert()True if this sensor activates on negative events. |
getUseNegPulseMode()True if the sensor is in negative pulse mode. |
getUsePosPulseMode()True if the sensor is in positive pulse mode. |
isPositive()True if this sensor brick has been activated. |
setFrequency(freq)Sets the frequency for pulse mode sensors.
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setInvert(invert)Sets if this sensor activates on positive or negative events.
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setUseNegPulseMode(pulse)Sets negative pulse mode.
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setUsePosPulseMode(pulse)Sets positive pulse mode.
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