Inheritance diagram for osg::Shader:
Public Types | |
VERTEX = GL_VERTEX_SHADER | |
FRAGMENT = GL_FRAGMENT_SHADER | |
UNDEFINED = -1 | |
enum | Type { VERTEX = GL_VERTEX_SHADER, FRAGMENT = GL_FRAGMENT_SHADER, UNDEFINED = -1 } |
Public Member Functions | |
Shader (Type type=UNDEFINED) | |
Shader (Type type, const std::string &source) | |
Shader (const Shader &rhs, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
META_Object (osg, Shader) | |
int | compare (const Shader &rhs) const |
bool | setType (Type t) |
void | setShaderSource (const std::string &sourceText) |
bool | loadShaderSourceFromFile (const std::string &fileName) |
const std::string & | getShaderSource () const |
Type | getType () const |
const char * | getTypename () const |
void | releaseGLObjects (osg::State *state=0) const |
void | dirtyShader () |
void | compileShader (unsigned int contextID) const |
void | attachShader (unsigned int contextID, GLuint program) const |
bool | getGlShaderInfoLog (unsigned int contextID, std::string &log) const |
Static Public Member Functions | |
static Shader * | readShaderFile (Type type, const std::string &fileName) |
static void | deleteGlShader (unsigned int contextID, GLuint shader) |
static void | flushDeletedGlShaders (unsigned int contextID, double currentTime, double &availableTime) |
static Shader::Type | getTypeId (const std::string &tname) |
Protected Types | |
typedef std::set< osg::Program * > | ProgramSet |
Protected Member Functions | |
virtual | ~Shader () |
PerContextShader * | getPCS (unsigned int contextID) const |
bool | addProgramRef (osg::Program *program) |
bool | removeProgramRef (osg::Program *program) |
Protected Attributes | |
Type | _type |
std::string | _shaderSource |
ProgramSet | _programSet |
osg::buffered_value< osg::ref_ptr< PerContextShader > > | _pcsList |
Friends | |
class | osg::Program |
Classes | |
class | PerContextShader |
typedef std::set< osg::Program* > osg::Shader::ProgramSet [protected] |
osg::Programs that this osg::Shader is attached to
enum osg::Shader::Type |
osg::Shader::Shader | ( | Type | type = UNDEFINED |
) |
osg::Shader::Shader | ( | Type | type, | |
const std::string & | source | |||
) |
osg::Shader::Shader | ( | const Shader & | rhs, | |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY | |||
) |
Copy constructor using CopyOp to manage deep vs shallow copy.
virtual osg::Shader::~Shader | ( | ) | [protected, virtual] |
bool osg::Shader::addProgramRef | ( | osg::Program * | program | ) | [protected] |
void osg::Shader::attachShader | ( | unsigned int | contextID, | |
GLuint | program | |||
) | const |
For a given GL context, attach a glShader to a glProgram
int osg::Shader::compare | ( | const Shader & | rhs | ) | const |
void osg::Shader::compileShader | ( | unsigned int | contextID | ) | const |
If needed, compile the PCS's glShader
static void osg::Shader::deleteGlShader | ( | unsigned int | contextID, | |
GLuint | shader | |||
) | [static] |
Mark internal glShader for deletion. Deletion requests are queued tuntil they can be executed in the proper GL context.
void osg::Shader::dirtyShader | ( | ) |
Mark our PCSs as needing recompilation. Also mark Programs that depend on us as needing relink
static void osg::Shader::flushDeletedGlShaders | ( | unsigned int | contextID, | |
double | currentTime, | |||
double & | availableTime | |||
) | [static] |
flush all the cached glShaders which need to be deleted in the OpenGL context related to contextID.
bool osg::Shader::getGlShaderInfoLog | ( | unsigned int | contextID, | |
std::string & | log | |||
) | const |
Query InfoLog from a glShader
PerContextShader* osg::Shader::getPCS | ( | unsigned int | contextID | ) | const [protected] |
const std::string& osg::Shader::getShaderSource | ( | ) | const [inline] |
Query the shader's source code text
static Shader::Type osg::Shader::getTypeId | ( | const std::string & | tname | ) | [static] |
const char* osg::Shader::getTypename | ( | ) | const |
Get the Shader type as a descriptive string.
bool osg::Shader::loadShaderSourceFromFile | ( | const std::string & | fileName | ) |
Load the Shader's source code text from a file.
osg::Shader::META_Object | ( | osg | , | |
Shader | ||||
) |
Read shader source from file and then constructor shader of specified type. Return the resulting Shader or 0 if no valid shader source code be read.
void osg::Shader::releaseGLObjects | ( | osg::State * | state = 0 |
) | const [virtual] |
release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL.
Reimplemented from osg::Object.
bool osg::Shader::removeProgramRef | ( | osg::Program * | program | ) | [protected] |
void osg::Shader::setShaderSource | ( | const std::string & | sourceText | ) |
Load the Shader's source code text from a string.
bool osg::Shader::setType | ( | Type | t | ) |
friend class osg::Program [friend] |
osg::buffered_value< osg::ref_ptr<PerContextShader> > osg::Shader::_pcsList [mutable, protected] |
ProgramSet osg::Shader::_programSet [protected] |
std::string osg::Shader::_shaderSource [protected] |
Type osg::Shader::_type [protected] |