osg::Program Class Reference

Inheritance diagram for osg::Program:

osg::StateAttribute osg::Object osg::Referenced List of all members.

Public Types

typedef std::map< std::string,
GLuint > 
AttribBindingList
typedef std::map< std::string,
ActiveVarInfo
ActiveVarInfoMap

Public Member Functions

 Program ()
 Program (const Program &rhs, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_StateAttribute (osg, Program, PROGRAM)
virtual int compare (const osg::StateAttribute &sa) const
virtual void apply (osg::State &state) const
virtual void compileGLObjects (osg::State &state) const
virtual void releaseGLObjects (osg::State *state=0) const
void dirtyProgram ()
bool addShader (Shader *shader)
unsigned int getNumShaders () const
ShadergetShader (unsigned int i)
const ShadergetShader (unsigned int i) const
bool removeShader (Shader *shader)
void addBindAttribLocation (const std::string &name, GLuint index)
void removeBindAttribLocation (const std::string &name)
const AttribBindingListgetAttribBindingList () const
bool isFixedFunction () const
bool getGlProgramInfoLog (unsigned int contextID, std::string &log) const
const ActiveVarInfoMapgetActiveUniforms (unsigned int contextID) const
const ActiveVarInfoMapgetActiveAttribs (unsigned int contextID) const
PerContextProgramgetPCP (unsigned int contextID) const

Static Public Member Functions

static void deleteGlProgram (unsigned int contextID, GLuint program)
static void flushDeletedGlPrograms (unsigned int contextID, double currentTime, double &availableTime)

Protected Types

typedef std::vector< ref_ptr<
Shader > > 
ShaderList

Protected Member Functions

virtual ~Program ()

Protected Attributes

osg::buffered_value< osg::ref_ptr<
PerContextProgram > > 
_pcpList
AttribBindingList _attribBindingList
ShaderList _shaderList

Friends

class PerContextProgram

Classes

struct  ActiveVarInfo
class  PerContextProgram

Detailed Description

osg::Program is an application-level abstraction of an OpenGL glProgram. It is an osg::StateAttribute that, when applied, will activate a glProgram for subsequent rendering. osg::Shaders containing the actual shader source code are attached to a Program, which will then manage the compilation, linking, and activation of the GLSL program. osg::Program will automatically manage per-context instancing of the OpenGL glPrograms, if that is necessary for a particular display configuration.


Member Typedef Documentation

typedef std::map< std::string, ActiveVarInfo > osg::Program::ActiveVarInfoMap

typedef std::map<std::string,GLuint> osg::Program::AttribBindingList

typedef std::vector< ref_ptr<Shader> > osg::Program::ShaderList [protected]


Constructor & Destructor Documentation

osg::Program::Program (  ) 

osg::Program::Program ( const Program rhs,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Program::~Program (  )  [protected, virtual]


Member Function Documentation

void osg::Program::addBindAttribLocation ( const std::string &  name,
GLuint  index 
)

Add an attribute location binding.

bool osg::Program::addShader ( Shader shader  ) 

Attach an osg::Shader to this osg::Program. Mark Program as needing relink. Return true for success

virtual void osg::Program::apply ( osg::State state  )  const [virtual]

If enabled, activate our program in the GL pipeline, performing any rebuild operations that might be pending.

Implements osg::StateAttribute.

virtual int osg::Program::compare ( const osg::StateAttribute sa  )  const [virtual]

return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

virtual void osg::Program::compileGLObjects ( osg::State state  )  const [virtual]

default to nothing to compile - all state is applied immediately.

Reimplemented from osg::StateAttribute.

static void osg::Program::deleteGlProgram ( unsigned int  contextID,
GLuint  program 
) [static]

Mark internal glProgram for deletion. Deletion requests are queued until they can be executed in the proper GL context.

void osg::Program::dirtyProgram (  ) 

Mark our PCSOs as needing relink

static void osg::Program::flushDeletedGlPrograms ( unsigned int  contextID,
double  currentTime,
double &  availableTime 
) [static]

flush all the cached glPrograms which need to be deleted in the OpenGL context related to contextID.

const ActiveVarInfoMap& osg::Program::getActiveAttribs ( unsigned int  contextID  )  const

const ActiveVarInfoMap& osg::Program::getActiveUniforms ( unsigned int  contextID  )  const

const AttribBindingList& osg::Program::getAttribBindingList (  )  const [inline]

bool osg::Program::getGlProgramInfoLog ( unsigned int  contextID,
std::string &  log 
) const

Query InfoLog from a glProgram

unsigned int osg::Program::getNumShaders (  )  const [inline]

PerContextProgram* osg::Program::getPCP ( unsigned int  contextID  )  const

Get the PCP for a particular GL context

const Shader* osg::Program::getShader ( unsigned int  i  )  const [inline]

Shader* osg::Program::getShader ( unsigned int  i  )  [inline]

bool osg::Program::isFixedFunction (  )  const

Return true if this Program represents "fixed-functionality" rendering

osg::Program::META_StateAttribute ( osg  ,
Program  ,
PROGRAM   
)

virtual void osg::Program::releaseGLObjects ( osg::State state = 0  )  const [virtual]

release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL.

Reimplemented from osg::StateAttribute.

void osg::Program::removeBindAttribLocation ( const std::string &  name  ) 

Add an attribute location binding.

bool osg::Program::removeShader ( Shader shader  ) 

Remove osg::Shader from this osg::Program. Mark Program as needing relink. Return true for success


Friends And Related Function Documentation

friend class PerContextProgram [friend]


Member Data Documentation

AttribBindingList osg::Program::_attribBindingList [protected]

osg::buffered_value< osg::ref_ptr<PerContextProgram> > osg::Program::_pcpList [mutable, protected]

ShaderList osg::Program::_shaderList [protected]


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:07 2006 for openscenegraph by  doxygen 1.4.7