osg::Shader Member List

This is the complete list of members for osg::Shader, including all inherited members.

_dataVarianceosg::Object [protected]
_nameosg::Object [protected]
_observersosg::Referenced [protected]
_pcsListosg::Shader [mutable, protected]
_programSetosg::Shader [protected]
_refCountosg::Referenced [mutable, protected]
_refMutexosg::Referenced [mutable, protected]
_shaderSourceosg::Shader [protected]
_typeosg::Shader [protected]
_userDataosg::Object [protected]
addObserver(Observer *observer)osg::Referenced
addProgramRef(osg::Program *program)osg::Shader [protected]
attachShader(unsigned int contextID, GLuint program) const osg::Shader
className() const =0osg::Object [pure virtual]
clone(const CopyOp &) const =0osg::Object [pure virtual]
cloneType() const =0osg::Object [pure virtual]
compare(const Shader &rhs) const osg::Shader
compileShader(unsigned int contextID) const osg::Shader
DataVariance enum nameosg::Object
deleteGlShader(unsigned int contextID, GLuint shader)osg::Shader [static]
DeleteHandler classosg::Referenced [friend]
dirtyShader()osg::Shader
DYNAMIC enum valueosg::Object
flushDeletedGlShaders(unsigned int contextID, double currentTime, double &availableTime)osg::Shader [static]
FRAGMENT enum valueosg::Shader
getDataVariance() const osg::Object [inline]
getDeleteHandler()osg::Referenced [static]
getGlShaderInfoLog(unsigned int contextID, std::string &log) const osg::Shader
getName() const osg::Object [inline]
getPCS(unsigned int contextID) const osg::Shader [protected]
getShaderSource() const osg::Shader [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
getType() const osg::Shader [inline]
getTypeId(const std::string &tname)osg::Shader [static]
getTypename() const osg::Shader
getUserData()osg::Object [inline]
getUserData() const osg::Object [inline]
isSameKindAs(const Object *) const osg::Object [inline, virtual]
libraryName() const =0osg::Object [pure virtual]
loadShaderSourceFromFile(const std::string &fileName)osg::Shader
META_Object(osg, Shader)osg::Shader
Object()osg::Object [inline]
Object(bool threadSafeRefUnref)osg::Object [inline, explicit]
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
osg::Referenced::operator=(const Referenced &)osg::Referenced [inline]
osg::Program classosg::Shader [friend]
ProgramSet typedefosg::Shader [protected]
readShaderFile(Type type, const std::string &fileName)osg::Shader [static]
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referenced [explicit]
Referenced(const Referenced &)osg::Referenced
releaseGLObjects(osg::State *state=0) const osg::Shader [virtual]
removeObserver(Observer *observer)osg::Referenced
removeProgramRef(osg::Program *program)osg::Shader [protected]
setDataVariance(DataVariance dv)osg::Object [inline]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setName(const std::string &name)osg::Object [inline]
setName(const char *name)osg::Object [inline]
setShaderSource(const std::string &sourceText)osg::Shader
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Referenced
setType(Type t)osg::Shader
setUserData(Referenced *obj)osg::Object [inline]
Shader(Type type=UNDEFINED)osg::Shader
Shader(Type type, const std::string &source)osg::Shader
Shader(const Shader &rhs, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osg::Shader
STATIC enum valueosg::Object
Type enum nameosg::Shader
UNDEFINED enum valueosg::Shader
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
VERTEX enum valueosg::Shader
~Object()osg::Object [inline, protected, virtual]
~Referenced()osg::Referenced [protected, virtual]
~Shader()osg::Shader [protected, virtual]


Generated on Sun Oct 1 13:17:07 2006 for openscenegraph by  doxygen 1.4.7