osgUtil::UpdateVisitor Class Reference

Inheritance diagram for osgUtil::UpdateVisitor:

osg::NodeVisitor osg::Referenced List of all members.

Public Member Functions

 UpdateVisitor ()
virtual ~UpdateVisitor ()
virtual void reset ()
virtual void apply (osg::Node &node)
virtual void apply (osg::Geode &node)
virtual void apply (osg::Billboard &node)
virtual void apply (osg::LightSource &node)
virtual void apply (osg::Group &node)
virtual void apply (osg::Transform &node)
virtual void apply (osg::Projection &node)
virtual void apply (osg::Switch &node)
virtual void apply (osg::LOD &node)
virtual void apply (osg::OccluderNode &node)

Protected Member Functions

UpdateVisitoroperator= (const UpdateVisitor &)
void handle_callbacks (osg::StateSet *stateset)
void handle_callbacks_and_traverse (osg::Node &node)
void handle_geode_callbacks (osg::Geode &geode)

Detailed Description

Basic UpdateVisitor implementation for animating a scene. This visitor traverses the scene graph, calling each nodes appCallback if it exists.


Constructor & Destructor Documentation

osgUtil::UpdateVisitor::UpdateVisitor (  ) 

virtual osgUtil::UpdateVisitor::~UpdateVisitor (  )  [virtual]


Member Function Documentation

virtual void osgUtil::UpdateVisitor::apply ( osg::OccluderNode node  )  [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::UpdateVisitor::apply ( osg::LOD node  )  [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::UpdateVisitor::apply ( osg::Switch node  )  [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::UpdateVisitor::apply ( osg::Projection node  )  [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::UpdateVisitor::apply ( osg::Transform node  )  [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::UpdateVisitor::apply ( osg::Group node  )  [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::UpdateVisitor::apply ( osg::LightSource node  )  [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::UpdateVisitor::apply ( osg::Billboard node  )  [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::UpdateVisitor::apply ( osg::Geode node  )  [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::UpdateVisitor::apply ( osg::Node node  )  [inline, virtual]

During traversal each type of node calls its callbacks and its children traversed.

Reimplemented from osg::NodeVisitor.

void osgUtil::UpdateVisitor::handle_callbacks ( osg::StateSet stateset  )  [inline, protected]

void osgUtil::UpdateVisitor::handle_callbacks_and_traverse ( osg::Node node  )  [inline, protected]

void osgUtil::UpdateVisitor::handle_geode_callbacks ( osg::Geode geode  )  [inline, protected]

UpdateVisitor& osgUtil::UpdateVisitor::operator= ( const UpdateVisitor  )  [inline, protected]

Prevent unwanted copy operator.

virtual void osgUtil::UpdateVisitor::reset (  )  [virtual]

Method to call to reset visitor. Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal.

Reimplemented from osg::NodeVisitor.


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:14 2006 for openscenegraph by  doxygen 1.4.7