osg::LightSource Class Reference

Inheritance diagram for osg::LightSource:

osg::Group osg::Node osg::Object osg::Referenced List of all members.

Public Types

 RELATIVE_RF
 ABSOLUTE_RF
enum  ReferenceFrame { RELATIVE_RF, ABSOLUTE_RF }

Public Member Functions

 LightSource ()
 LightSource (const LightSource &ls, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_Node (osg, LightSource)
void setReferenceFrame (ReferenceFrame rf)
ReferenceFrame getReferenceFrame () const
void setLight (Light *light)
LightgetLight ()
const LightgetLight () const
void setStateSetModes (StateSet &, StateAttribute::GLModeValue) const
void setLocalStateSetModes (StateAttribute::GLModeValue value=StateAttribute::ON)
virtual BoundingSphere computeBound () const

Protected Member Functions

virtual ~LightSource ()

Protected Attributes

StateAttribute::GLModeValue _value
ref_ptr< Light_light
ReferenceFrame _referenceFrame

Detailed Description

Leaf Node for defining a light in the scene.


Member Enumeration Documentation

enum osg::LightSource::ReferenceFrame

Enumerator:
RELATIVE_RF 
ABSOLUTE_RF 


Constructor & Destructor Documentation

osg::LightSource::LightSource (  ) 

osg::LightSource::LightSource ( const LightSource ls,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
) [inline]

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::LightSource::~LightSource (  )  [protected, virtual]


Member Function Documentation

virtual BoundingSphere osg::LightSource::computeBound (  )  const [virtual]

Compute the bounding sphere around Node's geometry or children. This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound().

Reimplemented from osg::Group.

const Light* osg::LightSource::getLight (  )  const [inline]

Get the const attached light.

Light* osg::LightSource::getLight (  )  [inline]

Get the attached light.

ReferenceFrame osg::LightSource::getReferenceFrame (  )  const [inline]

osg::LightSource::META_Node ( osg  ,
LightSource   
)

void osg::LightSource::setLight ( Light light  ) 

Set the attached light.

void osg::LightSource::setLocalStateSetModes ( StateAttribute::GLModeValue  value = StateAttribute::ON  ) 

Set up the local StateSet.

void osg::LightSource::setReferenceFrame ( ReferenceFrame  rf  ) 

Set the light sources's ReferenceFrame, either to be relative to its parent reference frame, or relative to an absolute coordinate frame. RELATIVE_RF is the default. Note: setting the ReferenceFrame to be ABSOLUTE_RF will also set the CullingActive flag on the light source, and hence all of its parents, to false, thereby disabling culling of it and all its parents. This is necessary to prevent inappropriate culling, but may impact cull times if the absolute light source is deep in the scene graph. It is therefore recommended to only use absolute light source at the top of the scene.

void osg::LightSource::setStateSetModes ( StateSet ,
StateAttribute::GLModeValue   
) const

Set the GLModes on StateSet associated with the LightSource.


Member Data Documentation

ref_ptr<Light> osg::LightSource::_light [protected]

ReferenceFrame osg::LightSource::_referenceFrame [protected]

StateAttribute::GLModeValue osg::LightSource::_value [protected]


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:06 2006 for openscenegraph by  doxygen 1.4.7