osg::BoundingSphere Class Reference

List of all members.

Public Member Functions

 BoundingSphere ()
 BoundingSphere (const Vec3 &center, float radius)
 BoundingSphere (const BoundingSphere &bs)
 BoundingSphere (const BoundingBox &bb)
void init ()
bool valid () const
void set (const Vec3 &center, float radius)
Vec3center ()
const Vec3center () const
float & radius ()
float radius () const
float radius2 () const
void expandBy (const Vec3 &v)
void expandRadiusBy (const Vec3 &v)
void expandBy (const BoundingSphere &sh)
void expandRadiusBy (const BoundingSphere &sh)
void expandBy (const BoundingBox &bb)
void expandRadiusBy (const BoundingBox &bb)
bool contains (const Vec3 &v) const
bool intersects (const BoundingSphere &bs) const

Public Attributes

Vec3 _center
float _radius

Detailed Description

General purpose bounding sphere class for enclosing nodes/objects/vertices. Bounds internal osg::Nodes in the scene, assists in view frustum culling, etc. Similar in function to BoundingBox, it's quicker for evaluating culling but generally will not cull as aggressively because it encloses a greater volume.


Constructor & Destructor Documentation

osg::BoundingSphere::BoundingSphere (  )  [inline]

Construct a default bounding sphere with radius to -1.0f, representing an invalid/unset bounding sphere.

osg::BoundingSphere::BoundingSphere ( const Vec3 center,
float  radius 
) [inline]

Creates a bounding sphere initialized to the given extents.

osg::BoundingSphere::BoundingSphere ( const BoundingSphere bs  )  [inline]

Creates a bounding sphere initialized to the given extents.

osg::BoundingSphere::BoundingSphere ( const BoundingBox bb  )  [inline]

Creates a bounding sphere initialized to the given extents.


Member Function Documentation

const Vec3& osg::BoundingSphere::center (  )  const [inline]

Returns the const center of the bounding sphere.

Vec3& osg::BoundingSphere::center (  )  [inline]

Returns the center of the bounding sphere.

bool osg::BoundingSphere::contains ( const Vec3 v  )  const [inline]

Returns true if v is within the sphere.

void osg::BoundingSphere::expandBy ( const BoundingBox bb  ) 

Expands the sphere to encompass the given box. Repositions the sphere center to minimize the radius increase.

void osg::BoundingSphere::expandBy ( const BoundingSphere sh  ) 

Expands the sphere to encompass the given sphere. Repositions the sphere center to minimize the radius increase. If the sphere is uninitialized, set its center and radius to match sh.

void osg::BoundingSphere::expandBy ( const Vec3 v  ) 

Expands the sphere to encompass the given point. Repositions the sphere center to minimize the radius increase. If the sphere is uninitialized, set its center to v and radius to zero.

void osg::BoundingSphere::expandRadiusBy ( const BoundingBox bb  ) 

Expands the sphere to encompass the given box. Does not repositions the sphere center.

void osg::BoundingSphere::expandRadiusBy ( const BoundingSphere sh  ) 

Expands the sphere to encompass the given sphere. Does not repositions the sphere center. If the sphere is uninitialized, set its center and radius to match sh.

void osg::BoundingSphere::expandRadiusBy ( const Vec3 v  ) 

Expands the sphere to encompass the given point. Does not reposition the sphere center. If the sphere is uninitialized, set its center to v and radius to zero.

void osg::BoundingSphere::init (  )  [inline]

Clear the bounding sphere. Reset to default values.

bool osg::BoundingSphere::intersects ( const BoundingSphere bs  )  const [inline]

Returns true if there is a non-empty intersection with the given bounding sphere.

float osg::BoundingSphere::radius (  )  const [inline]

Returns the const radius of the bounding sphere.

float& osg::BoundingSphere::radius (  )  [inline]

Returns the radius of the bounding sphere.

float osg::BoundingSphere::radius2 (  )  const [inline]

Returns the squared length of the radius. Note, For performance reasons, the calling method is responsible for checking to make sure the sphere is valid.

void osg::BoundingSphere::set ( const Vec3 center,
float  radius 
) [inline]

Set the bounding sphere to the given center/radius.

bool osg::BoundingSphere::valid (  )  const [inline]

Returns true of the bounding sphere extents are valid, false otherwise.


Member Data Documentation

Vec3 osg::BoundingSphere::_center

float osg::BoundingSphere::_radius


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:05 2006 for openscenegraph by  doxygen 1.4.7