Public Member Functions | |
BoundingSphere () | |
BoundingSphere (const Vec3 ¢er, float radius) | |
BoundingSphere (const BoundingSphere &bs) | |
BoundingSphere (const BoundingBox &bb) | |
void | init () |
bool | valid () const |
void | set (const Vec3 ¢er, float radius) |
Vec3 & | center () |
const Vec3 & | center () const |
float & | radius () |
float | radius () const |
float | radius2 () const |
void | expandBy (const Vec3 &v) |
void | expandRadiusBy (const Vec3 &v) |
void | expandBy (const BoundingSphere &sh) |
void | expandRadiusBy (const BoundingSphere &sh) |
void | expandBy (const BoundingBox &bb) |
void | expandRadiusBy (const BoundingBox &bb) |
bool | contains (const Vec3 &v) const |
bool | intersects (const BoundingSphere &bs) const |
Public Attributes | |
Vec3 | _center |
float | _radius |
osg::BoundingSphere::BoundingSphere | ( | ) | [inline] |
Construct a default bounding sphere with radius to -1.0f, representing an invalid/unset bounding sphere.
osg::BoundingSphere::BoundingSphere | ( | const Vec3 & | center, | |
float | radius | |||
) | [inline] |
Creates a bounding sphere initialized to the given extents.
osg::BoundingSphere::BoundingSphere | ( | const BoundingSphere & | bs | ) | [inline] |
Creates a bounding sphere initialized to the given extents.
osg::BoundingSphere::BoundingSphere | ( | const BoundingBox & | bb | ) | [inline] |
Creates a bounding sphere initialized to the given extents.
const Vec3& osg::BoundingSphere::center | ( | ) | const [inline] |
Returns the const center of the bounding sphere.
Vec3& osg::BoundingSphere::center | ( | ) | [inline] |
Returns the center of the bounding sphere.
bool osg::BoundingSphere::contains | ( | const Vec3 & | v | ) | const [inline] |
Returns true if v is within the sphere.
void osg::BoundingSphere::expandBy | ( | const BoundingBox & | bb | ) |
Expands the sphere to encompass the given box. Repositions the sphere center to minimize the radius increase.
void osg::BoundingSphere::expandBy | ( | const BoundingSphere & | sh | ) |
Expands the sphere to encompass the given sphere. Repositions the sphere center to minimize the radius increase. If the sphere is uninitialized, set its center and radius to match sh.
void osg::BoundingSphere::expandBy | ( | const Vec3 & | v | ) |
Expands the sphere to encompass the given point. Repositions the sphere center to minimize the radius increase. If the sphere is uninitialized, set its center to v and radius to zero.
void osg::BoundingSphere::expandRadiusBy | ( | const BoundingBox & | bb | ) |
Expands the sphere to encompass the given box. Does not repositions the sphere center.
void osg::BoundingSphere::expandRadiusBy | ( | const BoundingSphere & | sh | ) |
Expands the sphere to encompass the given sphere. Does not repositions the sphere center. If the sphere is uninitialized, set its center and radius to match sh.
void osg::BoundingSphere::expandRadiusBy | ( | const Vec3 & | v | ) |
Expands the sphere to encompass the given point. Does not reposition the sphere center. If the sphere is uninitialized, set its center to v and radius to zero.
void osg::BoundingSphere::init | ( | ) | [inline] |
Clear the bounding sphere. Reset to default values.
bool osg::BoundingSphere::intersects | ( | const BoundingSphere & | bs | ) | const [inline] |
Returns true if there is a non-empty intersection with the given bounding sphere.
float osg::BoundingSphere::radius | ( | ) | const [inline] |
Returns the const radius of the bounding sphere.
float& osg::BoundingSphere::radius | ( | ) | [inline] |
Returns the radius of the bounding sphere.
float osg::BoundingSphere::radius2 | ( | ) | const [inline] |
Returns the squared length of the radius. Note, For performance reasons, the calling method is responsible for checking to make sure the sphere is valid.
void osg::BoundingSphere::set | ( | const Vec3 & | center, | |
float | radius | |||
) | [inline] |
Set the bounding sphere to the given center/radius.
bool osg::BoundingSphere::valid | ( | ) | const [inline] |
Returns true of the bounding sphere extents are valid, false otherwise.