osg::LOD Class Reference

Inheritance diagram for osg::LOD:

osg::Group osg::Node osg::Object osg::Referenced osg::PagedLOD osgSim::Impostor List of all members.

Public Types

typedef std::pair< float,
float > 
MinMaxPair
typedef std::vector< MinMaxPairRangeList
 USE_BOUNDING_SPHERE_CENTER
 USER_DEFINED_CENTER
 DISTANCE_FROM_EYE_POINT
 PIXEL_SIZE_ON_SCREEN
enum  CenterMode { USE_BOUNDING_SPHERE_CENTER, USER_DEFINED_CENTER }
enum  RangeMode { DISTANCE_FROM_EYE_POINT, PIXEL_SIZE_ON_SCREEN }

Public Member Functions

 LOD ()
 LOD (const LOD &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_Node (osg, LOD)
virtual void traverse (NodeVisitor &nv)
virtual bool addChild (Node *child)
virtual bool addChild (Node *child, float min, float max)
virtual bool removeChildren (unsigned int pos, unsigned int numChildrenToRemove=1)
void setCenterMode (CenterMode mode)
CenterMode getCenterMode () const
void setCenter (const Vec3 &center)
const Vec3getCenter () const
void setRadius (float radius)
float getRadius () const
void setRangeMode (RangeMode mode)
RangeMode getRangeMode () const
void setRange (unsigned int childNo, float min, float max)
float getMinRange (unsigned int childNo) const
float getMaxRange (unsigned int childNo) const
unsigned int getNumRanges () const
void setRangeList (const RangeList &rangeList)
const RangeListgetRangeList () const
virtual BoundingSphere computeBound () const

Protected Member Functions

virtual ~LOD ()

Protected Attributes

CenterMode _centerMode
Vec3 _userDefinedCenter
float _radius
RangeMode _rangeMode
RangeList _rangeList

Detailed Description

LOD - Level Of Detail group node which allows switching between children depending on distance from eye point. Typical uses are for load balancing - objects further away from the eye point are rendered at a lower level of detail, and at times of high stress on the graphics pipeline lower levels of detail can also be chosen. The children are ordered from most detailed (for close up views) to the least (see from a distance), and a set of ranges are used to decide which LOD is used at different view distances, the criteria used is child 'i' is used when range[i]<dist<range[i+1] is true. This requires there to be n+1 range values where the number of children is n, since no maximum distance of infinity is assumed. If the number of range values (m) is insufficient then the children m through to n will be ignored, only 0..m-1 will be used during rendering.


Member Typedef Documentation

typedef std::pair<float,float> osg::LOD::MinMaxPair

typedef std::vector<MinMaxPair> osg::LOD::RangeList


Member Enumeration Documentation

enum osg::LOD::CenterMode

Modes which control how the center of object should be determined when computing which child is active.

Enumerator:
USE_BOUNDING_SPHERE_CENTER 
USER_DEFINED_CENTER 

enum osg::LOD::RangeMode

Modes that control how the range values should be intepreted when computing which child is active.

Enumerator:
DISTANCE_FROM_EYE_POINT 
PIXEL_SIZE_ON_SCREEN 


Constructor & Destructor Documentation

osg::LOD::LOD (  ) 

osg::LOD::LOD ( const LOD ,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
)

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::LOD::~LOD (  )  [inline, protected, virtual]


Member Function Documentation

virtual bool osg::LOD::addChild ( Node child,
float  min,
float  max 
) [virtual]

Reimplemented in osg::PagedLOD.

virtual bool osg::LOD::addChild ( Node child  )  [virtual]

Add Node to Group. If node is not NULL and is not contained in Group then increment its reference count, add it to the child list and dirty the bounding sphere to force it to recompute on next getBound() and return true for success. Otherwise return false. Scene nodes can't be added as child nodes.

Reimplemented from osg::Group.

Reimplemented in osg::PagedLOD.

virtual BoundingSphere osg::LOD::computeBound (  )  const [virtual]

Compute the bounding sphere around Node's geometry or children. This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound().

Reimplemented from osg::Group.

Reimplemented in osgSim::Impostor.

const Vec3& osg::LOD::getCenter (  )  const [inline]

return the LOD center point.

CenterMode osg::LOD::getCenterMode (  )  const [inline]

Get how the center of object should be determined when computing which child is active.

float osg::LOD::getMaxRange ( unsigned int  childNo  )  const [inline]

returns the max visible range for specified child.

float osg::LOD::getMinRange ( unsigned int  childNo  )  const [inline]

returns the min visible range for specified child.

unsigned int osg::LOD::getNumRanges (  )  const [inline]

returns the number of ranges currently set. An LOD which has been fully set up will have getNumChildren()==getNumRanges().

float osg::LOD::getRadius (  )  const [inline]

Get the object-space radius of the volume enclosed by the LOD.

const RangeList& osg::LOD::getRangeList (  )  const [inline]

return the list of MinMax ranges for each child.

RangeMode osg::LOD::getRangeMode (  )  const [inline]

Get how the range values should be intepreted when computing which child is active.

osg::LOD::META_Node ( osg  ,
LOD   
)

virtual bool osg::LOD::removeChildren ( unsigned int  pos,
unsigned int  numChildrenToRemove = 1 
) [virtual]

Remove children from Group. Note, must be override by subclasses of Group which add per child attributes.

Reimplemented from osg::Group.

Reimplemented in osg::PagedLOD.

void osg::LOD::setCenter ( const Vec3 center  )  [inline]

Sets the object-space point which defines the center of the osg::LOD. center is affected by any transforms in the hierarchy above the osg::LOD.

void osg::LOD::setCenterMode ( CenterMode  mode  )  [inline]

Set how the center of object should be determined when computing which child is active.

void osg::LOD::setRadius ( float  radius  )  [inline]

Set the object-space reference radius of the volume enclosed by the LOD. Used to detmine the bounding sphere of the LOD in the absense of any children.

void osg::LOD::setRange ( unsigned int  childNo,
float  min,
float  max 
)

Sets the min and max visible ranges of range of specifiec child. Values are floating point distance specified in local objects coordinates.

void osg::LOD::setRangeList ( const RangeList rangeList  )  [inline]

set the list of MinMax ranges for each child.

void osg::LOD::setRangeMode ( RangeMode  mode  )  [inline]

Set how the range values should be intepreted when computing which child is active.

virtual void osg::LOD::traverse ( NodeVisitor nv  )  [virtual]

Traverse downwards : calls children's accept method with NodeVisitor.

Reimplemented from osg::Group.

Reimplemented in osg::PagedLOD, and osgSim::Impostor.


Member Data Documentation

CenterMode osg::LOD::_centerMode [protected]

float osg::LOD::_radius [protected]

RangeList osg::LOD::_rangeList [protected]

RangeMode osg::LOD::_rangeMode [protected]

Vec3 osg::LOD::_userDefinedCenter [protected]


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:06 2006 for openscenegraph by  doxygen 1.4.7