osgGA::EventVisitor Class Reference

Inheritance diagram for osgGA::EventVisitor:

osg::NodeVisitor osg::Referenced List of all members.

Public Types

typedef std::list< osg::ref_ptr<
GUIEventAdapter > > 
EventList

Public Member Functions

 EventVisitor ()
virtual ~EventVisitor ()
void setActionAdapter (osgGA::GUIActionAdapter *actionAdapter)
osgGA::GUIActionAdaptergetActionAdapter ()
const osgGA::GUIActionAdaptergetActionAdapter () const
void addEvent (GUIEventAdapter *event)
void removeEvent (GUIEventAdapter *event)
void setEventHandled (bool handled)
bool getEventHandled () const
void setEvents (const EventQueue::Events &events)
EventQueue::EventsgetEvents ()
const EventQueue::EventsgetEvents () const
virtual void reset ()
virtual void apply (osg::Node &node)
virtual void apply (osg::Geode &node)
virtual void apply (osg::Billboard &node)
virtual void apply (osg::LightSource &node)
virtual void apply (osg::Group &node)
virtual void apply (osg::Transform &node)
virtual void apply (osg::Projection &node)
virtual void apply (osg::Switch &node)
virtual void apply (osg::LOD &node)
virtual void apply (osg::OccluderNode &node)

Protected Member Functions

EventVisitoroperator= (const EventVisitor &)
void handle_callbacks (osg::StateSet *stateset)
void handle_callbacks_and_traverse (osg::Node &node)
void handle_geode_callbacks (osg::Geode &node)
void traverseGeode (osg::Geode &geode)

Protected Attributes

osgGA::GUIActionAdapter_actionAdapter
osg::ref_ptr< GUIEventAdapter_accumulateEventState
bool _handled
EventQueue::Events _events

Detailed Description

Basic EventVisitor implementation for animating a scene. This visitor traverses the scene graph, calling each nodes appCallback if it exists.


Member Typedef Documentation

typedef std::list< osg::ref_ptr<GUIEventAdapter> > osgGA::EventVisitor::EventList


Constructor & Destructor Documentation

osgGA::EventVisitor::EventVisitor (  ) 

virtual osgGA::EventVisitor::~EventVisitor (  )  [virtual]


Member Function Documentation

void osgGA::EventVisitor::addEvent ( GUIEventAdapter event  ) 

virtual void osgGA::EventVisitor::apply ( osg::OccluderNode node  )  [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply ( osg::LOD node  )  [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply ( osg::Switch node  )  [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply ( osg::Projection node  )  [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply ( osg::Transform node  )  [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply ( osg::Group node  )  [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply ( osg::LightSource node  )  [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply ( osg::Billboard node  )  [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply ( osg::Geode node  )  [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply ( osg::Node node  )  [inline, virtual]

During traversal each type of node calls its callbacks and its children traversed.

Reimplemented from osg::NodeVisitor.

const osgGA::GUIActionAdapter* osgGA::EventVisitor::getActionAdapter (  )  const [inline]

osgGA::GUIActionAdapter* osgGA::EventVisitor::getActionAdapter (  )  [inline]

bool osgGA::EventVisitor::getEventHandled (  )  const [inline]

const EventQueue::Events& osgGA::EventVisitor::getEvents (  )  const [inline]

EventQueue::Events& osgGA::EventVisitor::getEvents (  )  [inline]

void osgGA::EventVisitor::handle_callbacks ( osg::StateSet stateset  )  [inline, protected]

void osgGA::EventVisitor::handle_callbacks_and_traverse ( osg::Node node  )  [inline, protected]

void osgGA::EventVisitor::handle_geode_callbacks ( osg::Geode node  )  [inline, protected]

EventVisitor& osgGA::EventVisitor::operator= ( const EventVisitor  )  [inline, protected]

Prevent unwanted copy operator.

void osgGA::EventVisitor::removeEvent ( GUIEventAdapter event  ) 

virtual void osgGA::EventVisitor::reset (  )  [virtual]

Method to call to reset visitor. Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal.

Reimplemented from osg::NodeVisitor.

void osgGA::EventVisitor::setActionAdapter ( osgGA::GUIActionAdapter actionAdapter  )  [inline]

void osgGA::EventVisitor::setEventHandled ( bool  handled  )  [inline]

void osgGA::EventVisitor::setEvents ( const EventQueue::Events events  )  [inline]

void osgGA::EventVisitor::traverseGeode ( osg::Geode geode  )  [inline, protected]


Member Data Documentation

osg::ref_ptr<GUIEventAdapter> osgGA::EventVisitor::_accumulateEventState [protected]

osgGA::GUIActionAdapter* osgGA::EventVisitor::_actionAdapter [protected]

EventQueue::Events osgGA::EventVisitor::_events [protected]

bool osgGA::EventVisitor::_handled [protected]


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:09 2006 for openscenegraph by  doxygen 1.4.7