Inheritance diagram for osgGA::EventVisitor:
typedef std::list< osg::ref_ptr<GUIEventAdapter> > osgGA::EventVisitor::EventList |
osgGA::EventVisitor::EventVisitor | ( | ) |
virtual osgGA::EventVisitor::~EventVisitor | ( | ) | [virtual] |
void osgGA::EventVisitor::addEvent | ( | GUIEventAdapter * | event | ) |
virtual void osgGA::EventVisitor::apply | ( | osg::OccluderNode & | node | ) | [inline, virtual] |
Reimplemented from osg::NodeVisitor.
virtual void osgGA::EventVisitor::apply | ( | osg::LOD & | node | ) | [inline, virtual] |
Reimplemented from osg::NodeVisitor.
virtual void osgGA::EventVisitor::apply | ( | osg::Switch & | node | ) | [inline, virtual] |
Reimplemented from osg::NodeVisitor.
virtual void osgGA::EventVisitor::apply | ( | osg::Projection & | node | ) | [inline, virtual] |
Reimplemented from osg::NodeVisitor.
virtual void osgGA::EventVisitor::apply | ( | osg::Transform & | node | ) | [inline, virtual] |
Reimplemented from osg::NodeVisitor.
virtual void osgGA::EventVisitor::apply | ( | osg::Group & | node | ) | [inline, virtual] |
Reimplemented from osg::NodeVisitor.
virtual void osgGA::EventVisitor::apply | ( | osg::LightSource & | node | ) | [inline, virtual] |
Reimplemented from osg::NodeVisitor.
virtual void osgGA::EventVisitor::apply | ( | osg::Billboard & | node | ) | [inline, virtual] |
Reimplemented from osg::NodeVisitor.
virtual void osgGA::EventVisitor::apply | ( | osg::Geode & | node | ) | [inline, virtual] |
Reimplemented from osg::NodeVisitor.
virtual void osgGA::EventVisitor::apply | ( | osg::Node & | node | ) | [inline, virtual] |
During traversal each type of node calls its callbacks and its children traversed.
Reimplemented from osg::NodeVisitor.
const osgGA::GUIActionAdapter* osgGA::EventVisitor::getActionAdapter | ( | ) | const [inline] |
osgGA::GUIActionAdapter* osgGA::EventVisitor::getActionAdapter | ( | ) | [inline] |
bool osgGA::EventVisitor::getEventHandled | ( | ) | const [inline] |
const EventQueue::Events& osgGA::EventVisitor::getEvents | ( | ) | const [inline] |
EventQueue::Events& osgGA::EventVisitor::getEvents | ( | ) | [inline] |
void osgGA::EventVisitor::handle_callbacks | ( | osg::StateSet * | stateset | ) | [inline, protected] |
void osgGA::EventVisitor::handle_callbacks_and_traverse | ( | osg::Node & | node | ) | [inline, protected] |
void osgGA::EventVisitor::handle_geode_callbacks | ( | osg::Geode & | node | ) | [inline, protected] |
EventVisitor& osgGA::EventVisitor::operator= | ( | const EventVisitor & | ) | [inline, protected] |
Prevent unwanted copy operator.
void osgGA::EventVisitor::removeEvent | ( | GUIEventAdapter * | event | ) |
virtual void osgGA::EventVisitor::reset | ( | ) | [virtual] |
Method to call to reset visitor. Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal.
Reimplemented from osg::NodeVisitor.
void osgGA::EventVisitor::setActionAdapter | ( | osgGA::GUIActionAdapter * | actionAdapter | ) | [inline] |
void osgGA::EventVisitor::setEventHandled | ( | bool | handled | ) | [inline] |
void osgGA::EventVisitor::setEvents | ( | const EventQueue::Events & | events | ) | [inline] |
void osgGA::EventVisitor::traverseGeode | ( | osg::Geode & | geode | ) | [inline, protected] |
EventQueue::Events osgGA::EventVisitor::_events [protected] |
bool osgGA::EventVisitor::_handled [protected] |