Inheritance diagram for osg::Material:
Public Types | |
FRONT = GL_FRONT | |
BACK = GL_BACK | |
FRONT_AND_BACK = GL_FRONT_AND_BACK | |
AMBIENT = GL_AMBIENT | |
DIFFUSE = GL_DIFFUSE | |
SPECULAR = GL_SPECULAR | |
EMISSION = GL_EMISSION | |
AMBIENT_AND_DIFFUSE = GL_AMBIENT_AND_DIFFUSE | |
OFF | |
enum | Face { FRONT = GL_FRONT, BACK = GL_BACK, FRONT_AND_BACK = GL_FRONT_AND_BACK } |
enum | ColorMode { AMBIENT = GL_AMBIENT, DIFFUSE = GL_DIFFUSE, SPECULAR = GL_SPECULAR, EMISSION = GL_EMISSION, AMBIENT_AND_DIFFUSE = GL_AMBIENT_AND_DIFFUSE, OFF } |
Public Member Functions | |
Material () | |
Material (const Material &mat, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
META_StateAttribute (osg, Material, MATERIAL) | |
virtual int | compare (const StateAttribute &sa) const |
Material & | operator= (const Material &rhs) |
virtual bool | getModeUsage (ModeUsage &usage) const |
virtual void | apply (State &state) const |
void | setColorMode (ColorMode mode) |
ColorMode | getColorMode () const |
void | setAmbient (Face face, const Vec4 &ambient) |
const Vec4 & | getAmbient (Face face) const |
bool | getAmbientFrontAndBack () const |
void | setDiffuse (Face face, const Vec4 &diffuse) |
const Vec4 & | getDiffuse (Face face) const |
bool | getDiffuseFrontAndBack () const |
void | setSpecular (Face face, const Vec4 &specular) |
const Vec4 & | getSpecular (Face face) const |
bool | getSpecularFrontAndBack () const |
void | setEmission (Face face, const Vec4 &emission) |
const Vec4 & | getEmission (Face face) const |
bool | getEmissionFrontAndBack () const |
void | setShininess (Face face, float shininess) |
float | getShininess (Face face) const |
bool | getShininessFrontAndBack () const |
void | setTransparency (Face face, float trans) |
void | setAlpha (Face face, float alpha) |
Protected Member Functions | |
virtual | ~Material () |
Protected Attributes | |
ColorMode | _colorMode |
bool | _ambientFrontAndBack |
Vec4 | _ambientFront |
Vec4 | _ambientBack |
bool | _diffuseFrontAndBack |
Vec4 | _diffuseFront |
Vec4 | _diffuseBack |
bool | _specularFrontAndBack |
Vec4 | _specularFront |
Vec4 | _specularBack |
bool | _emissionFrontAndBack |
Vec4 | _emissionFront |
Vec4 | _emissionBack |
bool | _shininessFrontAndBack |
float | _shininessFront |
float | _shininessBack |
enum osg::Material::Face |
osg::Material::Material | ( | ) |
osg::Material::Material | ( | const Material & | mat, | |
const CopyOp & | copyop = CopyOp::SHALLOW_COPY | |||
) | [inline] |
Copy constructor using CopyOp to manage deep vs shallow copy.
virtual osg::Material::~Material | ( | ) | [protected, virtual] |
virtual void osg::Material::apply | ( | State & | state | ) | const [virtual] |
apply the OpenGL state attributes. The global state for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.
Implements osg::StateAttribute.
virtual int osg::Material::compare | ( | const StateAttribute & | sa | ) | const [inline, virtual] |
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
Implements osg::StateAttribute.
bool osg::Material::getAmbientFrontAndBack | ( | ) | const [inline] |
ColorMode osg::Material::getColorMode | ( | ) | const [inline] |
bool osg::Material::getDiffuseFrontAndBack | ( | ) | const [inline] |
Get the emission value for specified face.
bool osg::Material::getEmissionFrontAndBack | ( | ) | const [inline] |
Return whether emission values are equal for front and back faces or not.
virtual bool osg::Material::getModeUsage | ( | ModeUsage & | usage | ) | const [inline, virtual] |
float osg::Material::getShininess | ( | Face | face | ) | const |
Get the shininess value for specified face.
bool osg::Material::getShininessFrontAndBack | ( | ) | const [inline] |
Return whether shininess values are equal for front and back faces or not.
Get the specular value for specified face.
bool osg::Material::getSpecularFrontAndBack | ( | ) | const [inline] |
Return whether specular values are equal for front and back faces or not.
osg::Material::META_StateAttribute | ( | osg | , | |
Material | , | |||
MATERIAL | ||||
) |
void osg::Material::setAlpha | ( | Face | face, | |
float | alpha | |||
) |
Set the alpha value of ambient, diffuse, specular and emission colors. Valid transparency range is 0.0 to 1.0.
void osg::Material::setColorMode | ( | ColorMode | mode | ) | [inline] |
Set emission value of specified face(s) of the material, valid emission[0..3] range is 0.0 to 1.0.
void osg::Material::setShininess | ( | Face | face, | |
float | shininess | |||
) |
Set shininess of specified face(s) of the material. valid shininess range is 0.0 to 128.0.
Set specular value of specified face(s) of the material, valid specular[0..3] range is 0.0 to 1.0.
void osg::Material::setTransparency | ( | Face | face, | |
float | trans | |||
) |
Set the alpha value of ambient, diffuse, specular and emission colors of specified face, to 1-transparency. Valid transparency range is 0.0 to 1.0.
Vec4 osg::Material::_ambientBack [protected] |
Vec4 osg::Material::_ambientFront [protected] |
bool osg::Material::_ambientFrontAndBack [protected] |
ColorMode osg::Material::_colorMode [protected] |
Vec4 osg::Material::_diffuseBack [protected] |
Vec4 osg::Material::_diffuseFront [protected] |
bool osg::Material::_diffuseFrontAndBack [protected] |
Vec4 osg::Material::_emissionBack [protected] |
Vec4 osg::Material::_emissionFront [protected] |
bool osg::Material::_emissionFrontAndBack [protected] |
float osg::Material::_shininessBack [protected] |
float osg::Material::_shininessFront [protected] |
bool osg::Material::_shininessFrontAndBack [protected] |
Vec4 osg::Material::_specularBack [protected] |
Vec4 osg::Material::_specularFront [protected] |
bool osg::Material::_specularFrontAndBack [protected] |