Inheritance diagram for osg::LightModel:
Public Types | |
SEPARATE_SPECULAR_COLOR | |
SINGLE_COLOR | |
enum | ColorControl { SEPARATE_SPECULAR_COLOR, SINGLE_COLOR } |
Public Member Functions | |
LightModel () | |
LightModel (const LightModel &lw, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
META_StateAttribute (osg, LightModel, LIGHTMODEL) | |
virtual int | compare (const StateAttribute &sa) const |
void | setAmbientIntensity (const osg::Vec4 &ambient) |
const osg::Vec4 & | getAmbientIntensity () const |
void | setColorControl (ColorControl cc) |
ColorControl | getColorControl () const |
void | setLocalViewer (bool localViewer) |
bool | getLocalViewer () const |
void | setTwoSided (bool twoSided) |
bool | getTwoSided () const |
virtual void | apply (State &state) const |
Protected Member Functions | |
virtual | ~LightModel () |
Protected Attributes | |
osg::Vec4 | _ambient |
ColorControl | _colorControl |
bool | _localViewer |
bool | _twoSided |
osg::LightModel::LightModel | ( | ) |
osg::LightModel::LightModel | ( | const LightModel & | lw, | |
const CopyOp & | copyop = CopyOp::SHALLOW_COPY | |||
) | [inline] |
Copy constructor using CopyOp to manage deep vs shallow copy.
virtual osg::LightModel::~LightModel | ( | ) | [protected, virtual] |
virtual void osg::LightModel::apply | ( | State & | state | ) | const [virtual] |
apply the OpenGL state attributes. The global state for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.
Implements osg::StateAttribute.
virtual int osg::LightModel::compare | ( | const StateAttribute & | sa | ) | const [inline, virtual] |
Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
Implements osg::StateAttribute.
const osg::Vec4& osg::LightModel::getAmbientIntensity | ( | ) | const [inline] |
ColorControl osg::LightModel::getColorControl | ( | ) | const [inline] |
bool osg::LightModel::getLocalViewer | ( | ) | const [inline] |
bool osg::LightModel::getTwoSided | ( | ) | const [inline] |
osg::LightModel::META_StateAttribute | ( | osg | , | |
LightModel | , | |||
LIGHTMODEL | ||||
) |
void osg::LightModel::setAmbientIntensity | ( | const osg::Vec4 & | ambient | ) | [inline] |
void osg::LightModel::setColorControl | ( | ColorControl | cc | ) | [inline] |
void osg::LightModel::setLocalViewer | ( | bool | localViewer | ) | [inline] |
void osg::LightModel::setTwoSided | ( | bool | twoSided | ) | [inline] |
osg::Vec4 osg::LightModel::_ambient [protected] |
ColorControl osg::LightModel::_colorControl [protected] |
bool osg::LightModel::_localViewer [protected] |
bool osg::LightModel::_twoSided [protected] |