osg::FrameBufferObject Class Reference

Inheritance diagram for osg::FrameBufferObject:

osg::StateAttribute osg::Object osg::Referenced List of all members.

Public Types

typedef std::map< GLenum,
FrameBufferAttachment
AttachmentMap

Public Member Functions

 FrameBufferObject ()
 FrameBufferObject (const FrameBufferObject &copy, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_StateAttribute (osg, FrameBufferObject,(StateAttribute::Type) 0x101010)
const AttachmentMapgetAttachmentMap () const
bool hasAttachment (GLenum attachment_point) const
const FrameBufferAttachmentgetAttachment (GLenum attachment_point) const
void setAttachment (GLenum attachment_point, const FrameBufferAttachment &attachment)
int compare (const StateAttribute &sa) const
void apply (State &state) const

Static Public Member Functions

static void deleteFrameBufferObject (unsigned int contextID, GLuint program)
static void flushDeletedFrameBufferObjects (unsigned int contextID, double currentTime, double &availableTime)

Protected Member Functions

virtual ~FrameBufferObject ()
FrameBufferObjectoperator= (const FrameBufferObject &)
void dirtyAll ()

Member Typedef Documentation

typedef std::map<GLenum, FrameBufferAttachment> osg::FrameBufferObject::AttachmentMap


Constructor & Destructor Documentation

osg::FrameBufferObject::FrameBufferObject (  ) 

osg::FrameBufferObject::FrameBufferObject ( const FrameBufferObject copy,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
)

virtual osg::FrameBufferObject::~FrameBufferObject (  )  [protected, virtual]


Member Function Documentation

void osg::FrameBufferObject::apply ( State state  )  const [virtual]

apply the OpenGL state attributes. The global state for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.

Implements osg::StateAttribute.

int osg::FrameBufferObject::compare ( const StateAttribute sa  )  const [virtual]

Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

static void osg::FrameBufferObject::deleteFrameBufferObject ( unsigned int  contextID,
GLuint  program 
) [static]

Mark internal FBO for deletion. Deletion requests are queued until they can be executed in the proper GL context.

void osg::FrameBufferObject::dirtyAll (  )  [inline, protected]

static void osg::FrameBufferObject::flushDeletedFrameBufferObjects ( unsigned int  contextID,
double  currentTime,
double &  availableTime 
) [static]

flush all the cached FBOs which need to be deleted in the OpenGL context related to contextID.

const FrameBufferAttachment & osg::FrameBufferObject::getAttachment ( GLenum  attachment_point  )  const [inline]

const FrameBufferObject::AttachmentMap & osg::FrameBufferObject::getAttachmentMap (  )  const [inline]

bool osg::FrameBufferObject::hasAttachment ( GLenum  attachment_point  )  const [inline]

osg::FrameBufferObject::META_StateAttribute ( osg  ,
FrameBufferObject  ,
(StateAttribute::Type 0x101010 
)

FrameBufferObject& osg::FrameBufferObject::operator= ( const FrameBufferObject  )  [inline, protected]

void osg::FrameBufferObject::setAttachment ( GLenum  attachment_point,
const FrameBufferAttachment attachment 
) [inline]


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:05 2006 for openscenegraph by  doxygen 1.4.7