osg::DrawElementsUByte Class Reference

Inheritance diagram for osg::DrawElementsUByte:

osg::PrimitiveSet osg::VectorGLubyte osg::Object osg::Referenced List of all members.

Public Types

typedef VectorGLubyte vector_type

Public Member Functions

 DrawElementsUByte (GLenum mode=0)
 DrawElementsUByte (const DrawElementsUByte &array, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 DrawElementsUByte (GLenum mode, unsigned int no, GLubyte *ptr)
 DrawElementsUByte (GLenum mode, unsigned int no)
virtual ObjectcloneType () const
virtual Objectclone (const CopyOp &copyop) const
virtual bool isSameKindAs (const Object *obj) const
virtual const char * libraryName () const
virtual const char * className () const
virtual const GLvoid * getDataPointer () const
virtual unsigned int getTotalDataSize () const
virtual bool supportsBufferObject () const
virtual void draw (State &state, bool useVertexBufferObjects) const
virtual void accept (PrimitiveFunctor &functor) const
virtual void accept (PrimitiveIndexFunctor &functor) const
virtual unsigned int getNumIndices () const
virtual unsigned int index (unsigned int pos) const
virtual void offsetIndices (int offset)
virtual void releaseGLObjects (State *state=0) const

Protected Member Functions

virtual ~DrawElementsUByte ()

Protected Attributes

GLObjectList _vboList

Member Typedef Documentation

typedef VectorGLubyte osg::DrawElementsUByte::vector_type

Reimplemented from osg::VectorGLubyte.


Constructor & Destructor Documentation

osg::DrawElementsUByte::DrawElementsUByte ( GLenum  mode = 0  )  [inline]

osg::DrawElementsUByte::DrawElementsUByte ( const DrawElementsUByte array,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
) [inline]

osg::DrawElementsUByte::DrawElementsUByte ( GLenum  mode,
unsigned int  no,
GLubyte *  ptr 
) [inline]

osg::DrawElementsUByte::DrawElementsUByte ( GLenum  mode,
unsigned int  no 
) [inline]

virtual osg::DrawElementsUByte::~DrawElementsUByte (  )  [protected, virtual]


Member Function Documentation

virtual void osg::DrawElementsUByte::accept ( PrimitiveIndexFunctor functor  )  const [virtual]

Implements osg::PrimitiveSet.

virtual void osg::DrawElementsUByte::accept ( PrimitiveFunctor functor  )  const [virtual]

Implements osg::PrimitiveSet.

virtual const char* osg::DrawElementsUByte::className (  )  const [inline, virtual]

return the name of the object's class type. Must be defined by derived classes.

Reimplemented from osg::PrimitiveSet.

virtual Object* osg::DrawElementsUByte::clone ( const CopyOp copyop  )  const [inline, virtual]

Clone an object, with Object* return type. Must be defined by derived classes.

Implements osg::Object.

virtual Object* osg::DrawElementsUByte::cloneType (  )  const [inline, virtual]

Clone the type of an object, with Object* return type. Must be defined by derived classes.

Implements osg::Object.

virtual void osg::DrawElementsUByte::draw ( State state,
bool  useVertexBufferObjects 
) const [virtual]

Implements osg::PrimitiveSet.

virtual const GLvoid* osg::DrawElementsUByte::getDataPointer (  )  const [inline, virtual]

Reimplemented from osg::PrimitiveSet.

virtual unsigned int osg::DrawElementsUByte::getNumIndices (  )  const [inline, virtual]

Implements osg::PrimitiveSet.

virtual unsigned int osg::DrawElementsUByte::getTotalDataSize (  )  const [inline, virtual]

Reimplemented from osg::PrimitiveSet.

virtual unsigned int osg::DrawElementsUByte::index ( unsigned int  pos  )  const [inline, virtual]

Implements osg::PrimitiveSet.

virtual bool osg::DrawElementsUByte::isSameKindAs ( const Object obj  )  const [inline, virtual]

Reimplemented from osg::PrimitiveSet.

virtual const char* osg::DrawElementsUByte::libraryName (  )  const [inline, virtual]

return the name of the object's library. Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name.

Reimplemented from osg::PrimitiveSet.

virtual void osg::DrawElementsUByte::offsetIndices ( int  offset  )  [virtual]

Implements osg::PrimitiveSet.

virtual void osg::DrawElementsUByte::releaseGLObjects ( State state = 0  )  const [virtual]

If State is non-zero, this function releases OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objexts for all graphics contexts.

Reimplemented from osg::PrimitiveSet.

virtual bool osg::DrawElementsUByte::supportsBufferObject (  )  const [inline, virtual]

Reimplemented from osg::PrimitiveSet.


Member Data Documentation

GLObjectList osg::DrawElementsUByte::_vboList [mutable, protected]


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:07 2006 for openscenegraph by  doxygen 1.4.7