osgUtil::CubeMapGenerator Class Reference

Inheritance diagram for osgUtil::CubeMapGenerator:

osg::Referenced osgUtil::HalfWayMapGenerator osgUtil::HighlightMapGenerator osgUtil::ReflectionMapGenerator List of all members.

Public Member Functions

 CubeMapGenerator (int texture_size=64)
 CubeMapGenerator (const CubeMapGenerator &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
osg::ImagegetImage (osg::TextureCubeMap::Face face)
const osg::ImagegetImage (osg::TextureCubeMap::Face face) const
void generateMap (bool use_osg_system=true)

Protected Member Functions

virtual ~CubeMapGenerator ()
CubeMapGeneratoroperator= (const CubeMapGenerator &)
void set_pixel (int index, int c, int r, const osg::Vec4 &color)
virtual osg::Vec4 compute_color (const osg::Vec3 &R) const =0

Static Protected Member Functions

static osg::Vec4 vector_to_color (const osg::Vec3 &vec)

Detailed Description

This is the base class for cube map generators. It exposes the necessary interface to access the six generated images; descendants should only override the compute_color() method.


Constructor & Destructor Documentation

osgUtil::CubeMapGenerator::CubeMapGenerator ( int  texture_size = 64  )  [explicit]

osgUtil::CubeMapGenerator::CubeMapGenerator ( const CubeMapGenerator copy,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)

virtual osgUtil::CubeMapGenerator::~CubeMapGenerator (  )  [inline, protected, virtual]


Member Function Documentation

virtual osg::Vec4 osgUtil::CubeMapGenerator::compute_color ( const osg::Vec3 R  )  const [protected, pure virtual]

Override this method to define how colors are computed. The parameter R is the reflection vector, pointing from the center of the cube. The return value should be the RGBA color associated with that reflection ray.

Implemented in osgUtil::HalfWayMapGenerator, osgUtil::HighlightMapGenerator, and osgUtil::ReflectionMapGenerator.

void osgUtil::CubeMapGenerator::generateMap ( bool  use_osg_system = true  ) 

Generate the six cube images. If use_osg_system is true, then the OSG's coordinate system is used instead of the default OpenGL one.

const osg::Image * osgUtil::CubeMapGenerator::getImage ( osg::TextureCubeMap::Face  face  )  const [inline]

osg::Image * osgUtil::CubeMapGenerator::getImage ( osg::TextureCubeMap::Face  face  )  [inline]

CubeMapGenerator& osgUtil::CubeMapGenerator::operator= ( const CubeMapGenerator  )  [inline, protected]

void osgUtil::CubeMapGenerator::set_pixel ( int  index,
int  c,
int  r,
const osg::Vec4 color 
) [inline, protected]

osg::Vec4 osgUtil::CubeMapGenerator::vector_to_color ( const osg::Vec3 vec  )  [inline, static, protected]


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:13 2006 for openscenegraph by  doxygen 1.4.7