Inheritance diagram for osgSim::LightPointNode:

| typedef std::vector< LightPoint > osgSim::LightPointNode::LightPointList |
| osgSim::LightPointNode::LightPointNode | ( | ) |
| osgSim::LightPointNode::LightPointNode | ( | const LightPointNode & | , | |
| const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY | |||
| ) |
Copy constructor using CopyOp to manage deep vs shallow copy.
| osgSim::LightPointNode::~LightPointNode | ( | ) | [inline, protected] |
| unsigned int osgSim::LightPointNode::addLightPoint | ( | const LightPoint & | lp | ) |
| virtual osg::BoundingSphere osgSim::LightPointNode::computeBound | ( | ) | const [virtual] |
Compute the bounding sphere around Node's geometry or children. This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound().
Reimplemented from osg::Node.
| const LightPoint& osgSim::LightPointNode::getLightPoint | ( | unsigned int | pos | ) | const [inline] |
| LightPoint& osgSim::LightPointNode::getLightPoint | ( | unsigned int | pos | ) | [inline] |
| const LightPointList& osgSim::LightPointNode::getLightPointList | ( | ) | const [inline] |
| LightPointList& osgSim::LightPointNode::getLightPointList | ( | ) | [inline] |
| osgSim::LightPointSystem* osgSim::LightPointNode::getLightPointSystem | ( | ) | [inline] |
| float osgSim::LightPointNode::getMaxPixelSize | ( | ) | const [inline] |
| float osgSim::LightPointNode::getMaxVisibleDistance2 | ( | ) | const [inline] |
| float osgSim::LightPointNode::getMinPixelSize | ( | ) | const [inline] |
| unsigned int osgSim::LightPointNode::getNumLightPoints | ( | ) | const [inline] |
| bool osgSim::LightPointNode::getPointSprite | ( | ) | const [inline] |
| osgSim::LightPointNode::META_Node | ( | osgSim | , | |
| LightPointNode | ||||
| ) |
| void osgSim::LightPointNode::removeLightPoint | ( | unsigned int | pos | ) |
| void osgSim::LightPointNode::setLightPointList | ( | const LightPointList & | lpl | ) | [inline] |
| void osgSim::LightPointNode::setLightPointSystem | ( | osgSim::LightPointSystem * | lps | ) | [inline] |
| void osgSim::LightPointNode::setMaxPixelSize | ( | float | maxPixelSize | ) | [inline] |
| void osgSim::LightPointNode::setMaxVisibleDistance2 | ( | float | maxVisibleDistance2 | ) | [inline] |
| void osgSim::LightPointNode::setMinPixelSize | ( | float | minPixelSize | ) | [inline] |
| void osgSim::LightPointNode::setPointSprite | ( | bool | enable = true |
) | [inline] |
| virtual void osgSim::LightPointNode::traverse | ( | osg::NodeVisitor & | nv | ) | [virtual] |
Traverse downwards : calls children's accept method with NodeVisitor.
Reimplemented from osg::Node.
osg::BoundingBox osgSim::LightPointNode::_bbox [mutable, protected] |
float osgSim::LightPointNode::_maxPixelSize [protected] |
float osgSim::LightPointNode::_maxVisibleDistance2 [protected] |
float osgSim::LightPointNode::_minPixelSize [protected] |
bool osgSim::LightPointNode::_pointSprites [protected] |
1.4.7