osgSim::LightPointSystem Class Reference

Inheritance diagram for osgSim::LightPointSystem:

osg::Object osg::Referenced List of all members.

Public Types

 ANIMATION_ON
 ANIMATION_OFF
 ANIMATION_RANDOM
enum  AnimationState { ANIMATION_ON, ANIMATION_OFF, ANIMATION_RANDOM }

Public Member Functions

 LightPointSystem ()
 LightPointSystem (const LightPointSystem &lps, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgSim, LightPointSystem)
void setIntensity (float intensity)
float getIntensity () const
void setAnimationState (LightPointSystem::AnimationState state)
LightPointSystem::AnimationState getAnimationState () const

Protected Member Functions

 ~LightPointSystem ()

Protected Attributes

float _intensity
AnimationState _animationState

Member Enumeration Documentation

enum osgSim::LightPointSystem::AnimationState

Enumerator:
ANIMATION_ON 
ANIMATION_OFF 
ANIMATION_RANDOM 


Constructor & Destructor Documentation

osgSim::LightPointSystem::LightPointSystem (  )  [inline]

osgSim::LightPointSystem::LightPointSystem ( const LightPointSystem lps,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
) [inline]

Copy constructor using CopyOp to manage deep vs shallow copy.

osgSim::LightPointSystem::~LightPointSystem (  )  [inline, protected]


Member Function Documentation

LightPointSystem::AnimationState osgSim::LightPointSystem::getAnimationState (  )  const [inline]

float osgSim::LightPointSystem::getIntensity (  )  const [inline]

osgSim::LightPointSystem::META_Object ( osgSim  ,
LightPointSystem   
)

void osgSim::LightPointSystem::setAnimationState ( LightPointSystem::AnimationState  state  )  [inline]

void osgSim::LightPointSystem::setIntensity ( float  intensity  )  [inline]


Member Data Documentation

AnimationState osgSim::LightPointSystem::_animationState [protected]

float osgSim::LightPointSystem::_intensity [protected]


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:13 2006 for openscenegraph by  doxygen 1.4.7