osgParticle::ConnectedParticleSystem Class Reference

Inheritance diagram for osgParticle::ConnectedParticleSystem:

osgParticle::ParticleSystem osg::Drawable osg::Object osg::Referenced List of all members.

Public Member Functions

 ConnectedParticleSystem ()
 ConnectedParticleSystem (const ConnectedParticleSystem &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgParticle, ConnectedParticleSystem)
virtual ParticlecreateParticle (const Particle *ptemplate)
 Create a new particle from the specified template (or the default one if ptemplate is null).
virtual void reuseParticle (int i)
 Reuse the i-th particle.
virtual void drawImplementation (osg::State &state) const
 Draw the connected particles as either a line or a quad strip, depending upon viewing distance. .

Protected Member Functions

virtual ~ConnectedParticleSystem ()
ConnectedParticleSystemoperator= (const ConnectedParticleSystem &)

Protected Attributes

int _startParticle
int _lastParticleCreated

Detailed Description

ConnectConnectedParticleSystem is a specialise ConnectedParticleSystem for effects like missle trails, where the individual particles are rendered as single ribbon.


Constructor & Destructor Documentation

osgParticle::ConnectedParticleSystem::ConnectedParticleSystem (  ) 

osgParticle::ConnectedParticleSystem::ConnectedParticleSystem ( const ConnectedParticleSystem copy,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)

virtual osgParticle::ConnectedParticleSystem::~ConnectedParticleSystem (  )  [protected, virtual]


Member Function Documentation

virtual Particle* osgParticle::ConnectedParticleSystem::createParticle ( const Particle ptemplate  )  [virtual]

Create a new particle from the specified template (or the default one if ptemplate is null).

Reimplemented from osgParticle::ParticleSystem.

virtual void osgParticle::ConnectedParticleSystem::drawImplementation ( osg::State state  )  const [virtual]

Draw the connected particles as either a line or a quad strip, depending upon viewing distance. .

Reimplemented from osgParticle::ParticleSystem.

osgParticle::ConnectedParticleSystem::META_Object ( osgParticle  ,
ConnectedParticleSystem   
)

ConnectedParticleSystem& osgParticle::ConnectedParticleSystem::operator= ( const ConnectedParticleSystem  )  [inline, protected]

virtual void osgParticle::ConnectedParticleSystem::reuseParticle ( int  i  )  [virtual]

Reuse the i-th particle.

Reimplemented from osgParticle::ParticleSystem.


Member Data Documentation

int osgParticle::ConnectedParticleSystem::_lastParticleCreated [protected]

int osgParticle::ConnectedParticleSystem::_startParticle [protected]


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:12 2006 for openscenegraph by  doxygen 1.4.7