Adam Nash (Adam Ramona in SL) has been applying his expert real-time 3D artisan skills within Second Life. Based out of Marni Island, Adam has installed a series of interactive and highly immersive audio-visual sculptures that test the limits of SL’s scripting and audio capabilities. His works are important in helping establishing multi-user virtual envoronments (MUVEs) as sophisticated, collaborative spaces for artists.
![](img/anahata_the_mute_swan2.jpg)
Anahata The Mute Swan, by Adam Nash
Adam and I collaborated on Cantata Park (below), an interactive, cut-up narrative sculpture located on my piece of Marni. The cooprerative build took place over a week or so with only the audio recordings conducted face-to-face. Design, script/audio embedding, testing and fixes all took place via SL and Skype.
![](img/cantata1.jpg)
Cantata Park, by Chris Dodds (Mashup Islander in SL) and Adam Nash
Read on for more of Adam's work, plus SLURLs and a link to an interview by Gary Hazlitt.
More SL sculptures by Adam Nash
![](img/anahata_the_mute_swan1.jpg)
Anahata The Mute Swan
![](img/bell_garden1.jpg)
Bell Garden
Blue
![](img/eudemonia_stellata2.jpg)
Eudemonia Stallata
![](img/pure_absence1.jpg)
Pure Absence
Direct link to Adam’s work: http://slurl.com/secondlife/Marni/220/199/23/
Direct link to christo’s work: http://slurl.com/secondlife/Marni/205/53/25/
Gary Hazlitt publishes the Just Virtual blog and recently
interviewed Adam and I regarding the works.