osg::Stencil Class Reference

Inheritance diagram for osg::Stencil:

osg::StateAttribute osg::Object osg::Referenced List of all members.

Public Types

 NEVER = GL_NEVER
 LESS = GL_LESS
 EQUAL = GL_EQUAL
 LEQUAL = GL_LEQUAL
 GREATER = GL_GREATER
 NOTEQUAL = GL_NOTEQUAL
 GEQUAL = GL_GEQUAL
 ALWAYS = GL_ALWAYS
 KEEP = GL_KEEP
 ZERO = GL_ZERO
 REPLACE = GL_REPLACE
 INCR = GL_INCR
 DECR = GL_DECR
 INVERT = GL_INVERT
enum  Function {
  NEVER = GL_NEVER, LESS = GL_LESS, EQUAL = GL_EQUAL, LEQUAL = GL_LEQUAL,
  GREATER = GL_GREATER, NOTEQUAL = GL_NOTEQUAL, GEQUAL = GL_GEQUAL, ALWAYS = GL_ALWAYS
}
enum  Operation {
  KEEP = GL_KEEP, ZERO = GL_ZERO, REPLACE = GL_REPLACE, INCR = GL_INCR,
  DECR = GL_DECR, INVERT = GL_INVERT
}

Public Member Functions

 Stencil ()
 Stencil (const Stencil &stencil, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_StateAttribute (osg, Stencil, STENCIL)
virtual int compare (const StateAttribute &sa) const
virtual bool getModeUsage (ModeUsage &usage) const
void setFunction (Function func, int ref, unsigned int mask)
void setFunction (Function func)
Function getFunction () const
void setFunctionRef (int ref)
int getFunctionRef () const
void setFunctionMask (unsigned int mask)
unsigned int getFunctionMask () const
void setOperation (Operation sfail, Operation zfail, Operation zpass)
void setStencilFailOperation (Operation sfail)
Operation getStencilFailOperation () const
void setStencilPassAndDepthFailOperation (Operation zfail)
Operation getStencilPassAndDepthFailOperation () const
void setStencilPassAndDepthPassOperation (Operation zpass)
Operation getStencilPassAndDepthPassOperation () const
void setWriteMask (unsigned int mask)
unsigned int getWriteMask () const
virtual void apply (State &state) const

Protected Member Functions

virtual ~Stencil ()

Protected Attributes

Function _func
int _funcRef
unsigned int _funcMask
Operation _sfail
Operation _zfail
Operation _zpass
unsigned int _writeMask

Detailed Description

Encapsulate OpenGL glStencilFunc/Op/Mask functions.


Member Enumeration Documentation

enum osg::Stencil::Function

Enumerator:
NEVER 
LESS 
EQUAL 
LEQUAL 
GREATER 
NOTEQUAL 
GEQUAL 
ALWAYS 

enum osg::Stencil::Operation

Enumerator:
KEEP 
ZERO 
REPLACE 
INCR 
DECR 
INVERT 


Constructor & Destructor Documentation

osg::Stencil::Stencil (  ) 

osg::Stencil::Stencil ( const Stencil stencil,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
) [inline]

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Stencil::~Stencil (  )  [protected, virtual]


Member Function Documentation

virtual void osg::Stencil::apply ( State state  )  const [virtual]

apply the OpenGL state attributes. The global state for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.

Implements osg::StateAttribute.

virtual int osg::Stencil::compare ( const StateAttribute sa  )  const [inline, virtual]

return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

Function osg::Stencil::getFunction (  )  const [inline]

unsigned int osg::Stencil::getFunctionMask (  )  const [inline]

int osg::Stencil::getFunctionRef (  )  const [inline]

virtual bool osg::Stencil::getModeUsage ( ModeUsage &  usage  )  const [inline, virtual]

Operation osg::Stencil::getStencilFailOperation (  )  const [inline]

get the operation when the stencil test fails.

Operation osg::Stencil::getStencilPassAndDepthFailOperation (  )  const [inline]

get the operation when the stencil test passes but the depth test fails.

Operation osg::Stencil::getStencilPassAndDepthPassOperation (  )  const [inline]

get the operation when both the stencil test and the depth test pass.

unsigned int osg::Stencil::getWriteMask (  )  const [inline]

osg::Stencil::META_StateAttribute ( osg  ,
Stencil  ,
STENCIL   
)

void osg::Stencil::setFunction ( Function  func  )  [inline]

void osg::Stencil::setFunction ( Function  func,
int  ref,
unsigned int  mask 
) [inline]

void osg::Stencil::setFunctionMask ( unsigned int  mask  )  [inline]

void osg::Stencil::setFunctionRef ( int  ref  )  [inline]

void osg::Stencil::setOperation ( Operation  sfail,
Operation  zfail,
Operation  zpass 
) [inline]

set the operations to apply when the various stencil and depth tests fail or pass. First parameter is to control the operation when the stencil test fails. The second parameter is to control the operation when the stencil test passes, but depth test fails. The third parameter controls the operation when both the stencil test and depth pass. Ordering of parameter is the same as if using glStencilOp(,,).

void osg::Stencil::setStencilFailOperation ( Operation  sfail  )  [inline]

set the operation when the stencil test fails.

void osg::Stencil::setStencilPassAndDepthFailOperation ( Operation  zfail  )  [inline]

set the operation when the stencil test passes but the depth test fails.

void osg::Stencil::setStencilPassAndDepthPassOperation ( Operation  zpass  )  [inline]

set the operation when both the stencil test and the depth test pass.

void osg::Stencil::setWriteMask ( unsigned int  mask  )  [inline]


Member Data Documentation

Function osg::Stencil::_func [protected]

unsigned int osg::Stencil::_funcMask [protected]

int osg::Stencil::_funcRef [protected]

Operation osg::Stencil::_sfail [protected]

unsigned int osg::Stencil::_writeMask [protected]

Operation osg::Stencil::_zfail [protected]

Operation osg::Stencil::_zpass [protected]


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:08 2006 for openscenegraph by  doxygen 1.4.7