typedef std::vector<Polytope> osg::ShadowVolumeOccluder::HoleList |
osg::ShadowVolumeOccluder::ShadowVolumeOccluder | ( | const ShadowVolumeOccluder & | svo | ) | [inline] |
osg::ShadowVolumeOccluder::ShadowVolumeOccluder | ( | ) | [inline] |
bool osg::ShadowVolumeOccluder::computeOccluder | ( | const NodePath & | nodePath, | |
const ConvexPlanarOccluder & | occluder, | |||
CullStack & | cullStack, | |||
bool | createDrawables = false | |||
) |
compute the shadow volume occluder.
bool osg::ShadowVolumeOccluder::contains | ( | const BoundingBox & | bound | ) |
return true if the specified bounding box is contained entirely within this shadow occluder volume.
bool osg::ShadowVolumeOccluder::contains | ( | const BoundingSphere & | bound | ) |
return true if the specified bounding sphere is contained entirely within this shadow occluder volume.
bool osg::ShadowVolumeOccluder::contains | ( | const std::vector< Vec3 > & | vertices | ) |
return true if the specified vertex list is contained entirely within this shadow occluder volume.
void osg::ShadowVolumeOccluder::disableResultMasks | ( | ) | [inline] |
const HoleList& osg::ShadowVolumeOccluder::getHoleList | ( | ) | const [inline] |
return the const list of holes.
HoleList& osg::ShadowVolumeOccluder::getHoleList | ( | ) | [inline] |
return the list of holes.
const NodePath& osg::ShadowVolumeOccluder::getNodePath | ( | ) | const [inline] |
NodePath& osg::ShadowVolumeOccluder::getNodePath | ( | ) | [inline] |
const Polytope& osg::ShadowVolumeOccluder::getOccluder | ( | ) | const [inline] |
return the const occluder polytope.
Polytope& osg::ShadowVolumeOccluder::getOccluder | ( | ) | [inline] |
return the occluder polytope.
float osg::ShadowVolumeOccluder::getVolume | ( | ) | const [inline] |
get the volume of the occluder minus its holes, in eye coords, the volume is normalized by dividing by the volume of the view frustum in eye coords.
bool osg::ShadowVolumeOccluder::matchProjectionMatrix | ( | const osg::Matrix & | matrix | ) | const [inline] |
return true if the matrix passed in matches the projection matrix that this ShadowVolumeOccluder is associated with.
bool osg::ShadowVolumeOccluder::operator< | ( | const ShadowVolumeOccluder & | svo | ) | const [inline] |
void osg::ShadowVolumeOccluder::popCurrentMask | ( | ) | [inline] |
void osg::ShadowVolumeOccluder::pushCurrentMask | ( | ) | [inline] |
void osg::ShadowVolumeOccluder::setNodePath | ( | NodePath & | nodePath | ) | [inline] |
Set the NodePath which describes which node in the scene graph that this occluder is attached to.
void osg::ShadowVolumeOccluder::transformProvidingInverse | ( | const osg::Matrix & | matrix | ) | [inline] |
HoleList osg::ShadowVolumeOccluder::_holeList [protected] |
NodePath osg::ShadowVolumeOccluder::_nodePath [protected] |
Polytope osg::ShadowVolumeOccluder::_occluderVolume [protected] |
ref_ptr<const RefMatrix> osg::ShadowVolumeOccluder::_projectionMatrix [protected] |
float osg::ShadowVolumeOccluder::_volume [protected] |