osg::Scissor Class Reference

Inheritance diagram for osg::Scissor:

osg::StateAttribute osg::Object osg::Referenced List of all members.

Public Member Functions

 Scissor ()
 Scissor (int x, int y, int width, int height)
 Scissor (const Scissor &vp, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_StateAttribute (osg, Scissor, SCISSOR)
virtual int compare (const StateAttribute &sa) const
virtual bool getModeUsage (ModeUsage &usage) const
void setScissor (int x, int y, int width, int height)
void getScissor (int &x, int &y, int &width, int &height) const
int & x ()
int x () const
int & y ()
int y () const
int & width ()
int width () const
int & height ()
int height () const
virtual void apply (State &state) const

Protected Member Functions

virtual ~Scissor ()

Protected Attributes

int _x
int _y
int _width
int _height

Detailed Description

Encapsulate OpenGL glScissor.


Constructor & Destructor Documentation

osg::Scissor::Scissor (  ) 

osg::Scissor::Scissor ( int  x,
int  y,
int  width,
int  height 
) [inline]

osg::Scissor::Scissor ( const Scissor vp,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
) [inline]

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Scissor::~Scissor (  )  [protected, virtual]


Member Function Documentation

virtual void osg::Scissor::apply ( State state  )  const [virtual]

apply the OpenGL state attributes. The global state for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.

Implements osg::StateAttribute.

virtual int osg::Scissor::compare ( const StateAttribute sa  )  const [inline, virtual]

Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

virtual bool osg::Scissor::getModeUsage ( ModeUsage &  usage  )  const [inline, virtual]

void osg::Scissor::getScissor ( int &  x,
int &  y,
int &  width,
int &  height 
) const [inline]

int osg::Scissor::height (  )  const [inline]

int& osg::Scissor::height (  )  [inline]

osg::Scissor::META_StateAttribute ( osg  ,
Scissor  ,
SCISSOR   
)

void osg::Scissor::setScissor ( int  x,
int  y,
int  width,
int  height 
) [inline]

int osg::Scissor::width (  )  const [inline]

int& osg::Scissor::width (  )  [inline]

int osg::Scissor::x (  )  const [inline]

int& osg::Scissor::x (  )  [inline]

int osg::Scissor::y (  )  const [inline]

int& osg::Scissor::y (  )  [inline]


Member Data Documentation

int osg::Scissor::_height [protected]

int osg::Scissor::_width [protected]

int osg::Scissor::_x [protected]

int osg::Scissor::_y [protected]


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:07 2006 for openscenegraph by  doxygen 1.4.7