Inheritance diagram for osg::PolygonOffset:
Public Member Functions | |
PolygonOffset () | |
PolygonOffset (float factor, float units) | |
PolygonOffset (const PolygonOffset &po, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
META_StateAttribute (osg, PolygonOffset, POLYGONOFFSET) | |
virtual int | compare (const StateAttribute &sa) const |
virtual bool | getModeUsage (ModeUsage &usage) const |
void | setFactor (float factor) |
float | getFactor () const |
void | setUnits (float units) |
float | getUnits () const |
virtual void | apply (State &state) const |
Static Public Member Functions | |
static void | setFactorMultiplier (float multiplier) |
static float | getFactorMultiplier () |
static void | setUnitsMultiplier (float multiplier) |
static float | getUnitsMultiplier () |
static bool | areFactorAndUnitsMultipliersSet () |
static void | setFactorAndUnitsMultipliersUsingBestGuessForDriver () |
Protected Member Functions | |
virtual | ~PolygonOffset () |
Protected Attributes | |
float | _factor |
float | _units |
osg::PolygonOffset::PolygonOffset | ( | ) |
osg::PolygonOffset::PolygonOffset | ( | float | factor, | |
float | units | |||
) |
osg::PolygonOffset::PolygonOffset | ( | const PolygonOffset & | po, | |
const CopyOp & | copyop = CopyOp::SHALLOW_COPY | |||
) | [inline] |
Copy constructor using CopyOp to manage deep vs shallow copy.
virtual osg::PolygonOffset::~PolygonOffset | ( | ) | [protected, virtual] |
virtual void osg::PolygonOffset::apply | ( | State & | state | ) | const [virtual] |
apply the OpenGL state attributes. The global state for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.
Implements osg::StateAttribute.
static bool osg::PolygonOffset::areFactorAndUnitsMultipliersSet | ( | ) | [static] |
virtual int osg::PolygonOffset::compare | ( | const StateAttribute & | sa | ) | const [inline, virtual] |
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
Implements osg::StateAttribute.
float osg::PolygonOffset::getFactor | ( | ) | const [inline] |
static float osg::PolygonOffset::getFactorMultiplier | ( | ) | [static] |
virtual bool osg::PolygonOffset::getModeUsage | ( | ModeUsage & | usage | ) | const [inline, virtual] |
float osg::PolygonOffset::getUnits | ( | ) | const [inline] |
static float osg::PolygonOffset::getUnitsMultiplier | ( | ) | [static] |
osg::PolygonOffset::META_StateAttribute | ( | osg | , | |
PolygonOffset | , | |||
POLYGONOFFSET | ||||
) |
void osg::PolygonOffset::setFactor | ( | float | factor | ) | [inline] |
static void osg::PolygonOffset::setFactorAndUnitsMultipliersUsingBestGuessForDriver | ( | ) | [static] |
Checks with the OpenGL driver to try and pick multiplier approrpriate for the hardware. note, requires a valid graphics context to be current.
static void osg::PolygonOffset::setFactorMultiplier | ( | float | multiplier | ) | [static] |
void osg::PolygonOffset::setUnits | ( | float | units | ) | [inline] |
static void osg::PolygonOffset::setUnitsMultiplier | ( | float | multiplier | ) | [static] |
float osg::PolygonOffset::_factor [protected] |
float osg::PolygonOffset::_units [protected] |