osg::Depth Class Reference

Inheritance diagram for osg::Depth:

osg::StateAttribute osg::Object osg::Referenced List of all members.

Public Types

 NEVER = GL_NEVER
 LESS = GL_LESS
 EQUAL = GL_EQUAL
 LEQUAL = GL_LEQUAL
 GREATER = GL_GREATER
 NOTEQUAL = GL_NOTEQUAL
 GEQUAL = GL_GEQUAL
 ALWAYS = GL_ALWAYS
enum  Function {
  NEVER = GL_NEVER, LESS = GL_LESS, EQUAL = GL_EQUAL, LEQUAL = GL_LEQUAL,
  GREATER = GL_GREATER, NOTEQUAL = GL_NOTEQUAL, GEQUAL = GL_GEQUAL, ALWAYS = GL_ALWAYS
}

Public Member Functions

 Depth (Function func=LESS, double zNear=0.0, double zFar=1.0, bool writeMask=true)
 Depth (const Depth &dp, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_StateAttribute (osg, Depth, DEPTH)
virtual int compare (const StateAttribute &sa) const
virtual bool getModeUsage (ModeUsage &usage) const
void setFunction (Function func)
Function getFunction () const
void setRange (double zNear, double zFar)
void setZNear (double zNear)
double getZNear () const
void setZFar (double zFar)
double getZFar () const
void setWriteMask (bool mask)
bool getWriteMask () const
virtual void apply (State &state) const

Protected Member Functions

virtual ~Depth ()

Protected Attributes

Function _func
double _zNear
double _zFar
bool _depthWriteMask

Detailed Description

Encapsulate OpenGL glDepthFunc/Mask/Range functions.


Member Enumeration Documentation

enum osg::Depth::Function

Enumerator:
NEVER 
LESS 
EQUAL 
LEQUAL 
GREATER 
NOTEQUAL 
GEQUAL 
ALWAYS 


Constructor & Destructor Documentation

osg::Depth::Depth ( Function  func = LESS,
double  zNear = 0.0,
double  zFar = 1.0,
bool  writeMask = true 
)

osg::Depth::Depth ( const Depth dp,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
) [inline]

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Depth::~Depth (  )  [protected, virtual]


Member Function Documentation

virtual void osg::Depth::apply ( State state  )  const [virtual]

apply the OpenGL state attributes. The global state for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.

Implements osg::StateAttribute.

virtual int osg::Depth::compare ( const StateAttribute sa  )  const [inline, virtual]

return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

Function osg::Depth::getFunction (  )  const [inline]

virtual bool osg::Depth::getModeUsage ( ModeUsage &  usage  )  const [inline, virtual]

bool osg::Depth::getWriteMask (  )  const [inline]

double osg::Depth::getZFar (  )  const [inline]

double osg::Depth::getZNear (  )  const [inline]

osg::Depth::META_StateAttribute ( osg  ,
Depth  ,
DEPTH   
)

void osg::Depth::setFunction ( Function  func  )  [inline]

void osg::Depth::setRange ( double  zNear,
double  zFar 
) [inline]

void osg::Depth::setWriteMask ( bool  mask  )  [inline]

void osg::Depth::setZFar ( double  zFar  )  [inline]

void osg::Depth::setZNear ( double  zNear  )  [inline]


Member Data Documentation

bool osg::Depth::_depthWriteMask [protected]

Function osg::Depth::_func [protected]

double osg::Depth::_zFar [protected]

double osg::Depth::_zNear [protected]


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:05 2006 for openscenegraph by  doxygen 1.4.7