Inheritance diagram for osg::AutoTransform:

| osg::AutoTransform::AutoTransform | ( | ) | 
| osg::AutoTransform::AutoTransform | ( | const AutoTransform & | pat, | |
| const CopyOp & | copyop = CopyOp::SHALLOW_COPY | |||
| ) | 
| virtual osg::AutoTransform::~AutoTransform | ( | ) |  [inline, protected, virtual] | 
| virtual void osg::AutoTransform::accept | ( | NodeVisitor & | nv | ) |  [virtual] | 
Visitor Pattern : calls the apply method of a NodeVisitor with this node's type.
Reimplemented from osg::Node.
| virtual const AutoTransform* osg::AutoTransform::asAutoTransform | ( | ) | const  [inline, virtual] | 
| virtual AutoTransform* osg::AutoTransform::asAutoTransform | ( | ) |  [inline, virtual] | 
| virtual const char* osg::AutoTransform::className | ( | ) | const  [inline, virtual] | 
return the name of the node's class type.
Reimplemented from osg::Node.
| virtual osg::Object* osg::AutoTransform::clone | ( | const osg::CopyOp & | copyop | ) | const  [inline, virtual] | 
return a clone of a node, with Object* return type.
Reimplemented from osg::Node.
| virtual osg::Object* osg::AutoTransform::cloneType | ( | ) | const  [inline, virtual] | 
clone an object of the same type as the node.
Reimplemented from osg::Node.
| virtual BoundingSphere osg::AutoTransform::computeBound | ( | ) | const  [virtual] | 
Overrides Group's computeBound. There is no need to override in subclasses from osg::Transform since this computeBound() uses the underlying matrix (calling computeMatrix if required).
Reimplemented from osg::Transform.
| virtual bool osg::AutoTransform::computeLocalToWorldMatrix | ( | Matrix & | matrix, | |
| NodeVisitor * | nv | |||
| ) | const  [virtual] | 
Reimplemented from osg::Transform.
| void osg::AutoTransform::computeMatrix | ( | ) | const  [protected] | 
| virtual bool osg::AutoTransform::computeWorldToLocalMatrix | ( | Matrix & | matrix, | |
| NodeVisitor * | nv | |||
| ) | const  [virtual] | 
Reimplemented from osg::Transform.
| AutoRotateMode osg::AutoTransform::getAutoRotateMode | ( | ) | const  [inline] | 
| bool osg::AutoTransform::getAutoScaleToScreen | ( | ) | const  [inline] | 
| float osg::AutoTransform::getAutoUpdateEyeMovementTolerance | ( | ) | const  [inline] | 
| const Vec3& osg::AutoTransform::getPivotPoint | ( | ) | const  [inline] | 
| const Vec3& osg::AutoTransform::getPosition | ( | ) | const  [inline] | 
| const Quat& osg::AutoTransform::getRotation | ( | ) | const  [inline] | 
| const Vec3& osg::AutoTransform::getScale | ( | ) | const  [inline] | 
| virtual bool osg::AutoTransform::isSameKindAs | ( | const osg::Object * | obj | ) | const  [inline, virtual] | 
return true if this and obj are of the same kind of object.
Reimplemented from osg::Node.
| virtual const char* osg::AutoTransform::libraryName | ( | ) | const  [inline, virtual] | 
return the name of the node's library.
Reimplemented from osg::Node.
| void osg::AutoTransform::setAutoRotateMode | ( | AutoRotateMode | mode | ) |  [inline] | 
| void osg::AutoTransform::setAutoScaleToScreen | ( | bool | autoScaleToScreen | ) |  [inline] | 
| void osg::AutoTransform::setAutoUpdateEyeMovementTolerance | ( | float | tolerance | ) |  [inline] | 
| void osg::AutoTransform::setPivotPoint | ( | const Vec3 & | pivot | ) |  [inline] | 
| void osg::AutoTransform::setPosition | ( | const Vec3 & | pos | ) |  [inline] | 
| void osg::AutoTransform::setRotation | ( | const Quat & | quat | ) |  [inline] | 
| void osg::AutoTransform::setScale | ( | const Vec3 & | scale | ) |  [inline] | 
| void osg::AutoTransform::setScale | ( | float | scale | ) |  [inline] | 
| AutoRotateMode osg::AutoTransform::_autoRotateMode  [protected] | 
| bool osg::AutoTransform::_autoScaleToScreen  [protected] | 
| float osg::AutoTransform::_autoUpdateEyeMovementTolerance  [protected] | 
| osg::Matrix osg::AutoTransform::_cachedMatrix  [mutable, protected] | 
| bool osg::AutoTransform::_firstTimeToInitEyePoint  [mutable, protected] | 
| bool osg::AutoTransform::_matrixDirty  [mutable, protected] | 
| Vec3 osg::AutoTransform::_pivotPoint  [protected] | 
| Vec3 osg::AutoTransform::_position  [protected] | 
| osg::Vec3 osg::AutoTransform::_previousEyePoint  [mutable, protected] | 
| int osg::AutoTransform::_previousHeight  [mutable, protected] | 
| osg::Vec3 osg::AutoTransform::_previousLocalUp  [mutable, protected] | 
| osg::Vec3 osg::AutoTransform::_previousPosition  [mutable, protected] | 
| osg::Matrix osg::AutoTransform::_previousProjection  [mutable, protected] | 
| int osg::AutoTransform::_previousWidth  [mutable, protected] | 
| Quat osg::AutoTransform::_rotation  [mutable, protected] | 
| Vec3 osg::AutoTransform::_scale  [mutable, protected] | 
 1.4.7
 1.4.7