osgUtil::Tesselator Class Reference

Inheritance diagram for osgUtil::Tesselator:

osg::Referenced List of all members.

Public Types

typedef std::vector< osg::Vec3 * > VertexPointList
typedef std::vector< osg::ref_ptr<
Prim > > 
PrimList
 TESS_WINDING_ODD = GLU_TESS_WINDING_ODD
 TESS_WINDING_NONZERO = GLU_TESS_WINDING_NONZERO
 TESS_WINDING_POSITIVE = GLU_TESS_WINDING_POSITIVE
 TESS_WINDING_NEGATIVE = GLU_TESS_WINDING_NEGATIVE
 TESS_WINDING_ABS_GEQ_TWO = GLU_TESS_WINDING_ABS_GEQ_TWO
 TESS_TYPE_GEOMETRY
 TESS_TYPE_DRAWABLE
 TESS_TYPE_POLYGONS
enum  WindingType {
  TESS_WINDING_ODD = GLU_TESS_WINDING_ODD, TESS_WINDING_NONZERO = GLU_TESS_WINDING_NONZERO, TESS_WINDING_POSITIVE = GLU_TESS_WINDING_POSITIVE, TESS_WINDING_NEGATIVE = GLU_TESS_WINDING_NEGATIVE,
  TESS_WINDING_ABS_GEQ_TWO = GLU_TESS_WINDING_ABS_GEQ_TWO
}
enum  TesselationType { TESS_TYPE_GEOMETRY, TESS_TYPE_DRAWABLE, TESS_TYPE_POLYGONS }

Public Member Functions

 Tesselator ()
 ~Tesselator ()
void setBoundaryOnly (const bool tt)
const bool getBoundaryOnly ()
void setWindingType (const WindingType wt)
const WindingType getWindingType ()
void setTesselationType (const TesselationType tt)
const TesselationType getTesselationType ()
void retesselatePolygons (osg::Geometry &cxgeom)
void setTesselationNormal (const osg::Vec3 norm)
osg::Geometry::PrimitiveSetList getContours ()
void beginTesselation ()
void beginContour ()
void addVertex (osg::Vec3 *vertex)
void endContour ()
void endTesselation ()
PrimListgetPrimList ()
void reset ()

Protected Types

typedef std::map< osg::Vec3 *,
unsigned int > 
VertexPtrToIndexMap
typedef std::vector< NewVertexNewVertexList
typedef std::vector< Vec3d * > Vec3dList

Protected Member Functions

void reduceArray (osg::Array *cold, const unsigned int nnu)
void collectTesselation (osg::Geometry &cxgeom, unsigned int originalIndex)
void addContour (GLenum mode, unsigned int first, unsigned int last, osg::Vec3Array *vertices)
void addContour (osg::PrimitiveSet *primitive, osg::Vec3Array *vertices)
void handleNewVertices (osg::Geometry &geom, VertexPtrToIndexMap &vertexPtrToIndexMap)
void begin (GLenum mode)
void vertex (osg::Vec3 *vertex)
void combine (osg::Vec3 *vertex, void *vertex_data[4], GLfloat weight[4])
void end ()
void error (GLenum errorCode)

Static Protected Member Functions

static void CALLBACK beginCallback (GLenum which, void *userData)
static void CALLBACK vertexCallback (GLvoid *data, void *userData)
static void CALLBACK combineCallback (GLdouble coords[3], void *vertex_data[4], GLfloat weight[4], void **outData, void *useData)
static void CALLBACK endCallback (void *userData)
static void CALLBACK errorCallback (GLenum errorCode, void *userData)

Protected Attributes

GLUtesselator * _tobj
PrimList _primList
Vec3dList _coordData
NewVertexList _newVertexList
GLenum _errorCode
WindingType _wtype
TesselationType _ttype
bool _boundaryOnly
unsigned int _numberVerts
osg::Geometry::PrimitiveSetList _Contours
unsigned int _index
osg::Vec3 tessNormal
unsigned int _extraPrimitives

Classes

struct  NewVertex
struct  Prim
struct  Vec3d

Detailed Description

Originally a simple class for tessellating a single polygon boundary. Using old style glu tessellation functions for portability. Upgraded Jan 2004 to use the modern glu tessellation functions.


Member Typedef Documentation

typedef std::vector<NewVertex> osgUtil::Tesselator::NewVertexList [protected]

typedef std::vector< osg::ref_ptr<Prim> > osgUtil::Tesselator::PrimList

typedef std::vector<Vec3d*> osgUtil::Tesselator::Vec3dList [protected]

typedef std::vector<osg::Vec3*> osgUtil::Tesselator::VertexPointList

typedef std::map<osg::Vec3*,unsigned int> osgUtil::Tesselator::VertexPtrToIndexMap [protected]


Member Enumeration Documentation

enum osgUtil::Tesselator::TesselationType

we interpret all contours in the geometry as a single set to be tesselated or each separate drawable's contours needs to be tesselated.

Enumerator:
TESS_TYPE_GEOMETRY 
TESS_TYPE_DRAWABLE 
TESS_TYPE_POLYGONS 

enum osgUtil::Tesselator::WindingType

The winding rule, see red book ch 11.

Enumerator:
TESS_WINDING_ODD 
TESS_WINDING_NONZERO 
TESS_WINDING_POSITIVE 
TESS_WINDING_NEGATIVE 
TESS_WINDING_ABS_GEQ_TWO 


Constructor & Destructor Documentation

osgUtil::Tesselator::Tesselator (  ) 

osgUtil::Tesselator::~Tesselator (  ) 


Member Function Documentation

void osgUtil::Tesselator::addContour ( osg::PrimitiveSet primitive,
osg::Vec3Array vertices 
) [protected]

void osgUtil::Tesselator::addContour ( GLenum  mode,
unsigned int  first,
unsigned int  last,
osg::Vec3Array vertices 
) [protected]

void osgUtil::Tesselator::addVertex ( osg::Vec3 vertex  ) 

void osgUtil::Tesselator::begin ( GLenum  mode  )  [protected]

static void CALLBACK osgUtil::Tesselator::beginCallback ( GLenum  which,
void *  userData 
) [static, protected]

void osgUtil::Tesselator::beginContour (  ) 

void osgUtil::Tesselator::beginTesselation (  ) 

void osgUtil::Tesselator::collectTesselation ( osg::Geometry cxgeom,
unsigned int  originalIndex 
) [protected]

void osgUtil::Tesselator::combine ( osg::Vec3 vertex,
void *  vertex_data[4],
GLfloat  weight[4] 
) [protected]

static void CALLBACK osgUtil::Tesselator::combineCallback ( GLdouble  coords[3],
void *  vertex_data[4],
GLfloat  weight[4],
void **  outData,
void *  useData 
) [static, protected]

void osgUtil::Tesselator::end (  )  [protected]

static void CALLBACK osgUtil::Tesselator::endCallback ( void *  userData  )  [static, protected]

void osgUtil::Tesselator::endContour (  ) 

void osgUtil::Tesselator::endTesselation (  ) 

void osgUtil::Tesselator::error ( GLenum  errorCode  )  [protected]

static void CALLBACK osgUtil::Tesselator::errorCallback ( GLenum  errorCode,
void *  userData 
) [static, protected]

const bool osgUtil::Tesselator::getBoundaryOnly (  )  [inline]

osg::Geometry::PrimitiveSetList osgUtil::Tesselator::getContours (  )  [inline]

PrimList& osgUtil::Tesselator::getPrimList (  )  [inline]

const TesselationType osgUtil::Tesselator::getTesselationType (  )  [inline]

const WindingType osgUtil::Tesselator::getWindingType (  )  [inline]

void osgUtil::Tesselator::handleNewVertices ( osg::Geometry geom,
VertexPtrToIndexMap vertexPtrToIndexMap 
) [protected]

void osgUtil::Tesselator::reduceArray ( osg::Array cold,
const unsigned int  nnu 
) [protected]

remove unused parts of the array, eg for wehn retesselating tesselation can introduce extra vertices for concave or crossing boundaries, these will leak memory if not removed when retesselating.

void osgUtil::Tesselator::reset (  ) 

void osgUtil::Tesselator::retesselatePolygons ( osg::Geometry cxgeom  ) 

Change the contours lists of the geometry into tesselated primitives (the list of primitives in the original geometry is stored in the tesselator for possible re-use. The name remains retesselatePolygons although it now handles trifans, strips, quads etc. as well as Polygons so as to not break old codes relying on this function name.

void osgUtil::Tesselator::setBoundaryOnly ( const bool  tt  )  [inline]

Set and get tesselation request boundary only on/off

void osgUtil::Tesselator::setTesselationNormal ( const osg::Vec3  norm  )  [inline]

Define the normal to the tesselated polygon - this provides a hint how to tesselate the contours; see gluTessNormal in red book or man pages. GWM July 2005. Can improve teselation "For example, if you know that all polygons lie in the x-y plane, call gluTessNormal(tess, 0.0, 0.0, 1.0) before rendering any polygons."

void osgUtil::Tesselator::setTesselationType ( const TesselationType  tt  )  [inline]

Set and get tesselation type

void osgUtil::Tesselator::setWindingType ( const WindingType  wt  )  [inline]

Set and get tesselation windong rule

void osgUtil::Tesselator::vertex ( osg::Vec3 vertex  )  [protected]

static void CALLBACK osgUtil::Tesselator::vertexCallback ( GLvoid *  data,
void *  userData 
) [static, protected]


Member Data Documentation

bool osgUtil::Tesselator::_boundaryOnly [protected]

osg::Geometry::PrimitiveSetList osgUtil::Tesselator::_Contours [protected]

List of primitives that define the contours

Vec3dList osgUtil::Tesselator::_coordData [protected]

GLenum osgUtil::Tesselator::_errorCode [protected]

unsigned int osgUtil::Tesselator::_extraPrimitives [protected]

count of number of extra primitives added

unsigned int osgUtil::Tesselator::_index [protected]

count number of primitives in a geometry to get right no. of norms/colurs etc for per_primitive attributes.

NewVertexList osgUtil::Tesselator::_newVertexList [protected]

unsigned int osgUtil::Tesselator::_numberVerts [protected]

number of vertices that are part of the 'original' set of contours

PrimList osgUtil::Tesselator::_primList [protected]

GLUtesselator* osgUtil::Tesselator::_tobj [protected]

TesselationType osgUtil::Tesselator::_ttype [protected]

tesselation rule, which parts will become solid

WindingType osgUtil::Tesselator::_wtype [protected]

winding rule, which parts will become solid

osg::Vec3 osgUtil::Tesselator::tessNormal [protected]

the gluTessNormal for tesselation hint


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:14 2006 for openscenegraph by  doxygen 1.4.7