Inheritance diagram for osgUtil::IntersectVisitor:
typedef std::vector<Hit> osgUtil::IntersectVisitor::HitList |
typedef std::vector<osg::ref_ptr<IntersectState> > osgUtil::IntersectVisitor::IntersectStateStack [protected] |
typedef std::map<const osg::LineSegment*,HitList > osgUtil::IntersectVisitor::LineSegmentHitListMap |
osgUtil::IntersectVisitor::IntersectVisitor | ( | ) |
virtual osgUtil::IntersectVisitor::~IntersectVisitor | ( | ) | [virtual] |
void osgUtil::IntersectVisitor::addLineSegment | ( | osg::LineSegment * | seg | ) |
Add a line segment to use for intersection testing during scene traversal. Note, a maximum of 32 line segments can be added to a IntersectVistor, adding more than this will result in warning being emitted to the console and the excess segments being ignored.
virtual void osgUtil::IntersectVisitor::apply | ( | osg::LOD & | node | ) | [virtual] |
Reimplemented from osg::NodeVisitor.
virtual void osgUtil::IntersectVisitor::apply | ( | osg::Switch & | node | ) | [virtual] |
Reimplemented from osg::NodeVisitor.
virtual void osgUtil::IntersectVisitor::apply | ( | osg::Transform & | node | ) | [virtual] |
Reimplemented from osg::NodeVisitor.
virtual void osgUtil::IntersectVisitor::apply | ( | osg::Group & | node | ) | [virtual] |
Reimplemented from osg::NodeVisitor.
virtual void osgUtil::IntersectVisitor::apply | ( | osg::Billboard & | node | ) | [virtual] |
Reimplemented from osg::NodeVisitor.
virtual void osgUtil::IntersectVisitor::apply | ( | osg::Geode & | node | ) | [virtual] |
Reimplemented from osg::NodeVisitor.
virtual void osgUtil::IntersectVisitor::apply | ( | osg::Node & | ) | [virtual] |
Reimplemented from osg::NodeVisitor.
bool osgUtil::IntersectVisitor::enterNode | ( | osg::Node & | node | ) | [protected] |
virtual float osgUtil::IntersectVisitor::getDistanceToEyePoint | ( | const osg::Vec3 & | pos, | |
bool | withLODScale | |||
) | const [virtual] |
Get the distance from a point to the eye point, distance value in local coordinate system. This is calculated using the pseudo-EyePoint (above) when doing LOD calculcations.
Reimplemented from osg::NodeVisitor.
virtual osg::Vec3 osgUtil::IntersectVisitor::getEyePoint | ( | ) | const [virtual] |
Get the eye point in local coordinates. Note, not all NodeVisitor implement this method, it is mainly cull visitors which will implement.
Reimplemented from osg::NodeVisitor.
HitList& osgUtil::IntersectVisitor::getHitList | ( | const osg::LineSegment * | seg | ) | [inline] |
LODSelectionMode osgUtil::IntersectVisitor::getLODSelectionMode | ( | ) | const [inline] |
int osgUtil::IntersectVisitor::getNumHits | ( | const osg::LineSegment * | seg | ) | [inline] |
LineSegmentHitListMap& osgUtil::IntersectVisitor::getSegHitList | ( | ) | [inline] |
bool osgUtil::IntersectVisitor::hits | ( | ) |
bool osgUtil::IntersectVisitor::intersect | ( | osg::Drawable & | gset | ) | [protected] |
void osgUtil::IntersectVisitor::leaveNode | ( | ) | [protected] |
void osgUtil::IntersectVisitor::popMatrix | ( | ) | [protected] |
void osgUtil::IntersectVisitor::pushMatrix | ( | osg::RefMatrix * | matrix, | |
osg::Transform::ReferenceFrame | rf | |||
) | [protected] |
void osgUtil::IntersectVisitor::reset | ( | ) | [virtual] |
Method to call to reset visitor. Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal.
Reimplemented from osg::NodeVisitor.
void osgUtil::IntersectVisitor::setEyePoint | ( | const osg::Vec3 & | eye | ) | [inline] |
Set the eye point in local coordinates. This is a pseudo-EyePoint for billboarding and LOD purposes. It is copied from the Start point of the most-recently-added segment of the intersection ray set (IntersectState::_segList).
void osgUtil::IntersectVisitor::setLODSelectionMode | ( | LODSelectionMode | mode | ) | [inline] |
osg::Vec3 osgUtil::IntersectVisitor::_pseudoEyePoint [protected] |