osgUtil::DelaunayTriangulator Class Reference

Inheritance diagram for osgUtil::DelaunayTriangulator:

osg::Referenced List of all members.

Public Types

typedef std::vector< osg::ref_ptr<
DelaunayConstraint > > 
linelist

Public Member Functions

 DelaunayTriangulator ()
 DelaunayTriangulator (osg::Vec3Array *points, osg::Vec3Array *normals=0)
 DelaunayTriangulator (const DelaunayTriangulator &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
const osg::Vec3ArraygetInputPointArray () const
osg::Vec3ArraygetInputPointArray ()
void setInputPointArray (osg::Vec3Array *points)
void addInputConstraint (DelaunayConstraint *dc)
const osg::Vec3ArraygetOutputNormalArray () const
osg::Vec3ArraygetOutputNormalArray ()
void setOutputNormalArray (osg::Vec3Array *normals)
bool triangulate ()
const osg::DrawElementsUIntgetTriangles () const
osg::DrawElementsUIntgetTriangles ()
void removeInternalTriangles (DelaunayConstraint *constraint)

Protected Member Functions

virtual ~DelaunayTriangulator ()
DelaunayTriangulatoroperator= (const DelaunayTriangulator &)
int getindex (const osg::Vec3 pt, const osg::Vec3Array *points)

Member Typedef Documentation

typedef std::vector< osg::ref_ptr<DelaunayConstraint> > osgUtil::DelaunayTriangulator::linelist


Constructor & Destructor Documentation

osgUtil::DelaunayTriangulator::DelaunayTriangulator (  ) 

osgUtil::DelaunayTriangulator::DelaunayTriangulator ( osg::Vec3Array points,
osg::Vec3Array normals = 0 
) [explicit]

osgUtil::DelaunayTriangulator::DelaunayTriangulator ( const DelaunayTriangulator copy,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)

virtual osgUtil::DelaunayTriangulator::~DelaunayTriangulator (  )  [protected, virtual]


Member Function Documentation

void osgUtil::DelaunayTriangulator::addInputConstraint ( DelaunayConstraint dc  )  [inline]

Add an input constraint loop. the edges of the loop will constrain the triangulation. if remove!=0, the internal triangles of the constraint will be removed; the user may the replace the constraint line with an equivalent geometry. GWM July 2005

int osgUtil::DelaunayTriangulator::getindex ( const osg::Vec3  pt,
const osg::Vec3Array points 
) [protected]

osg::Vec3Array * osgUtil::DelaunayTriangulator::getInputPointArray (  )  [inline]

Get the input point array.

const osg::Vec3Array * osgUtil::DelaunayTriangulator::getInputPointArray (  )  const [inline]

Get the const input point array.

osg::Vec3Array * osgUtil::DelaunayTriangulator::getOutputNormalArray (  )  [inline]

Get the output normal array (optional).

const osg::Vec3Array * osgUtil::DelaunayTriangulator::getOutputNormalArray (  )  const [inline]

Get the const output normal array (optional).

osg::DrawElementsUInt * osgUtil::DelaunayTriangulator::getTriangles (  )  [inline]

Get the generated primitive (call triangulate() first).

const osg::DrawElementsUInt * osgUtil::DelaunayTriangulator::getTriangles (  )  const [inline]

Get the generated primitive (call triangulate() first).

DelaunayTriangulator& osgUtil::DelaunayTriangulator::operator= ( const DelaunayTriangulator  )  [inline, protected]

void osgUtil::DelaunayTriangulator::removeInternalTriangles ( DelaunayConstraint constraint  ) 

remove the triangles internal to the constraint loops. (Line strips cannot remove any internal triangles).

void osgUtil::DelaunayTriangulator::setInputPointArray ( osg::Vec3Array points  )  [inline]

Set the input point array.

void osgUtil::DelaunayTriangulator::setOutputNormalArray ( osg::Vec3Array normals  )  [inline]

Set the output normal array (optional).

bool osgUtil::DelaunayTriangulator::triangulate (  ) 

Start triangulation.


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:13 2006 for openscenegraph by  doxygen 1.4.7