Inheritance diagram for osgUtil::DelaunayConstraint:
Public Member Functions | |
DelaunayConstraint () | |
void | addtriangle (const int i1, const int i2, const int i3) |
const osg::DrawElementsUInt * | getTriangles () const |
osg::DrawElementsUInt * | getTriangles () |
osg::Vec3Array * | getPoints (const osg::Vec3Array *points) |
osg::DrawElementsUInt * | makeDrawable () |
void | merge (DelaunayConstraint *dco) |
void | removeVerticesInside (const DelaunayConstraint *dco) |
float | windingNumber (const osg::Vec3 testpoint) const |
virtual bool | contains (const osg::Vec3 testpoint) const |
virtual bool | outside (const osg::Vec3 testpoint) const |
void | handleOverlaps (void) |
Protected Types | |
typedef std::vector< int * > | trilist |
Protected Member Functions | |
virtual | ~DelaunayConstraint () |
Protected Attributes | |
trilist | _interiorTris |
osg::ref_ptr< osg::DrawElementsUInt > | prim_tris_ |
Add DelaunayConstraints (or derived class) to control the triangulation edges.
typedef std::vector< int* > osgUtil::DelaunayConstraint::trilist [protected] |
osgUtil::DelaunayConstraint::DelaunayConstraint | ( | ) | [inline] |
virtual osgUtil::DelaunayConstraint::~DelaunayConstraint | ( | ) | [inline, protected, virtual] |
void osgUtil::DelaunayConstraint::addtriangle | ( | const int | i1, | |
const int | i2, | |||
const int | i3 | |||
) |
collect up indices of triangle from delaunay triangles. The delaunay triangles inside the DelaunayConstraint area can be used to fill the area or generate geometry that terrain follows the area in some way. These triangles can form a canopy or a field.
virtual bool osgUtil::DelaunayConstraint::contains | ( | const osg::Vec3 | testpoint | ) | const [virtual] |
true if testpoint is internal (or external) to constraint.
osg::Vec3Array* osgUtil::DelaunayConstraint::getPoints | ( | const osg::Vec3Array * | points | ) |
Call BEFORE makeDrawable to reorder points to make optimised set
osg::DrawElementsUInt * osgUtil::DelaunayConstraint::getTriangles | ( | ) | [inline] |
const osg::DrawElementsUInt * osgUtil::DelaunayConstraint::getTriangles | ( | ) | const [inline] |
Get the filling primitive. One: triangulate must have bneen called and two: triangle list is filled when DelaunayTriangulator::removeInternalTriangles is called. These return the triangles removed from the delaunay triangulation by DelaunayTriangulator::removeInternalTriangles.
void osgUtil::DelaunayConstraint::handleOverlaps | ( | void | ) |
Tesselate the constraint loops so that the crossing points are interpolated and added to the contraints for the triangulation.
osg::DrawElementsUInt* osgUtil::DelaunayConstraint::makeDrawable | ( | ) |
converts simple list of triangles into a drawarray.
void osgUtil::DelaunayConstraint::merge | ( | DelaunayConstraint * | dco | ) |
Add vertices and constraint loops from dco Can be used to generate extra vertices where dco crosses 'this' using osgUtil::tesselator to insert overlap vertices.
virtual bool osgUtil::DelaunayConstraint::outside | ( | const osg::Vec3 | testpoint | ) | const [virtual] |
void osgUtil::DelaunayConstraint::removeVerticesInside | ( | const DelaunayConstraint * | dco | ) |
remove from line the vertices that are inside dco
float osgUtil::DelaunayConstraint::windingNumber | ( | const osg::Vec3 | testpoint | ) | const |
return winding number as a float of loop around testpoint; may use multiple loops does not reject points on the edge or very very close to the edge
trilist osgUtil::DelaunayConstraint::_interiorTris [protected] |