osgSim::DirectionalSector Class Reference

Inheritance diagram for osgSim::DirectionalSector:

osgSim::Sector osg::Object osg::Referenced List of all members.

Public Member Functions

 DirectionalSector ()
 DirectionalSector (const DirectionalSector &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 DirectionalSector (const osg::Vec3 &direction, float horizLobeAngle, float vertLobeAngle, float lobeRollAngle, float fadeAngle=0.0f)
 META_Object (osgSim, DirectionalSector)
void setDirection (const osg::Vec3 &direction)
const osg::Vec3getDirection () const
void setHorizLobeAngle (float angle)
float getHorizLobeAngle () const
void setLobeRollAngle (float angle)
float getLobeRollAngle () const
void setVertLobeAngle (float angle)
float getVertLobeAngle () const
void setFadeAngle (float angle)
float getFadeAngle () const
virtual float operator() (const osg::Vec3 &eyeLocal) const
void computeMatrix ()

Protected Member Functions

virtual ~DirectionalSector ()

Protected Attributes

osg::Vec3 _direction
float _rollAngle
osg::Matrix _local_to_LP
float _cosHorizAngle
float _cosVertAngle
float _cosHorizFadeAngle
float _cosVertFadeAngle

Constructor & Destructor Documentation

osgSim::DirectionalSector::DirectionalSector (  )  [inline]

osgSim::DirectionalSector::DirectionalSector ( const DirectionalSector copy,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
) [inline]

osgSim::DirectionalSector::DirectionalSector ( const osg::Vec3 direction,
float  horizLobeAngle,
float  vertLobeAngle,
float  lobeRollAngle,
float  fadeAngle = 0.0f 
)

virtual osgSim::DirectionalSector::~DirectionalSector (  )  [inline, protected, virtual]


Member Function Documentation

void osgSim::DirectionalSector::computeMatrix (  ) 

const osg::Vec3& osgSim::DirectionalSector::getDirection (  )  const

float osgSim::DirectionalSector::getFadeAngle (  )  const

float osgSim::DirectionalSector::getHorizLobeAngle (  )  const

float osgSim::DirectionalSector::getLobeRollAngle (  )  const

float osgSim::DirectionalSector::getVertLobeAngle (  )  const

osgSim::DirectionalSector::META_Object ( osgSim  ,
DirectionalSector   
)

virtual float osgSim::DirectionalSector::operator() ( const osg::Vec3 eyeLocal  )  const [virtual]

Implements osgSim::Sector.

void osgSim::DirectionalSector::setDirection ( const osg::Vec3 direction  ) 

void osgSim::DirectionalSector::setFadeAngle ( float  angle  ) 

void osgSim::DirectionalSector::setHorizLobeAngle ( float  angle  ) 

void osgSim::DirectionalSector::setLobeRollAngle ( float  angle  ) 

void osgSim::DirectionalSector::setVertLobeAngle ( float  angle  ) 


Member Data Documentation

float osgSim::DirectionalSector::_cosHorizAngle [protected]

float osgSim::DirectionalSector::_cosHorizFadeAngle [protected]

float osgSim::DirectionalSector::_cosVertAngle [protected]

float osgSim::DirectionalSector::_cosVertFadeAngle [protected]

osg::Vec3 osgSim::DirectionalSector::_direction [protected]

osg::Matrix osgSim::DirectionalSector::_local_to_LP [protected]

float osgSim::DirectionalSector::_rollAngle [protected]


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:13 2006 for openscenegraph by  doxygen 1.4.7