osgParticle::RadialShooter Class Reference

Inheritance diagram for osgParticle::RadialShooter:

osgParticle::Shooter osg::Object osg::Referenced List of all members.

Public Member Functions

 RadialShooter ()
 RadialShooter (const RadialShooter &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgParticle, RadialShooter)
const rangefgetThetaRange () const
 Get the range of possible values for theta angle.
void setThetaRange (const rangef &r)
 Set the range of possible values for theta angle.
void setThetaRange (float r1, float r2)
 Set the range of possible values for theta angle.
const rangefgetPhiRange () const
 Get the range of possible values for phi angle.
void setPhiRange (const rangef &r)
 Set the range of possible values for phi angle.
void setPhiRange (float r1, float r2)
 Set the range of possible values for phi angle.
const rangefgetInitialSpeedRange () const
 Get the range of possible values for initial speed of particles.
void setInitialSpeedRange (const rangef &r)
 Set the range of possible values for initial speed of particles.
void setInitialSpeedRange (float r1, float r2)
 Set the range of possible values for initial speed of particles.
const rangev3getInitialRotationalSpeedRange () const
 Get the range of possible values for initial rotational speed of particles.
void setInitialRotationalSpeedRange (const rangev3 &r)
 Set the range of possible values for initial rotational speed of particles.
void setInitialRotationalSpeedRange (const osg::Vec3 &r1, const osg::Vec3 &r2)
 Set the range of possible values for initial rotational speed of particles.
void shoot (Particle *P) const
 Shoot a particle. Do not call this method manually.

Protected Member Functions

virtual ~RadialShooter ()
RadialShooteroperator= (const RadialShooter &)

Detailed Description

A shooter class that shoots particles radially. This shooter computes the velocity vector of incoming particles by choosing a random direction and a random speed. Both direction and speed are chosen within specified ranges. The direction is defined by two angles: theta, which is the angle between the velocity vector and the Z axis, and phi, which is the angle between the X axis and the velocity vector projected onto the X-Y plane.


Constructor & Destructor Documentation

osgParticle::RadialShooter::RadialShooter (  )  [inline]

osgParticle::RadialShooter::RadialShooter ( const RadialShooter copy,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
) [inline]

virtual osgParticle::RadialShooter::~RadialShooter (  )  [inline, protected, virtual]


Member Function Documentation

const rangev3 & osgParticle::RadialShooter::getInitialRotationalSpeedRange (  )  const [inline]

Get the range of possible values for initial rotational speed of particles.

const rangef & osgParticle::RadialShooter::getInitialSpeedRange (  )  const [inline]

Get the range of possible values for initial speed of particles.

const rangef & osgParticle::RadialShooter::getPhiRange (  )  const [inline]

Get the range of possible values for phi angle.

const rangef & osgParticle::RadialShooter::getThetaRange (  )  const [inline]

Get the range of possible values for theta angle.

osgParticle::RadialShooter::META_Object ( osgParticle  ,
RadialShooter   
)

RadialShooter& osgParticle::RadialShooter::operator= ( const RadialShooter  )  [inline, protected]

void osgParticle::RadialShooter::setInitialRotationalSpeedRange ( const osg::Vec3 r1,
const osg::Vec3 r2 
) [inline]

Set the range of possible values for initial rotational speed of particles.

void osgParticle::RadialShooter::setInitialRotationalSpeedRange ( const rangev3 r  )  [inline]

Set the range of possible values for initial rotational speed of particles.

void osgParticle::RadialShooter::setInitialSpeedRange ( float  r1,
float  r2 
) [inline]

Set the range of possible values for initial speed of particles.

void osgParticle::RadialShooter::setInitialSpeedRange ( const rangef r  )  [inline]

Set the range of possible values for initial speed of particles.

void osgParticle::RadialShooter::setPhiRange ( float  r1,
float  r2 
) [inline]

Set the range of possible values for phi angle.

void osgParticle::RadialShooter::setPhiRange ( const rangef r  )  [inline]

Set the range of possible values for phi angle.

void osgParticle::RadialShooter::setThetaRange ( float  r1,
float  r2 
) [inline]

Set the range of possible values for theta angle.

void osgParticle::RadialShooter::setThetaRange ( const rangef r  )  [inline]

Set the range of possible values for theta angle.

void osgParticle::RadialShooter::shoot ( Particle P  )  const [inline, virtual]

Shoot a particle. Do not call this method manually.

Implements osgParticle::Shooter.


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:12 2006 for openscenegraph by  doxygen 1.4.7