osgParticle::ParticleEffect Class Reference

Inheritance diagram for osgParticle::ParticleEffect:

osg::Group osg::Node osg::Object osg::Referenced osgParticle::ExplosionDebrisEffect osgParticle::ExplosionEffect osgParticle::FireEffect osgParticle::SmokeEffect osgParticle::SmokeTrailEffect List of all members.

Public Member Functions

 ParticleEffect (bool automaticSetup=true)
 ParticleEffect (const ParticleEffect &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
virtual const char * libraryName () const
virtual const char * className () const
virtual bool isSameKindAs (const osg::Object *obj) const
virtual void accept (osg::NodeVisitor &nv)
void setAutomaticSetup (bool flag)
bool getAutomaticSetup () const
void setUseLocalParticleSystem (bool local)
bool getUseLocalParticleSystem () const
void setTextureFileName (const std::string &filename)
const std::string & getTextureFileName () const
void setDefaultParticleTemplate (const Particle &p)
const ParticlegetDefaultParticleTemplate () const
void setPosition (const osg::Vec3 &position)
const osg::Vec3getPosition () const
void setScale (float scale)
float getScale () const
void setIntensity (float intensity)
float getIntensity () const
void setStartTime (double startTime)
double getStartTime () const
void setEmitterDuration (double duration)
double getEmitterDuration () const
void setParticleDuration (double duration)
double getParticleDuration () const
void setWind (const osg::Vec3 &wind)
const osg::Vec3getWind () const
bool areAllParticlesDead () const
 Get whether all particles are dead.
virtual EmittergetEmitter ()=0
virtual const EmittergetEmitter () const =0
virtual ProgramgetProgram ()=0
virtual const ProgramgetProgram () const =0
void setParticleSystem (ParticleSystem *ps)
ParticleSystemgetParticleSystem ()
const ParticleSystemgetParticleSystem () const
virtual void setDefaults ()
virtual void setUpEmitterAndProgram ()=0
virtual void buildEffect ()

Protected Member Functions

virtual ~ParticleEffect ()

Protected Attributes

bool _automaticSetup
osg::ref_ptr< ParticleSystem_particleSystem
bool _useLocalParticleSystem
std::string _textureFileName
Particle _defaultParticleTemplate
osg::Vec3 _position
float _scale
float _intensity
double _startTime
double _emitterDuration
osg::Vec3 _wind

Constructor & Destructor Documentation

osgParticle::ParticleEffect::ParticleEffect ( bool  automaticSetup = true  )  [inline]

osgParticle::ParticleEffect::ParticleEffect ( const ParticleEffect copy,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)

virtual osgParticle::ParticleEffect::~ParticleEffect (  )  [inline, protected, virtual]


Member Function Documentation

virtual void osgParticle::ParticleEffect::accept ( osg::NodeVisitor nv  )  [inline, virtual]

Visitor Pattern : calls the apply method of a NodeVisitor with this node's type.

Reimplemented from osg::Node.

bool osgParticle::ParticleEffect::areAllParticlesDead (  )  const [inline]

Get whether all particles are dead.

virtual void osgParticle::ParticleEffect::buildEffect (  )  [virtual]

virtual const char* osgParticle::ParticleEffect::className (  )  const [inline, virtual]

return the name of the node's class type.

Reimplemented from osg::Node.

bool osgParticle::ParticleEffect::getAutomaticSetup (  )  const [inline]

const Particle& osgParticle::ParticleEffect::getDefaultParticleTemplate (  )  const [inline]

virtual const Emitter* osgParticle::ParticleEffect::getEmitter (  )  const [pure virtual]

Implemented in osgParticle::ExplosionDebrisEffect, osgParticle::ExplosionEffect, osgParticle::FireEffect, osgParticle::SmokeEffect, and osgParticle::SmokeTrailEffect.

virtual Emitter* osgParticle::ParticleEffect::getEmitter (  )  [pure virtual]

Implemented in osgParticle::ExplosionDebrisEffect, osgParticle::ExplosionEffect, osgParticle::FireEffect, osgParticle::SmokeEffect, and osgParticle::SmokeTrailEffect.

double osgParticle::ParticleEffect::getEmitterDuration (  )  const [inline]

float osgParticle::ParticleEffect::getIntensity (  )  const [inline]

double osgParticle::ParticleEffect::getParticleDuration (  )  const [inline]

const ParticleSystem* osgParticle::ParticleEffect::getParticleSystem (  )  const [inline]

ParticleSystem* osgParticle::ParticleEffect::getParticleSystem (  )  [inline]

const osg::Vec3& osgParticle::ParticleEffect::getPosition (  )  const [inline]

virtual const Program* osgParticle::ParticleEffect::getProgram (  )  const [pure virtual]

Implemented in osgParticle::ExplosionDebrisEffect, osgParticle::ExplosionEffect, osgParticle::FireEffect, osgParticle::SmokeEffect, and osgParticle::SmokeTrailEffect.

virtual Program* osgParticle::ParticleEffect::getProgram (  )  [pure virtual]

Implemented in osgParticle::ExplosionDebrisEffect, osgParticle::ExplosionEffect, osgParticle::FireEffect, osgParticle::SmokeEffect, and osgParticle::SmokeTrailEffect.

float osgParticle::ParticleEffect::getScale (  )  const [inline]

double osgParticle::ParticleEffect::getStartTime (  )  const [inline]

const std::string& osgParticle::ParticleEffect::getTextureFileName (  )  const [inline]

bool osgParticle::ParticleEffect::getUseLocalParticleSystem (  )  const [inline]

const osg::Vec3& osgParticle::ParticleEffect::getWind (  )  const [inline]

virtual bool osgParticle::ParticleEffect::isSameKindAs ( const osg::Object obj  )  const [inline, virtual]

return true if this and obj are of the same kind of object.

Reimplemented from osg::Node.

virtual const char* osgParticle::ParticleEffect::libraryName (  )  const [inline, virtual]

return the name of the node's library.

Reimplemented from osg::Node.

void osgParticle::ParticleEffect::setAutomaticSetup ( bool  flag  )  [inline]

void osgParticle::ParticleEffect::setDefaultParticleTemplate ( const Particle p  ) 

virtual void osgParticle::ParticleEffect::setDefaults (  )  [virtual]

Reimplemented in osgParticle::ExplosionDebrisEffect, osgParticle::ExplosionEffect, osgParticle::FireEffect, osgParticle::SmokeEffect, and osgParticle::SmokeTrailEffect.

void osgParticle::ParticleEffect::setEmitterDuration ( double  duration  ) 

void osgParticle::ParticleEffect::setIntensity ( float  intensity  ) 

void osgParticle::ParticleEffect::setParticleDuration ( double  duration  ) 

void osgParticle::ParticleEffect::setParticleSystem ( ParticleSystem ps  ) 

void osgParticle::ParticleEffect::setPosition ( const osg::Vec3 position  ) 

void osgParticle::ParticleEffect::setScale ( float  scale  ) 

void osgParticle::ParticleEffect::setStartTime ( double  startTime  ) 

void osgParticle::ParticleEffect::setTextureFileName ( const std::string &  filename  ) 

virtual void osgParticle::ParticleEffect::setUpEmitterAndProgram (  )  [pure virtual]

Implemented in osgParticle::ExplosionDebrisEffect, osgParticle::ExplosionEffect, osgParticle::FireEffect, osgParticle::SmokeEffect, and osgParticle::SmokeTrailEffect.

void osgParticle::ParticleEffect::setUseLocalParticleSystem ( bool  local  ) 

void osgParticle::ParticleEffect::setWind ( const osg::Vec3 wind  ) 


Member Data Documentation

bool osgParticle::ParticleEffect::_automaticSetup [protected]

Particle osgParticle::ParticleEffect::_defaultParticleTemplate [protected]

double osgParticle::ParticleEffect::_emitterDuration [protected]

float osgParticle::ParticleEffect::_intensity [protected]

osg::ref_ptr<ParticleSystem> osgParticle::ParticleEffect::_particleSystem [protected]

osg::Vec3 osgParticle::ParticleEffect::_position [protected]

float osgParticle::ParticleEffect::_scale [protected]

double osgParticle::ParticleEffect::_startTime [protected]

std::string osgParticle::ParticleEffect::_textureFileName [protected]

bool osgParticle::ParticleEffect::_useLocalParticleSystem [protected]

osg::Vec3 osgParticle::ParticleEffect::_wind [protected]


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:12 2006 for openscenegraph by  doxygen 1.4.7