Sonichima: New Section and First Submission!|
Posted on Saturday, September 18 @ 17:22:15 CEST by julian
Serbian artist Vladimir Todorovic marks the inaugural opening of the Sonichima section in the Art Archives.
Vladimir has produced extremely sensitive, minimalistic recordings using his own audio production environment for Unreal Tournament 2003/2004. The work has an eerie atmosphere and uses delicate placement of game events to produce a polyrhythmical sound bed. Both a selection of his recordings and game packs (for making your own UT Sonichima) are provided here.
As a teaser, check out this track, A Night Before. Thanks Vladimir, top work and we [pun] hope to hear more from you [/pun].
Recordings of performances using Vladimir's UT2003 in-game audio performance environment.
A Night Before - MP3 - 5:00
Nomad's Land - MP3 - 8:41
In Iraqi's Mood - MP3 - 5:57
At The Flat Field - MP3 - 2:53
Untitled - MP3 - 1:49
This music is released under a Copyleft license at the authors request.
Audio Production Environments for UT2003/UT2004.
Production Environment for UT2003 - 7MB
Production Environment for UT2004 - 11MB
"These files include a map, a readme.txt(a 2 sentence instructions how to set up everything), some models and their textures, also some sounds' packs like: Weaponsounds.aux, pickupsounds.auxâ€¦
In the weaponsounds I changed only few weapons sounds but not all, like: shieldgun, assaultrifle, minigun, flakcannon, rocketlauncher..
Feel free to alter all sound packs and use them for your own releases."
For those of you interested in submitting, I've cobbled together this description:
Sonichima is a name given to recorded audio compositions made using an existing computer game as both the performance medium and playback device. In the manner of Machinima production techiques, Sonichima is made by arranging events and items in game condusive to creating a desired composition. A minimal amount of mixing between games and/or post processing is used.