Great news, the long awaited Videogames and Art is finally out on the shelves, all 272 pages of it. Here's the blurb:
From Madden NFL 2007 to Grand Theft Auto: Vice City, videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry, Videogames and Art is one of the first books devoted to the study of videogame art, featuring in-depth essays that offer an unparalleled overview of the field.
The distinguished contributors range broadly over this vast intellectual terrain, positioning videogame art as a crucial interdisciplinary mix of digital technologies and the traditions of pictorial art. They examine machinima and game console artwork, politically oriented videogame art, and the production of digital art; they also interview prominent videogame artists about their work. Rounding out Videogames and Art is a critique of the commercial videogame industry comprising several critical essays on the current quality and originality of videogames.
An essential volume for our digital age, Videogames and Art will be a fascinating read for players, fans, skeptics, and scholars alike.
Read on here for the bookstores stocking it. I believe it's possible to pre-order on Amazon also.
Big congrats to Grethe Mitchell, Andy Clarke and all the contributors. The contents look nothing short of impressive. There's even a bit from Rebecca and I in there too.
Read on for a glimpse.
- Extended introduction (10,000 words) by Grethe Mitchell and Andy Clarke
- "From Appropriation to Approximation" by Axel Stockburger
- "Meltdown" by Rebecca Cannon
- "Videogames as Literary Devices" by Jim Andrews
- "High-Performance Play: The Making of Machinima" by Henry Lowood
- "Cracking the Maze Curator's Note" by Anne-Marie Schleiner
- "An Interview with Brody Condon" by Andy Clarke
- "In Conversation Fall 2003: An Interview with Joseph DeLappe" by Jon Winet
- "The Idea of Doing Nothing: An Interview with Tobias Bernstrup" by Francis Hunger
- "The Isometric Museum: The SimGallery Online Project" (an interview with Katherine Isbister and Rainey Straus) by Jane Pinckard
- "The Evolution of a GBA Artist" by Paul Catanese
- "From Fictional Videogame Stills to Time Travelling with Rosalind Brodsky 1991-2005" by Suzanne Treister
- "Virtual Retrofit (or What Makes Computer Gaming so Damn Racy?)" (an essay on Hillary Mushkin and S. E. Barnet) by M. A. Greenstein
- "Perspective Engines: An Interview with JODI" by Francis Hunger
- "Independent Game Development: Two Views from Australia" (an interview with Julian Oliver and Kipper) by Melanie Swalwell
- "Medieval Unreality: Initiating an Artistic Discourse on Albania's Blood
Feud by Editing a First-Person Shooter Game" by Nina Czegledy and Maia Engeli
- "Should Videogames be Viewed as Art?" by Brett Martin
- "Some Notes on Aesthetics in Japanese Videogames" by William Huber
- "The Computer as a Dollhouse (excerpts)" by Tobey Crockett
- "Networking Power: Videogame Structure from Concept Art" by Laurie Taylor
- "Fan-Art as a Function of Agency in Oddworld Fan-Culture" by Gareth Schott and Andrew Burn
- "Will Computer Games Ever be a Legitimate Art Form?" by Ernest W. Adams