Welcome to selectparks
 
   

hello
Home
Mail Form
Submissions
Opportunities
Artist Ts


archive
art mods
machinima
sonichima
art games
location based games
political games
open source games
mobile games
browser games
sex games
performance instruments
sculpture
digital imaging
exhibitions
DVDs

downloads
standalone games
emulators
mods HL Q3A UT03 UTO4
mobile Games J2ME
videos VCDPAL VCDNTSC
sonichima
bittorrents

tech
geek
tools
free engine database
tech books
tutorials and support

theory
books
conferences
labs
papers
blogs
notes
email lists
forums


syndication
RSS
ultramode
delicious RSS

ADS


tech: First Wii-Mote on PC homebrew surfaces
Posted on Monday, January 08 @ 20:11:10 CET by julian

Tools
Recently I wrote about the console hacking talk at the 23C3 in Berlin. The article recounts Felix's fine suggestion that a Wii-Mote and a PC is all you need to explore developing interactive content along the lines of what you see on the console itself.

With typically good timing, Chris O'Shea writes with a fine link exposing the internals of the Wii-Mote, just to demystify the whole interface further.


Aside from the obvious cultural kudos granted by using a Wii-Mote in your art project, it's worth mentioning that the Wii-mote isn't new technology in itself. What it is however is perhaps the first economically sane intersection of several technologies many performance artists/musicians have been using for a while: Accelerometers and a couple of IR sensors used for positioning. The fact it's a bluetooth device also makes it far more accessible to those of us that don't want to D.I.Y an interface between the sensors and a machine, especially now that several tookits are now surfacing that do alot of the technical groundwork.

That said, if you're prone to a healthy bout of the N.I.H syndrome, and want to build your own super Wii-Mote, you could avoid bluetooth altogether and go wireless. That'll give you far more range than a bluetooth device ever will. Good luck with capturing positional info with IR over that range though; albeit not necessary if gesture is your primary control data..

Chris also points us to a super YouTube clip of a WiiPC interface aptly called WiiSticks that really exploits the accelerometers to a maximum as a function of play.

While we're at it, here's another YT clip showing how the Wii can be used to navigate a Linux desktop machine. Note the candles in the foreground which he seems to be using as InfraRed emitters so he can get that positional data. The API they're using for this demo is here.

Cheers Chris!

 
Related Links
· More about Tools
· News by julian


Most read story about Tools:
Rapid prototyping for the Wiimote using Blender


Associated Topics

ObjectsTools



All logos and trademarks in this site are property of their respective owner. The comments are property of their posters, all posts themselves belong to their respective owners.

You can syndicate our news using the file Photoshop CS6 keygen or SEO Blog
PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.
Page Generation: 0.08 Seconds