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GameScenes: Art in the Age of Videogames
Posted on Sunday, October 15 @ 00:56:40 CEST by julian




M. Bittanti, D. Quaranta (editors), GameScenes. Art in the Age of Videogames, Milan, Johan & Levi 2006. Hardcover, 454 pages, 25 x 25 cm, 200+ hi-res illustrations, available from October 2006.

GameScenes. Art in the Age of Videogames is the first volume entirely dedicated to Game Art. Edited by Matteo Bittanti and Domenico Quaranta, GameScenes provides a detailed overview of the emerging field of Game Art, examining the complex interaction and intersection of art and videogames.

Video and computer game technologies have opened up new possibilities for artistic creation, distribution, and appreciation. In addition to projects that might conventionally be described as Internet Art, Digital Art or New Media Art, there is now a wide spectrum of work by practitioners that crosses the boundaries between various disciplines and practices. The common denominator is that all these practitioners use digital games as their tools or source of inspiration to make art.

They are called Game Artists.

Read on for more information..

GameScenes explores the rapidly expanding world of Game Art in the works of over 30 international artists. Included are several milestones in this field, as well as some lesser known works. In addition to the editorsí critical texts, the book contains contributions from a variety of international scholars that illustrate, explain, and contextualize the various artifacts.

ARTISTS: AES+F, Cory Arcangel, Aram Bartholl, Dave Beck, Tobias Bernstrup, Nick Bertke, John Paul Bichard, Marco Cadioli, Mauro Ceolin, Brody Condon, Joseph DeLappe, Delire (Julian Oliver), Todd Deutsch, Micah Ganske, Beate Geissler - Oliver Sann, Brent Gustafson, Jon Haddock, Margarete Jahrmann - Max Moswitzer, JODI, Joan Leandre, Miltos Manetas, Alison Mealey, Mark McCarthy, Shusha Niederberger, Nullpointer (Tom Betts), Nullsleep (Jeremiah Johnson), Totto Renna, RSG (feat. Alexander Galloway), Anne-Marie Schleiner, Eddo Stern, Palle Torsson, UBERMORGEN.COM.

AUTHORS: Matteo Bittanti, Rebecca Cannon, Pierluigi Casolari, Maia Engeli, Henry Lowood, Sally OíReilly, Domenico Quaranta, Philippa Stalker, Valentina Tanni.

Text in English and Italian.

The Publisher

Johan & Levi (http://www.johanandlevi.com) publishes books in the fields of science, arts, humanities, and culture. Its rapidly expanding catalog includes monographs on key contemporary artists.

The Editors

Matteo Bittantiís research focuses on the cultural, social, and theoretical aspects of emerging technologies, with an emphasis on the interrelations of popular culture, visual culture, and the arts. He lives in San Francisco. http://www.mattscape.com/

Domenico Quaranta is an art critic, teacher and academic researcher. His primary interests is the intersection of art and digital technologies. His contributions on art and culture have appeared in several publications. He lives in Brescia, Italy. http://www.domenicoquaranta.net/

Downloadable texts:

Matteo Bittanti: Game Art (Intro):
Domenico Quaranta: Game Aesthetics (Outro):
Valentina Tanni: Geissler - Sann: Shooter:

More information:

Gamescenes.org: http://www.gamescenes.org
Videoludica.game culture: http://www.videoludica.com/news.php?category=9


GameScapes. Videogame Landscapes and Cities in the Works of Five International Artists curated by Rosanna Pavoni. Monza Civic Gallery. Monza, via Camperio 1. October 13 - 29, 2006. Free Entrance. From Tuesday to Sunday, 10.00 - 13.00 and 15.00 - 19.00. Opening: Thursday October 12 from 6:30 PM. email: salecomunali@comune.monza.mi.it

The release of GameScenes coincides with the launch of GameScapes. Videogame Landscapes and Cities in the Works of Five International Artists, a group show featuring works by some of the most celebrated artists working with digital games: Cory Arcangel, Mauro Ceolin, Jon Haddock, Eddo Stern, and Carlo Zanni.

Monza, September 16, 2006 - The Civic Gallery in Monza is pleased to present GameScapes. Videogame Landscapes and Cities in the Works of Five International Artists. Curated by Rosanna Pavoni with the collaboration of Matteo Bittanti and Domenico Quaranta, GameScapes investigates the notion of digital games, spaces, and urban environments in in our hyper-mediated age. Comprised of paintings, installations, and projections, the exhibition space will be transformed into a real-life gamespace.

Included in the exhibition are a video installation by Cory Arcangel, Super Mario Movie (2004), a series of paintings by Mauro Ceolin from the SolidLandscapes (2004-2006) series, Carlo Zanniís interactive installation Average Shoeveler (2004), Eddo Sternís recent urban machinima Landlord Vigilante (2006) and the entire series of Jon Haddockís seminal Screenshots (1999). Most of these artworks have never been presented in Italy before.

Johan & Levi is publishing the GameScapes catalog which features new commentary texts by Rosanna Pavoni, Matteo Bittanti, and Domenico Quaranta.

Gamescenes.org: http://www.gamescenes.org/
Videoludica.game culture: http://www.videoludica.com/news.php?category=9

Downloadable texts:

Press Release (italian only) - http://www.clarart.com/mostre/civica/game.doc
Introduction by Rosanna Pavoni - http://www.domenicoquaranta.net/GameScapes/Pavoni_eng.pdf
City of Bits by Domenico Quaranta (catalogue text) - http://www.domenicoquaranta.net/GameScapes/Quaranta_cityofbits_eng.pdf
Art Gamers by Domenico Quaranta (panel) - http://www.domenicoquaranta.net/GameScapes/Quaranta_ArtGamers_eng.pdf
Videogames as a mean of transport by Matteo Bittanti (catalogue text) - http://www.domenicoquaranta.net/GameScapes/Bittanti_eng.pdf

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