Performance artist and theorist Adam Nash, has launched a new research blog investigating "realtime 3d, single-user and multi-user worlds" as art engines. Adam has some interesting observations on virtual location, infinite space, and why Second Life's recent performance initiatives are lacking.
I’m conducting similar research as part of my Masters degree at RMIT University and I'm interested in receiving submissions of simulated performance work for review. I’ve coined the moniker “Simformance” as a descriptor, with Joseph DeLappe’s Dead-in-Iraq one of the more powerful examples of the genre. Put simply, a simformance is an avatar-driven, performance-based artwork conducted inside a virtual environment. Suggested links and comments can be sent to chris(at)iconinc.com.au